Improve OnInitialize performance in AngelScript by caching type of parameter array.
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Deukhoofd 2020-04-24 00:02:10 +02:00
parent 330a24c493
commit 1d5c6d696e
Signed by: Deukhoofd
GPG Key ID: ADF2E9256009EDCE
4 changed files with 304 additions and 241 deletions

View File

@ -139,7 +139,7 @@ CreatureLib::Battling::Script* AngelScripResolver::LoadScript(ScriptCategory cat
auto ctx = _contextPool->RequestContext();
auto obj = t->Instantiate(ctx);
_contextPool->ReturnContextToPool(ctx);
return new AngelScriptScript(t, obj, _contextPool);
return new AngelScriptScript(this, t, obj, _contextPool);
}
void AngelScripResolver::FinalizeModule() {
int r = _builder.BuildModule();

View File

@ -22,6 +22,7 @@ private:
static void MessageCallback(const asSMessageInfo* msg, void* param);
static void Print(const std::string& str) { std::cout << str << std::endl; }
Dictionary<ScriptCategory, Dictionary<ConstString, AngelScriptTypeInfo*>> _typeDatabase;
Dictionary<ConstString, asITypeInfo*> _baseTypes;
void RegisterTypes();
void InitializeByteCode(asIBinaryStream* stream,
@ -55,5 +56,14 @@ public:
const Dictionary<ScriptCategory, Dictionary<ConstString, AngelScriptTypeInfo*>>& GetTypeDatabase() const noexcept {
return _typeDatabase;
}
asITypeInfo* GetBaseType(const ConstString& name){
asITypeInfo* t = nullptr;
if (!_baseTypes.TryGet(name, t)){
t = this->_engine->GetTypeInfoByDecl(name.c_str());
_baseTypes.Insert(name, t);
}
return t;
}
};
#endif // PKMNLIB_ANGELSCRIPRESOLVER_HPP

