Fixes for Arbutils changes
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
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@ -24,7 +24,7 @@ namespace CreatureLib::Battling {
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public:
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BattleScript(const ArbUt::OptionalBorrowedPtr<void>& owner) { _owner = owner; };
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NO_COPY_OR_MOVE(BattleScript)
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NO_COPY_OR_MOVE(BattleScript);
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inline ArbUt::OptionalBorrowedPtr<void> GetOwner() const noexcept { return _owner; }
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inline bool IsSuppressed() const noexcept { return _suppressed > 0; }
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@ -13,7 +13,7 @@ namespace CreatureLib::Battling {
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class ScriptResolver {
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public:
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ScriptResolver() {}
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NO_COPY_OR_MOVE(ScriptResolver)
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NO_COPY_OR_MOVE(ScriptResolver);
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virtual ~ScriptResolver() = default;
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@ -18,7 +18,7 @@ namespace CreatureLib::Library {
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Item(const ArbUt::StringView& name, ItemCategory category, BattleItemCategory battleCategory, i32 price,
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const SecondaryEffect* nullable effect, const SecondaryEffect* nullable battleTriggerEffect,
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const std::unordered_set<u32>& flags) noexcept;
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NO_COPY_OR_MOVE(Item)
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NO_COPY_OR_MOVE(Item);
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virtual ~Item();
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