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Fix for fury cutter
build.yaml #68
:
Commit
8089a2ad94
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main
2026-05-25 16:12:17 +00:00
36s
Fix AllOpponent targeting the wrong side
build.yaml #67
:
Commit
3e12a4a28f
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main
2026-05-24 16:20:49 +00:00
35s
Implement stat drop handling for AI, Fixes for Conversion2
build.yaml #66
:
Commit
be5100df8a
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main
2026-05-23 11:00:18 +00:00
39s
Growl is adjacent opponent, not all opponents
build.yaml #65
:
Commit
a5ef757b01
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main
2026-05-23 10:17:28 +00:00
37s
Fixes for sleep
build.yaml #64
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Commit
e18b193f7d
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main
2026-05-23 09:35:45 +00:00
1m4s
Fixes, tests for Aftermath
build.yaml #63
:
Commit
391edd98f1
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main
2026-05-23 08:32:13 +00:00
1m54s
Fixes and reworking of item use
build.yaml #62
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Commit
21ec4b28c7
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Deukhoofd
main
2025-11-08 10:44:39 +00:00
57s
Fix flee odds being incorrect
build.yaml #61
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Commit
fa05cdd773
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Deukhoofd
main
2025-11-08 09:34:01 +00:00
57s
Implements experience gain
build.yaml #60
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Commit
90eaeb1a72
pushed by
Deukhoofd
main
2025-11-02 22:22:33 +00:00
1m49s
Fix moves with accuracy 0
build.yaml #59
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Commit
7e537c4003
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main
2025-10-31 11:50:18 +00:00
1m46s
Make ExplicitAI configurable
build.yaml #58
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Commit
5831df701b
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main
2025-10-21 09:30:16 +00:00
1m2s
Don't allow switching into a Pokemon that's already in the field
build.yaml #57
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Commit
8fd7df5d80
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Deukhoofd
main
2025-10-19 09:07:03 +00:00
1m36s
Work on item use/evolutions
build.yaml #56
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Commit
f061ba2455
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main
2025-08-18 09:59:15 +00:00
1m7s
Fixes for Pokemon capture
build.yaml #55
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Commit
e5041ec5f0
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main
2025-08-08 10:47:56 +00:00
1m12s
Tweaks and fixes for Pokemon capture
build.yaml #54
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Commit
a5675024a4
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main
2025-08-03 10:02:30 +00:00
1m34s
Greatly improve performance due to ScriptIterator changes
build.yaml #53
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Commit
cccffc4954
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Deukhoofd
main
2025-07-26 12:49:50 +00:00
1m43s
Implement most pokeballs
build.yaml #52
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Commit
77d7b86a3c
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main
2025-07-20 09:17:23 +00:00
1m2s
Rewrite StringKey hashing to fix issues on .NET Framework
build.yaml #51
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Commit
db3f7f2403
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2025-07-20 07:45:15 +00:00
1m3s
Implements AI Switching
build.yaml #50
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Commit
bf83b25238
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main
2025-07-12 11:08:21 +00:00
58s
Getting started with implementing an explicit AI, based on the Essentials one.
build.yaml #49
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Commit
a3a4993407
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main
2025-07-11 15:04:54 +00:00
1m2s
Finish script interface refactor
build.yaml #48
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Commit
7c270a6d52
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2025-07-06 08:30:28 +00:00
1m2s
Some initial work on prescient AI, AI runner, and some random fixes
build.yaml #47
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Commit
d57076374f
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2025-07-05 15:51:10 +00:00
1m4s
More work on micro optimization
build.yaml #46
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Commit
7b25161a8d
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main
2025-07-05 14:17:00 +00:00
52s
Implements some micro-optimizations
build.yaml #45
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Commit
8a857ed232
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main
2025-07-05 13:50:46 +00:00
51s
Implement highest damage AI, further work on AI runner, random fixes
build.yaml #44
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Commit
c795f20e54
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2025-07-05 12:58:07 +00:00
52s
Initial setup for testing AI performance, random fixes
build.yaml #43
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Commit
32aaa5150a
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2025-07-05 11:58:09 +00:00
55s
More work on refactor to interfaces
build.yaml #42
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Commit
1feb27e826
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2025-06-29 10:05:31 +00:00
50s
Refactor move classes to implement respective interfaces for better structure
build.yaml #41
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Commit
b7bdf2b744
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main
2025-06-28 10:04:16 +00:00
52s
Implements pledge moves
build.yaml #40
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Commit
43813c1c1c
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main
2025-06-22 10:18:36 +00:00
49s
Implements confusion effect
build.yaml #39
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Commit
6d448e4e8d
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Deukhoofd
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2025-06-22 09:58:11 +00:00
53s
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