View File

@ -1 +1,260 @@
#include "AngelScriptScript.hpp"
#include "AngelScripResolver.hpp"
#define CALL_HOOK(name, setup) \
auto s = _type->Get##name(); \
if (!s.Exists) \
return; \
auto ctx = asGetActiveContext(); \
bool newContext = false; \
if (ctx == nullptr) { \
ctx = _ctxPool->RequestContext(); \
newContext = true; \
} else { \
ctx->PushState(); \
} \
ctx->Prepare(s.Function); \
ctx->SetObject(_obj); \
setup; \
auto scriptResult = ctx->Execute(); \
if (scriptResult != asEXECUTION_FINISHED) { \
if (scriptResult == asEXECUTION_EXCEPTION) { \
std::stringstream err; \
err << "Script exception in script '" << GetName().c_str() << "', line " << ctx->GetExceptionLineNumber() \
<< ". Message: '" << ctx->GetExceptionString() << "'."; \
if (newContext) { \
_ctxPool->ReturnContextToPool(ctx); \
} else { \
ctx->PopState(); \
} \
throw CreatureException(err.str()); \
} \
if (newContext) { \
_ctxPool->ReturnContextToPool(ctx); \
} else { \
ctx->PopState(); \
} \
throw CreatureException("Script didn't finish properly; message " + std::to_string(scriptResult)); \
} \
if (newContext) { \
_ctxPool->ReturnContextToPool(ctx); \
} else { \
ctx->PopState(); \
}
CScriptArray*
AngelScriptScript::GetEffectParameters(const Arbutils::Collections::List<CreatureLib::Library::EffectParameter*>& ls) {
asITypeInfo* t = _resolver->GetBaseType("array<EffectParameter@>"_cnc);
CScriptArray* arr = CScriptArray::Create(t, ls.Count());
for (size_t i = 0; i < ls.Count(); i++) {
arr->SetValue(i, (void**)&ls[i]);
}
return arr;
}
void AngelScriptScript::OnInitialize(const List<CreatureLib::Library::EffectParameter*>& parameters) {
CScriptArray* arr = nullptr;
CALL_HOOK(OnInitialize, {
arr = GetEffectParameters(parameters);
ctx->SetArgAddress(0, arr);
})
if (arr != nullptr) {
arr->Release();
}
}
void AngelScriptScript::Stack() { CALL_HOOK(Stack, ); }
void AngelScriptScript::OnRemove() { CALL_HOOK(OnRemove, ); }
void AngelScriptScript::OnBeforeTurn(const CreatureLib::Battling::BaseTurnChoice* choice) {
CALL_HOOK(OnBeforeTurn, { ctx->SetArgObject(0, (void*)choice); })
}
void AngelScriptScript::ChangeAttack(CreatureLib::Battling::AttackTurnChoice* choice, ConstString* outAttack) {
CALL_HOOK(ChangeAttack, {
ctx->SetArgObject(0, (void*)choice);
ctx->SetArgAddress(0, outAttack);
})
}
void AngelScriptScript::PreventAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outResult) {
CALL_HOOK(PreventAttack, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgAddress(1, outResult);
})
}
void AngelScriptScript::FailAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outFailed) {
CALL_HOOK(FailAttack, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgAddress(1, outFailed);
})
}
void AngelScriptScript::StopBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outResult) {
CALL_HOOK(StopBeforeAttack, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgAddress(1, outResult);
})
}
void AngelScriptScript::OnBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack) {
CALL_HOOK(OnBeforeAttack, { ctx->SetArgObject(0, (void*)attack); })
}
void AngelScriptScript::FailIncomingAttack(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, bool* outResult) {
CALL_HOOK(FailIncomingAttack, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgAddress(2, outResult);
})
}
void AngelScriptScript::IsInvulnerable(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, bool* outResult) {
CALL_HOOK(IsInvulnerable, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgAddress(2, outResult);
})
}
void AngelScriptScript::OnAttackMiss(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target) {
CALL_HOOK(OnAttackMiss, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
})
}
void AngelScriptScript::ChangeAttackType(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitNumber, uint8_t* outType) {
CALL_HOOK(ChangeAttackType, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitNumber);
ctx->SetArgAddress(3, outType);
})
}
void AngelScriptScript::ChangeEffectiveness(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitNumber,
float* effectiveness) {
CALL_HOOK(ChangeEffectiveness, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitNumber);
ctx->SetArgAddress(3, effectiveness);
})
}
void AngelScriptScript::PreventSecondaryEffects(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitNumber,
bool* outResult) {
CALL_HOOK(PreventSecondaryEffects, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitNumber);
ctx->SetArgAddress(3, outResult);
})
}
void AngelScriptScript::OnSecondaryEffect(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitNumber) {
CALL_HOOK(OnSecondaryEffect, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitNumber);
})
}
void AngelScriptScript::OnAfterHits(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target) {
CALL_HOOK(OnAfterHits, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
})
}
void AngelScriptScript::PreventSelfSwitch(const CreatureLib::Battling::SwitchTurnChoice* choice, bool* outResult) {
CALL_HOOK(PreventSelfSwitch, {
ctx->SetArgObject(0, (void*)choice);
ctx->SetArgAddress(1, outResult);
})
}
void AngelScriptScript::ModifyEffectChance(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, float* chance) {
CALL_HOOK(ModifyEffectChance, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgAddress(2, chance);
})
}
void AngelScriptScript::ModifyIncomingEffectChance(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, float* chance) {
CALL_HOOK(ModifyIncomingEffectChance, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgAddress(2, chance);
})
}
void AngelScriptScript::OverrideBasePower(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitIndex,
uint8_t* basePower) {
CALL_HOOK(OverrideBasePower, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, basePower);
})
}
void AngelScriptScript::ChangeDamageStatsUser(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitIndex,
CreatureLib::Battling::Creature** statsUser) {
CALL_HOOK(ChangeDamageStatsUser, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, statsUser);
})
}
void AngelScriptScript::BypassDefensiveStat(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitIndex, bool* bypass) {
CALL_HOOK(BypassDefensiveStat, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, bypass);
})
}
void AngelScriptScript::BypassOffensiveStat(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitIndex, bool* bypass) {
CALL_HOOK(BypassOffensiveStat, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, bypass);
})
}
void AngelScriptScript::ModifyStatModifier(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitIndex, float* modifier) {
CALL_HOOK(ModifyStatModifier, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, modifier);
})
}
void AngelScriptScript::ModifyDamageModifier(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitIndex,
float* modifier) {
CALL_HOOK(ModifyDamageModifier, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, modifier);
})
}
void AngelScriptScript::OverrideDamage(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitIndex, uint32_t* damage) {
CALL_HOOK(OverrideDamage, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, damage);
})
}
void AngelScriptScript::ModifyCriticalStage(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hit, uint8_t* critStage) {
CALL_HOOK(ModifyCriticalStage, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hit);
ctx->SetArgAddress(3, critStage);
})
}

