PkmnLib/src/ScriptResolving/AngelScript/AngelScriptResolver.cpp

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#include "AngelScriptResolver.hpp"
#include <CreatureLib/Battling/Models/Creature.hpp>
#include <cassert>
#include <regex>
#include "../../../extern/angelscript_addons/scripthandle/scripthandle.h"
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#include "../../../extern/angelscript_addons/scripthelper/scripthelper.h"
#include "../../../extern/angelscript_addons/scriptstdstring/scriptstdstring.h"
#include "../../Battling/PkmnScriptCategory.hpp"
#include "ByteCodeHandling/FileByteCodeStream.hpp"
#include "ByteCodeHandling/MemoryByteCodeStream.hpp"
#include "TypeRegistry/BasicScriptClass.hpp"
#include "TypeRegistry/Battling/RegisterBattleClass.hpp"
#include "TypeRegistry/Battling/RegisterBattleLibrary.hpp"
#include "TypeRegistry/Battling/RegisterExecutingAttack.hpp"
#include "TypeRegistry/Battling/RegisterPokemonClass.hpp"
#include "TypeRegistry/Battling/RegisterTurnChoices.hpp"
#include "TypeRegistry/ConstString.hpp"
#include "TypeRegistry/Library/RegisterEffectParameter.hpp"
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#include "TypeRegistry/Library/RegisterGrowthRateTypes.hpp"
#include "TypeRegistry/Library/RegisterItemTypes.hpp"
#include "TypeRegistry/Library/RegisterMoveTypes.hpp"
#include "TypeRegistry/Library/RegisterSpeciesTypes.hpp"
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#include "TypeRegistry/Library/RegisterStaticLibraryTypes.hpp"
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#include "TypeRegistry/Library/RegisterTypeLibrary.hpp"
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CreatureLib::Battling::ScriptResolver* PkmnLib::Battling::BattleLibrary::CreateScriptResolver() {
return new AngelScriptResolver();
}
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static void TranslateException(asIScriptContext* ctx, void* /*userParam*/) {
try {
// Retrow the original exception so we can catch it again
throw;
} catch (std::exception& e) {
// Tell the VM the type of exception that occurred
ctx->SetException(e.what());
} catch (...) {
// The callback must not allow any exception to be thrown, but it is not necessary
// to explicitly set an exception string if the default exception string is sufficient
}
}
void AngelScriptResolver::Initialize(CreatureLib::Battling::BattleLibrary* arg) {
for (auto scriptCategory : ScriptCategoryHelper::GetValues()) {
_typeDatabase.Insert(scriptCategory, {});
}
for (auto scriptCategory : PkmnScriptCategoryHelper::GetValues()) {
_typeDatabase.Insert(static_cast<ScriptCategory>(scriptCategory), {});
}
auto library = (PkmnLib::Battling::BattleLibrary*)arg;
_engine = asCreateScriptEngine();
_engine->SetTranslateAppExceptionCallback(asFUNCTION(TranslateException), 0, asCALL_CDECL);
int32_t r = _engine->SetMessageCallback(asFUNCTION(MessageCallback), nullptr, asCALL_CDECL);
if (r < 0)
throw CreatureException("Registering message callback failed.");
_engine->SetEngineProperty(asEP_DISALLOW_EMPTY_LIST_ELEMENTS, true);
_engine->SetEngineProperty(asEP_DISALLOW_VALUE_ASSIGN_FOR_REF_TYPE, false);
_engine->SetEngineProperty(asEP_ALLOW_UNSAFE_REFERENCES, true);
_engine->SetEngineProperty(asEP_ALWAYS_IMPL_DEFAULT_CONSTRUCT, true);
_engine->SetEngineProperty(asEP_AUTO_GARBAGE_COLLECT, false);
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_engine->SetEngineProperty(asEP_REQUIRE_ENUM_SCOPE, true);
_engine->SetEngineProperty(asEP_PROPERTY_ACCESSOR_MODE, 2);
_engine->SetEngineProperty(asEP_COMPILER_WARNINGS, 2);
RegisterStdString(_engine);
ConstStringRegister::Register(_engine);
// Register Script Array type
RegisterScriptArray(_engine, true);
r = _engine->RegisterGlobalFunction("void print(const string &in)", asFUNCTION(Print), asCALL_CDECL);
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if (r < 0)
throw CreatureException("Registering print function failed.");
RegisterScriptHandle(_engine);
_builder.StartNewModule(_engine, "pkmn");
_mainModule = _builder.GetModule();
RegisterTypes();
RegisterExceptionRoutines(_engine);
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auto& staticLib = library->GetStaticLib();
_engine->RegisterGlobalProperty("const StaticLibrary@ StaticLib", (void*)staticLib.get());
_contextPool = new ContextPool(_engine);
}
void AngelScriptResolver::RegisterTypes() {
// Register static library types
RegisterSpeciesTypes::Register(_engine);
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RegisterItemTypes::Register(_engine);
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RegisterMoveTypes::Register(_engine);
