Fix turn choice ordering not functioning properly
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@@ -25,6 +25,7 @@ public class BattleChoiceQueue : IDeepCloneable
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/// <inheritdoc cref="BattleChoiceQueue"/>
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public BattleChoiceQueue(ITurnChoice[] choices)
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{
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Array.Sort(choices, TurnChoiceComparer.Instance!);
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_choices = choices;
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}
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@@ -18,12 +18,12 @@ public class TurnChoiceComparer : IComparer<ITurnChoice>
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private static CompareValues CompareForSameType(ITurnChoice x, ITurnChoice y)
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{
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// Higher speed goes first
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var speedComparison = x.Speed.CompareTo(y.Speed);
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var speedComparison = y.Speed.CompareTo(x.Speed);
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if (speedComparison != 0)
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return (CompareValues)speedComparison;
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// If speed is equal, we use the random values we've given to each choice to tiebreak.
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// This is to ensure that the order of choices is deterministic.
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return (CompareValues)x.RandomValue.CompareTo(y.RandomValue);
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return (CompareValues)y.RandomValue.CompareTo(x.RandomValue);
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}
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private static CompareValues CompareImpl(ITurnChoice? x, ITurnChoice? y)
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@@ -46,7 +46,7 @@ public class TurnChoiceComparer : IComparer<ITurnChoice>
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if (y is IMoveChoice moveY)
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{
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// Higher priority goes first
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var priorityComparison = moveX.Priority.CompareTo(moveY.Priority);
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var priorityComparison = moveY.Priority.CompareTo(moveX.Priority);
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if (priorityComparison != 0)
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return (CompareValues)priorityComparison;
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return CompareForSameType(moveX, moveY);
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@@ -5,6 +5,46 @@ namespace PkmnLib.Tests.Dynamic;
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public class ChoiceQueueTests
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{
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[Test]
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public async Task ChoiceQueue_HighSpeedFirstWhenPriorityEqual()
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{
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var pokemon1 = Substitute.For<IPokemon>();
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var pokemon2 = Substitute.For<IPokemon>();
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var choice1 = Substitute.For<IMoveChoice>();
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choice1.User.Returns(pokemon1);
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choice1.Priority.Returns((sbyte)0);
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choice1.Speed.Returns((uint)100);
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var choice2 = Substitute.For<IMoveChoice>();
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choice2.User.Returns(pokemon2);
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choice2.Priority.Returns((sbyte)0);
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choice2.Speed.Returns((uint)50);
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var queue = new BattleChoiceQueue([choice1, choice2]);
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await Assert.That(queue.Dequeue()).IsEqualTo(choice1);
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await Assert.That(queue.Dequeue()).IsEqualTo(choice2);
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}
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[Test]
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public async Task ChoiceQueue_HighPriorityFirst()
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{
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var pokemon1 = Substitute.For<IPokemon>();
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var pokemon2 = Substitute.For<IPokemon>();
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var choice1 = Substitute.For<IMoveChoice>();
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choice1.User.Returns(pokemon1);
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choice1.Priority.Returns((sbyte)0);
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choice1.Speed.Returns((uint)100);
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var choice2 = Substitute.For<IMoveChoice>();
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choice2.User.Returns(pokemon2);
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choice2.Priority.Returns((sbyte)1);
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choice2.Speed.Returns((uint)50);
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var queue = new BattleChoiceQueue([choice1, choice2]);
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await Assert.That(queue.Dequeue()).IsEqualTo(choice2);
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await Assert.That(queue.Dequeue()).IsEqualTo(choice1);
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}
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[Test]
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public async Task ChoiceQueue_MovePokemonChoiceNext()
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{
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@@ -13,14 +53,18 @@ public class ChoiceQueueTests
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var pokemon3 = Substitute.For<IPokemon>();
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var pokemon4 = Substitute.For<IPokemon>();
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var choice1 = Substitute.For<ITurnChoice>();
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var choice1 = Substitute.For<IMoveChoice>();
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choice1.User.Returns(pokemon1);
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var choice2 = Substitute.For<ITurnChoice>();
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choice1.Speed.Returns((uint)4);