View File

@ -10,16 +10,19 @@
#include "AngelScriptTypeInfo.hpp"
#include "ContextPool.hpp"
class AngelScripResolver;
class AngelScriptScript : public PkmnLib::Battling::PkmnScript {
private:
AngelScripResolver* _resolver = nullptr;
AngelScriptTypeInfo* _type = nullptr;
ContextPool* _ctxPool = nullptr;
asIScriptObject* _obj = nullptr;
CScriptArray* GetEffectParameters(const List<CreatureLib::Library::EffectParameter*>& ls);
public:
AngelScriptScript(AngelScriptTypeInfo* type, asIScriptObject* obj, ContextPool* ctxPool)
: _type(type), _ctxPool(ctxPool), _obj(obj) {}
AngelScriptScript(AngelScripResolver* resolver, AngelScriptTypeInfo* type, asIScriptObject* obj,
ContextPool* ctxPool)
: _resolver(resolver), _type(type), _ctxPool(ctxPool), _obj(obj) {}
~AngelScriptScript() override { _obj->Release(); }
@ -34,281 +37,72 @@ public:
ContextPool* GetContextPool() { return _ctxPool; }
#define CALL_HOOK(name, setup) \
auto s = _type->Get##name(); \
if (!s.Exists) \
return; \
auto ctx = asGetActiveContext(); \
bool newContext = false; \
if (ctx == nullptr) { \
ctx = _ctxPool->RequestContext(); \
newContext = true; \
} else { \
ctx->PushState(); \
} \
ctx->Prepare(s.Function); \
ctx->SetObject(_obj); \
setup; \
auto scriptResult = ctx->Execute(); \
if (scriptResult != asEXECUTION_FINISHED) { \
if (scriptResult == asEXECUTION_EXCEPTION) { \
std::stringstream err; \
err << "Script exception in script '" << GetName().c_str() << "', line " << ctx->GetExceptionLineNumber() \
<< ". Message: '" << ctx->GetExceptionString() << "'."; \
if (newContext) { \
_ctxPool->ReturnContextToPool(ctx); \
} else { \
ctx->PopState(); \
} \
throw CreatureException(err.str()); \
} \
if (newContext) { \
_ctxPool->ReturnContextToPool(ctx); \
} else { \
ctx->PopState(); \
} \
throw CreatureException("Script didn't finish properly; message " + std::to_string(scriptResult)); \
} \
if (newContext) { \
_ctxPool->ReturnContextToPool(ctx); \
} else { \
ctx->PopState(); \
}
void OnInitialize(const Arbutils::Collections::List<CreatureLib::Library::EffectParameter*>& parameters) override;
void Stack() override;
static CScriptArray*
GetEffectParameters(asIScriptContext* ctx,
const Arbutils::Collections::List<CreatureLib::Library::EffectParameter*>& ls) {
asIScriptEngine* engine = ctx->GetEngine();
asITypeInfo* t = engine->GetTypeInfoByDecl("array<EffectParameter@>");
CScriptArray* arr = CScriptArray::Create(t, ls.Count());
for (size_t i = 0; i < ls.Count(); i++) {
arr->SetValue(i, (void**)&ls[i]);
}
return arr;
}
void OnRemove() override;
void OnInitialize(const Arbutils::Collections::List<CreatureLib::Library::EffectParameter*>& parameters) override {
CScriptArray* arr = nullptr;
CALL_HOOK(OnInitialize, {
arr = GetEffectParameters(ctx, parameters);
ctx->SetArgAddress(0, arr);
})
if (arr != nullptr) {
arr->Release();
}
}
void Stack() override { CALL_HOOK(Stack, ); }
void OnBeforeTurn(const CreatureLib::Battling::BaseTurnChoice* choice) override;
void OnRemove() override { CALL_HOOK(OnRemove, ); }
void ChangeAttack(CreatureLib::Battling::AttackTurnChoice* choice, ConstString* outAttack) override;
void OnBeforeTurn(const CreatureLib::Battling::BaseTurnChoice* choice) override {
CALL_HOOK(OnBeforeTurn, { ctx->SetArgObject(0, (void*)choice); })
}
void PreventAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outResult) override;
void ChangeAttack(CreatureLib::Battling::AttackTurnChoice* choice, ConstString* outAttack) override {
CALL_HOOK(ChangeAttack, {
ctx->SetArgObject(0, (void*)choice);
ctx->SetArgAddress(0, outAttack);
})
}
void FailAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outFailed) override;
void PreventAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outResult) override {
CALL_HOOK(PreventAttack, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgAddress(1, outResult);
})
}
void StopBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outResult) override;
void FailAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outFailed) override {
CALL_HOOK(FailAttack, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgAddress(1, outFailed);
})
}
void StopBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outResult) override {
CALL_HOOK(StopBeforeAttack, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgAddress(1, outResult);
})
}
void OnBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack) override {
CALL_HOOK(OnBeforeAttack, { ctx->SetArgObject(0, (void*)attack); })
}
void OnBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack) override;
void FailIncomingAttack(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
bool* outResult) override {
CALL_HOOK(FailIncomingAttack, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgAddress(2, outResult);
})
}
bool* outResult) override;
void IsInvulnerable(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
bool* outResult) override {