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RegisterGrowthRateTypes::Register(_engine);
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RegisterTypeLibrary::Register(_engine);
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RegisterStaticLibraryTypes::Register(_engine);
RegisterEffectParameter::Register(_engine);
// Register battle types
RegisterPokemonClass::Register(_engine);
RegisterExecutingAttack::Register(_engine);
RegisterTurnChoices::Register(_engine);
RegisterBattleLibrary::Register(_engine);
RegisterBattleClass::Register(_engine);
[[maybe_unused]] int r =
_engine->RegisterObjectMethod("Pokemon", "const Battle@ get_Battle() const property",
asMETHOD(CreatureLib::Battling::Creature, GetBattle), asCALL_THISCALL);
assert(r >= 0);
// Register base script
BasicScriptClass::Register(_engine);
}
void AngelScriptResolver::MessageCallback(const asSMessageInfo* msg, void* param) {
const char* type = "ERR ";
if (msg->type == asMSGTYPE_WARNING)
type = "WARN";
else if (msg->type == asMSGTYPE_INFORMATION)
type = "INFO";
printf("%s (%d, %d) : %s : %s\n", msg->section, msg->row, msg->col, type, msg->message);
}
CreatureLib::Battling::Script* AngelScriptResolver::LoadScript(ScriptCategory category, const ConstString& scriptName) {
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ArbUt::Dictionary<ConstString, AngelScriptTypeInfo*> innerDb;
if (!_typeDatabase.TryGet(category, innerDb)) {
_typeDatabase.Insert(category, innerDb);
return nullptr;
}
AngelScriptTypeInfo* t;
if (!innerDb.TryGet(scriptName, t)) {
innerDb.Insert(scriptName, nullptr);
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return nullptr;
}
if (t == nullptr) {
return nullptr;
}
auto ctx = _contextPool->RequestContext();
auto obj = t->Instantiate(ctx);
_contextPool->ReturnContextToPool(ctx);
return new AngelScriptScript(this, t, obj, _contextPool);
}
void AngelScriptResolver::FinalizeModule() {
int r = _builder.BuildModule();
if (r < 0)
throw CreatureException("Building Script Module failed.");
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asUINT count = _mainModule->GetObjectTypeCount();
std::regex metadataMatcher(R"(^\s*(\w+)([\w\s=]*)$)", std::regex_constants::icase);
std::regex variableMatcher(R"(\s*(\w+)=(\w+))", std::regex_constants::icase);
std::smatch base_match;
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for (asUINT n = 0; n < count; n++) {
auto typeInfo = _mainModule->GetObjectTypeByIndex(n);
auto metadata = _builder.GetMetadataForType(typeInfo->GetTypeId());
for (size_t m = 0; m < metadata.size(); m++) {
auto data = metadata[m];
if (std::regex_match(data, base_match, metadataMatcher)) {
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auto metadataKind = ArbUt::CaseInsensitiveConstString(base_match[1].str());
auto metadataVariables = base_match[2].str();
if (!std::regex_match(metadataVariables, base_match, variableMatcher)) {
continue;
}
ConstString effectName;
for (size_t variableIndex = 1; variableIndex < base_match.size(); variableIndex += 2) {
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if (ArbUt::CaseInsensitiveConstString::GetHash(base_match[variableIndex]) == "effect"_cnc) {
auto val = base_match[variableIndex + 1].str();
effectName = ConstString(val);
}
}
if (effectName.Empty()) {
continue;
}
switch (metadataKind) {
case "Move"_cnc:
_typeDatabase[ScriptCategory::Attack].Insert(effectName,
new AngelScriptTypeInfo(effectName, typeInfo));
break;
case "Pokemon"_cnc:
_typeDatabase[ScriptCategory::Creature].Insert(effectName,
new AngelScriptTypeInfo(effectName, typeInfo));
break;
case "Ability"_cnc:
_typeDatabase[ScriptCategory::Talent].Insert(effectName,
new AngelScriptTypeInfo(effectName, typeInfo));
break;
case "Status"_cnc:
_typeDatabase[ScriptCategory::Status].Insert(effectName,
new AngelScriptTypeInfo(effectName, typeInfo));
break;
case "Battle"_cnc:
_typeDatabase[ScriptCategory::Battle].Insert(effectName,
new AngelScriptTypeInfo(effectName, typeInfo));
break;
case "Side"_cnc:
_typeDatabase[ScriptCategory::Side].Insert(effectName,
new AngelScriptTypeInfo(effectName, typeInfo));
break;
case "Weather"_cnc:
_typeDatabase[static_cast<ScriptCategory>(PkmnScriptCategory::Weather)].Insert(
effectName, new AngelScriptTypeInfo(effectName, typeInfo));
break;
}
}
}
}
}
void AngelScriptResolver::CreateScript(const char* name, const char* script) {
_builder.AddSectionFromMemory(name, script);
}
void AngelScriptResolver::WriteByteCodeToFile(const char* file, bool stripDebugInfo) {
FILE* wFile = nullptr;
// Open file in write binary mode.
wFile = fopen(file, "wb");
// Ensure we opened it.
