CreatureLib/src/Battling/ScriptHandling
Deukhoofd 23efc9b6ed
continuous-integration/drone/push Build is passing Details
Fixes bug in scriptset where lookup would no longer point to valid script after removing one preceding it.
2022-06-05 12:39:29 +02:00
..
BattleScript.hpp Fixes for Arbutils changes 2022-05-14 16:26:30 +02:00
ItemUseScript.hpp Add nullability to large parts of the codebase 2022-03-23 18:30:35 +01:00
ScriptAggregator.hpp Fixes several potential leaks 2022-05-14 17:36:38 +02:00
ScriptCategory.hpp Update to latest Arbutils, use new integer defines 2022-03-23 13:56:45 +01:00
ScriptMacros.hpp Rework script handling to use smart pointers properly 2022-05-14 16:07:32 +02:00
ScriptResolver.hpp Revert "Adds support for changing talent by its hash, adds support for loading scripts by their name hash." 2022-05-28 11:07:19 +02:00
ScriptSet.hpp Fixes bug in scriptset where lookup would no longer point to valid script after removing one preceding it. 2022-06-05 12:39:29 +02:00
ScriptSource.hpp Reworks ScriptSources so we can get individual scripts on a source. Fixed OnEndTurn making no sense. 2021-10-29 19:31:08 +02:00
ScriptWrapper.hpp Rework script handling to use smart pointers properly 2022-05-14 16:07:32 +02:00