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445c6d879e
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Don't display Pokemon woke up dialog if it fainted
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2026-05-25 12:02:20 +02:00 |
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3e12a4a28f
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Fix AllOpponent targeting the wrong side
Build / Build (push) Successful in 35s
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2026-05-24 18:19:34 +02:00 |
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be5100df8a
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Implement stat drop handling for AI, Fixes for Conversion2
Build / Build (push) Successful in 39s
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2026-05-23 12:57:15 +02:00 |
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a5ef757b01
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Growl is adjacent opponent, not all opponents
Build / Build (push) Successful in 37s
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2026-05-23 12:16:38 +02:00 |
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e18b193f7d
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Fixes for sleep
Build / Build (push) Successful in 1m4s
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2026-05-23 11:33:15 +02:00 |
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391edd98f1
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Fixes, tests for Aftermath
Build / Build (push) Successful in 1m53s
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2026-01-09 15:17:54 +01:00 |
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123c3773d2
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Fix swapping party not properly packing
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2026-01-09 09:21:28 +01:00 |
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4928157cd4
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Dont give experience to fainted+AI Pokemon
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2025-11-20 17:27:36 +01:00 |
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5d491a725d
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Fixes rounding error in exp calculation
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2025-11-20 17:26:36 +01:00 |
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21ec4b28c7
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Fixes and reworking of item use
Build / Build (push) Successful in 57s
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2025-11-08 11:43:07 +01:00 |
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fa05cdd773
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Fix flee odds being incorrect
Build / Build (push) Successful in 57s
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2025-11-08 10:32:29 +01:00 |
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90eaeb1a72
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Implements experience gain
Build / Build (push) Successful in 1m49s
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2025-11-02 23:20:07 +01:00 |
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f00453448f
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Fix turn choice ordering not functioning properly
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2025-11-02 22:57:46 +01:00 |
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7e537c4003
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Fix moves with accuracy 0
Build / Build (push) Successful in 1m46s
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2025-10-31 12:48:22 +01:00 |
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5831df701b
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Make ExplicitAI configurable
Build / Build (push) Successful in 1m2s
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2025-10-21 11:27:04 +02:00 |
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8fd7df5d80
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Don't allow switching into a Pokemon that's already in the field
Build / Build (push) Successful in 1m36s
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2025-10-19 11:04:08 +02:00 |
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f061ba2455
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Work on item use/evolutions
Build / Build (push) Successful in 1m7s
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2025-08-18 11:57:03 +02:00 |
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e5041ec5f0
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Fixes for Pokemon capture
Build / Build (push) Successful in 1m11s
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2025-08-08 12:45:27 +02:00 |
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a5675024a4
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Tweaks and fixes for Pokemon capture
Build / Build (push) Successful in 1m34s
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2025-08-03 12:00:20 +02:00 |
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cccffc4954
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Greatly improve performance due to ScriptIterator changes
Build / Build (push) Successful in 1m43s
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2025-07-26 14:47:55 +02:00 |
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6eba332096
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Make moveflags of gen 7 plugin shared statically
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2025-07-26 14:37:43 +02:00 |
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77d7b86a3c
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Implement most pokeballs
Build / Build (push) Successful in 1m2s
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2025-07-20 11:15:45 +02:00 |
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db3f7f2403
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Rewrite StringKey hashing to fix issues on .NET Framework
Build / Build (push) Successful in 1m3s
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2025-07-20 09:42:54 +02:00 |
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bf83b25238
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Implements AI Switching
Build / Build (push) Successful in 58s
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2025-07-12 13:03:00 +02:00 |
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364d4b9080
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Implement basic AI check for whether a move would fail
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2025-07-11 17:13:11 +02:00 |
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a3a4993407
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Getting started with implementing an explicit AI, based on the Essentials one.
Build / Build (push) Successful in 1m2s
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2025-07-11 17:03:08 +02:00 |
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084ae84130
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Minor performance tweaks
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2025-07-10 22:41:56 +02:00 |
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7c270a6d52
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Finish script interface refactor
Build / Build (push) Successful in 1m1s
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2025-07-06 10:27:56 +02:00 |
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83f6a183e3
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Tweaks and fixes
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2025-07-05 18:27:42 +02:00 |
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d57076374f
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Some initial work on prescient AI, AI runner, and some random fixes
Build / Build (push) Successful in 1m3s
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2025-07-05 17:48:51 +02:00 |
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7b25161a8d
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More work on micro optimization
Build / Build (push) Successful in 52s
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2025-07-05 16:13:53 +02:00 |
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8a857ed232
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Implements some micro-optimizations
Build / Build (push) Successful in 51s
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2025-07-05 15:46:32 +02:00 |
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c795f20e54
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Implement highest damage AI, further work on AI runner, random fixes
Build / Build (push) Successful in 51s
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2025-07-05 14:56:25 +02:00 |
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32aaa5150a
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Initial setup for testing AI performance, random fixes
Build / Build (push) Successful in 54s
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2025-07-05 13:56:33 +02:00 |
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4499927551
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Further work on the script interface rework
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2025-07-05 11:30:18 +02:00 |
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1feb27e826
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More work on refactor to interfaces
Build / Build (push) Successful in 50s
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2025-06-29 12:03:51 +02:00 |
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436d1899e0
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Further work on refactor to interface based scripts
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2025-06-28 18:40:33 +02:00 |
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b7bdf2b744
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Refactor move classes to implement respective interfaces for better structure
Build / Build (push) Successful in 52s
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2025-06-28 12:02:24 +02:00 |
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2319160b52
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Refactor move selection prevention to use interface
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2025-06-28 10:36:43 +02:00 |
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04cf585f5a
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Move OnInitialize to interface
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2025-06-28 10:31:23 +02:00 |
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d719ce03ea
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Cleanup, move OnBeforeAnyHookInvoked function to an interface
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2025-06-28 10:28:23 +02:00 |
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43813c1c1c
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Implements pledge moves
Build / Build (push) Successful in 48s
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2025-06-22 12:17:08 +02:00 |
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6d448e4e8d
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Implements confusion effect
Build / Build (push) Successful in 52s
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2025-06-22 11:56:29 +02:00 |
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6394f4eab3
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Implements terrain
Build / Build (push) Successful in 49s
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2025-06-22 11:31:24 +02:00 |
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02510fd1d0
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Implements sandstorm
Build / Build (push) Successful in 50s
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2025-06-22 10:53:56 +02:00 |
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2533512eda
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Slight cleanup, do some TODOs
Build / Build (push) Successful in 51s
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2025-06-22 10:42:25 +02:00 |
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e305cfaef6
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Support for changing turn choice when executing
Build / Build (push) Successful in 50s
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2025-06-15 14:23:28 +02:00 |
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b11203cb3a
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Last couple abilities
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2025-06-15 13:32:58 +02:00 |
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cd6095455a
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More abilities
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2025-06-15 13:20:58 +02:00 |
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ec8681eaa9
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More abilities
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2025-06-15 13:05:52 +02:00 |
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