AssertNotNull(wFile);
// Save the initial position, as we need to write here later.
fpos_t startPos;
fgetpos(wFile, &startPos);
// The first 8 bytes are the position of the data for which script name is which script decl.
// We don't know this position yet, so we write an empty value here. We write a size of 8, to accommodate an
// unsigned long.
uint64_t byteCodeSizeArr[]{0};
fwrite(byteCodeSizeArr, sizeof(uint64_t), 1, wFile);
// We initialize a stream, with no bounds (as this is a read thing)
auto stream = new FileByteCodeStream(wFile, SIZE_MAX);
// And save the angelscript byte code.
_mainModule->SaveByteCode(stream, stripDebugInfo);
// We grab the current position of the written file. This is the position the types will be written on. So we need
// to know this.
uint64_t bytecodeSize = (uint64_t)ftell(wFile);
stream->WriteTypes(_typeDatabase);
// Go back to the start of the file
fsetpos(wFile, &startPos);
// And write the actual position the types are at.
byteCodeSizeArr[0] = bytecodeSize;
fwrite(byteCodeSizeArr, sizeof(uint64_t), 1, wFile);
// Close the file
Assert(fclose(wFile) == 0);
delete stream;
}
void AngelScriptResolver::LoadByteCodeFromFile(const char* file) {
FILE* rFile = nullptr;
// Open the file in read binary mode
rFile = fopen(file, "rb");
// Ensure it opened
AssertNotNull(rFile);
// the first 8 bytes are position of the types database, everything before that is the angelscript byte code.
uint64_t byteCodeSize[]{0};
fread(byteCodeSize, sizeof(uint64_t), 1, rFile);
// Initialize a stream, with the earlier found bounds.
auto stream = new FileByteCodeStream(rFile, byteCodeSize[0] - 1);
// And load the angelscript byte code.
int result = _mainModule->LoadByteCode(stream);
// Ensure we succeeded in this.
Assert(result == asSUCCESS);
// Begin loading the type database
auto types = stream->ReadTypes();
InitializeByteCode(stream, types);
Assert(fclose(rFile) == 0);
delete stream;
}
uint8_t* AngelScriptResolver::WriteByteCodeToMemory(size_t& size, bool stripDebugInfo) {
auto stream = new MemoryByteCodeStream();
size_t byteCodeSize[]{0};
stream->Write(byteCodeSize, sizeof(uint64_t));
auto result = _mainModule->SaveByteCode(stream, stripDebugInfo);
Assert(result == asSUCCESS);
byteCodeSize[0] = (uint64_t)stream->GetWrittenSize();
stream->WriteTypes(_typeDatabase);
stream->WriteToPosition(byteCodeSize, sizeof(uint64_t), 0);
auto arr = stream->GetOut();
size = stream->GetWrittenSize();
arr = static_cast<uint8_t*>(realloc(arr, size * sizeof(uint8_t)));
delete stream;
return arr;
}
void AngelScriptResolver::LoadByteCodeFromMemory(uint8_t* byte, size_t size) {
auto stream = new MemoryByteCodeStream(byte, size);
uint64_t byteCodeSizeArr[]{0};
stream->Read(byteCodeSizeArr, sizeof(uint64_t));
stream->SetAngelScriptBound((size_t)byteCodeSizeArr[0]);
// And load the angelscript byte code.
int result = _mainModule->LoadByteCode(stream);
// Ensure we succeeded in this.
Assert(result == asSUCCESS);
// Begin loading the type database
auto types = stream->ReadTypes();
InitializeByteCode(stream, types);
delete stream;
}
void AngelScriptResolver::InitializeByteCode(
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asIBinaryStream* stream, const ArbUt::Dictionary<ScriptCategory, ArbUt::Dictionary<ConstString, uint32_t>>& types) {
auto typeCount = _mainModule->GetObjectTypeCount();
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ArbUt::Dictionary<uint32_t, asITypeInfo*> objectTypes;
for (asUINT i = 0; i < typeCount; i++) {
auto t = _mainModule->GetObjectTypeByIndex(i);
objectTypes.Insert(ConstString::GetHash(t->GetName()), t);
}
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ArbUt::Dictionary<ScriptCategory, ArbUt::Dictionary<ConstString, AngelScriptTypeInfo*>> typeDatabase;
for (const auto& innerDb : types) {
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ArbUt::Dictionary<ConstString, AngelScriptTypeInfo*> newInnerDb;
for (const auto& val : innerDb.second) {
auto decl = val.second;
auto type = objectTypes[decl];
newInnerDb.Insert(val.first, new AngelScriptTypeInfo(val.first, type));
}
typeDatabase.Insert(innerDb.first, newInnerDb);
}
_typeDatabase = typeDatabase;
}