CALL_HOOK(IsInvulnerable, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgAddress(2, outResult);
})
}
void OnAttackMiss(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target) override {
CALL_HOOK(OnAttackMiss, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
})
}
bool* outResult) override;
void OnAttackMiss(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target) override;
void ChangeAttackType(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitNumber, uint8_t* outType) override {
CALL_HOOK(ChangeAttackType, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitNumber);
ctx->SetArgAddress(3, outType);
})
}
uint8_t hitNumber, uint8_t* outType) override;
void ChangeEffectiveness(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitNumber, float* effectiveness) override {
CALL_HOOK(ChangeEffectiveness, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitNumber);
ctx->SetArgAddress(3, effectiveness);
})
}
uint8_t hitNumber, float* effectiveness) override;
void PreventSecondaryEffects(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitNumber, bool* outResult) override {
CALL_HOOK(PreventSecondaryEffects, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitNumber);
ctx->SetArgAddress(3, outResult);
})
}
CreatureLib::Battling::Creature* target, uint8_t hitNumber, bool* outResult) override;
void OnSecondaryEffect(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitNumber) override {
CALL_HOOK(OnSecondaryEffect, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitNumber);
})
}
CreatureLib::Battling::Creature* target, uint8_t hitNumber) override;
void OnAfterHits(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target) override {
CALL_HOOK(OnAfterHits, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
})
}
CreatureLib::Battling::Creature* target) override;
void PreventSelfSwitch(const CreatureLib::Battling::SwitchTurnChoice* choice, bool* outResult) override {
CALL_HOOK(PreventSelfSwitch, {
ctx->SetArgObject(0, (void*)choice);
ctx->SetArgAddress(1, outResult);
})
}
void PreventSelfSwitch(const CreatureLib::Battling::SwitchTurnChoice* choice, bool* outResult) override;
void ModifyEffectChance(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, float* chance) override {
CALL_HOOK(ModifyEffectChance, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgAddress(2, chance);
})
}
CreatureLib::Battling::Creature* target, float* chance) override;
void ModifyIncomingEffectChance(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, float* chance) override {
CALL_HOOK(ModifyIncomingEffectChance, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgAddress(2, chance);
})
}
CreatureLib::Battling::Creature* target, float* chance) override;
void OverrideBasePower(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, uint8_t* basePower) override {
CALL_HOOK(OverrideBasePower, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, basePower);
})
}
uint8_t hitIndex, uint8_t* basePower) override;
void ChangeDamageStatsUser(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, CreatureLib::Battling::Creature** statsUser) override {
CALL_HOOK(ChangeDamageStatsUser, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, statsUser);
})
}
uint8_t hitIndex, CreatureLib::Battling::Creature** statsUser) override;
void BypassDefensiveStat(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, bool* bypass) override {
CALL_HOOK(BypassDefensiveStat, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, bypass);
})
}
uint8_t hitIndex, bool* bypass) override;
void BypassOffensiveStat(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, bool* bypass) override {
CALL_HOOK(BypassOffensiveStat, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, bypass);
})
}
uint8_t hitIndex, bool* bypass) override;
void ModifyStatModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, float* modifier) override {
CALL_HOOK(ModifyStatModifier, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, modifier);
})
}
uint8_t hitIndex, float* modifier) override;
void ModifyDamageModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, float* modifier) override {
CALL_HOOK(ModifyDamageModifier, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, modifier);
})
}
uint8_t hitIndex, float* modifier) override;
void OverrideDamage(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, uint32_t* damage) override {
CALL_HOOK(OverrideDamage, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, damage);
})
}
uint8_t hitIndex, uint32_t* damage) override;
////////////////////
// PkmnLib methods//
////////////////////
void ModifyCriticalStage(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hit, uint8_t* critStage) override {
CALL_HOOK(ModifyCriticalStage, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hit);
ctx->SetArgAddress(3, critStage);
})
}
uint8_t hit, uint8_t* critStage) override;
};
#undef CALL_HOOK