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var choice2 = Substitute.For<IMoveChoice>();
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choice2.User.Returns(pokemon2);
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var choice3 = Substitute.For<ITurnChoice>();
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choice2.Speed.Returns((uint)3);
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var choice3 = Substitute.For<IMoveChoice>();
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choice3.User.Returns(pokemon3);
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var choice4 = Substitute.For<ITurnChoice>();
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choice3.Speed.Returns((uint)2);
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var choice4 = Substitute.For<IMoveChoice>();
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choice4.User.Returns(pokemon4);
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choice4.Speed.Returns((uint)1);
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var queue = new BattleChoiceQueue([choice1, choice2, choice3, choice4]);
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var result = queue.MovePokemonChoiceNext(pokemon3);
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@@ -36,14 +80,18 @@ public class ChoiceQueueTests
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var pokemon3 = Substitute.For<IPokemon>();
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var pokemon4 = Substitute.For<IPokemon>();
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var choice1 = Substitute.For<ITurnChoice>();
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var choice1 = Substitute.For<IMoveChoice>();
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choice1.User.Returns(pokemon1);
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var choice2 = Substitute.For<ITurnChoice>();
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choice1.Speed.Returns((uint)4);
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var choice2 = Substitute.For<IMoveChoice>();
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choice2.User.Returns(pokemon2);
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var choice3 = Substitute.For<ITurnChoice>();
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choice2.Speed.Returns((uint)3);
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var choice3 = Substitute.For<IMoveChoice>();
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choice3.User.Returns(pokemon3);
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var choice4 = Substitute.For<ITurnChoice>();
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choice3.Speed.Returns((uint)2);
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var choice4 = Substitute.For<IMoveChoice>();
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choice4.User.Returns(pokemon4);
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choice4.Speed.Returns((uint)1);
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var queue = new BattleChoiceQueue([choice1, choice2, choice3, choice4]);
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queue.Dequeue();
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@@ -60,14 +108,18 @@ public class ChoiceQueueTests
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var pokemon3 = Substitute.For<IPokemon>();
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var pokemon4 = Substitute.For<IPokemon>();
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var choice1 = Substitute.For<ITurnChoice>();
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var choice1 = Substitute.For<IMoveChoice>();
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choice1.User.Returns(pokemon1);
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var choice2 = Substitute.For<ITurnChoice>();
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choice1.Speed.Returns((uint)4);
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var choice2 = Substitute.For<IMoveChoice>();
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choice2.User.Returns(pokemon2);
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var choice3 = Substitute.For<ITurnChoice>();
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choice2.Speed.Returns((uint)3);
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var choice3 = Substitute.For<IMoveChoice>();
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choice3.User.Returns(pokemon3);
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var choice4 = Substitute.For<ITurnChoice>();
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choice3.Speed.Returns((uint)2);
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var choice4 = Substitute.For<IMoveChoice>();
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choice4.User.Returns(pokemon4);
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choice4.Speed.Returns((uint)1);
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var queue = new BattleChoiceQueue([choice1, choice2, choice3, choice4]);
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var result = queue.MovePokemonChoiceLast(pokemon2);
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@@ -86,14 +138,18 @@ public class ChoiceQueueTests
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var pokemon3 = Substitute.For<IPokemon>();
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var pokemon4 = Substitute.For<IPokemon>();
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var choice1 = Substitute.For<ITurnChoice>();
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var choice1 = Substitute.For<IMoveChoice>();
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choice1.User.Returns(pokemon1);
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var choice2 = Substitute.For<ITurnChoice>();
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choice1.Speed.Returns((uint)4);
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var choice2 = Substitute.For<IMoveChoice>();
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choice2.User.Returns(pokemon2);
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var choice3 = Substitute.For<ITurnChoice>();
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choice2.Speed.Returns((uint)3);
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var choice3 = Substitute.For<IMoveChoice>();
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choice3.User.Returns(pokemon3);
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var choice4 = Substitute.For<ITurnChoice>();
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choice3.Speed.Returns((uint)2);
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var choice4 = Substitute.For<IMoveChoice>();
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choice4.User.Returns(pokemon4);
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choice4.Speed.Returns((uint)1);
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var queue = new BattleChoiceQueue([choice1, choice2, choice3, choice4]);
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queue.Dequeue();
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