Reworks ScriptSources so we can get individual scripts on a source. Fixed OnEndTurn making no sense.
continuous-integration/drone/push Build is failing Details

Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
Deukhoofd 2021-10-29 19:31:08 +02:00
parent 316ac12a01
commit 5fd8abb3a8
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
16 changed files with 71 additions and 18 deletions

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@ -25,13 +25,28 @@ void TurnHandler::RunTurn(const ArbUt::BorrowedPtr<ChoiceQueue>& queue, const Ar
<< " with message");
}
if (!battle->HasEnded()) {
ArbUt::List<ScriptWrapper> scripts;
for (const auto& side : battle->GetSides()) {
for (const auto& creature : side->GetCreatures()) {
if (!creature.HasValue()) {
continue;
}
HOOK(OnEndTurn, creature.GetValue(), creature.GetValue());
scripts.Clear();
creature.GetValue()->GetOwnScripts(scripts);
for (auto& s : scripts) {
EXECUTE_SCRIPT_FUNC(s, OnEndTurn);
}
}
scripts.Clear();
side->GetOwnScripts(scripts);
for (auto& s : scripts) {
EXECUTE_SCRIPT_FUNC(s, OnEndTurn);
}
}
scripts.Clear();
battle->GetOwnScripts(scripts);
for (auto& s : scripts) {
EXECUTE_SCRIPT_FUNC(s, OnEndTurn);
}
}
queue->HasCompletedQueue = true;

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@ -113,9 +113,9 @@ bool Battle::CreatureInField(ArbUt::BorrowedPtr<Creature> creature) const {
void Battle::ForceRecall(uint8_t side, uint8_t index) { _sides[side]->SetCreature(nullptr, index); }
size_t Battle::ScriptCount() const { return 1; }
void Battle::GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) {
scripts.Append(ScriptWrapper::FromSet(&_volatile));
}
void Battle::GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) { GetOwnScripts(scripts); }
void Battle::GetOwnScripts(ArbUt::List<ScriptWrapper>& scripts) { scripts.Append(ScriptWrapper::FromSet(&_volatile)); }
void Battle::SwitchCreature(uint8_t sideIndex, uint8_t index, Creature* c) {
auto side = this->_sides[sideIndex];

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@ -79,6 +79,7 @@ namespace CreatureLib::Battling {
size_t ScriptCount() const override;
void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override;
void GetOwnScripts(ArbUt::List<ScriptWrapper>& scripts) override;
void ValidateBattleState();
inline bool HasEnded() const noexcept { return _hasEnded; }

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@ -82,9 +82,12 @@ bool BattleSide::CreatureOnSide(const ArbUt::BorrowedPtr<Creature>& creature) co
const ArbUt::OptionalBorrowedPtr<Creature>& BattleSide::GetCreature(uint8_t index) const { return _creatures[index]; }
void BattleSide::GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) {
scripts.Append(ScriptWrapper::FromSet(&_volatile));
GetOwnScripts(scripts);
_battle->GetActiveScripts(scripts);
}
void BattleSide::GetOwnScripts(ArbUt::List<ScriptWrapper>& scripts) {
scripts.Append(ScriptWrapper::FromSet(&_volatile));
}
size_t BattleSide::ScriptCount() const { return _battle->ScriptCount() + 1; }
uint8_t BattleSide::GetRandomCreatureIndex() {

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@ -50,6 +50,7 @@ namespace CreatureLib::Battling {
size_t ScriptCount() const override;
void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override;
void GetOwnScripts(ArbUt::List<ScriptWrapper>& scripts) override;
const ArbUt::List<ArbUt::OptionalBorrowedPtr<Creature>>& GetCreatures() { return _creatures; }

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@ -234,13 +234,17 @@ namespace CreatureLib::Battling {
}
void Creature::GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) {
scripts.Append(ScriptWrapper::FromScript(&_activeTalent));
scripts.Append(ScriptWrapper::FromScript(&_status));
scripts.Append(ScriptWrapper::FromSet(&_volatile));
GetOwnScripts(scripts);
if (_battleData.Side.HasValue()) {
_battleData.Side.GetValue()->GetActiveScripts(scripts);
}
}
void Creature::GetOwnScripts(ArbUt::List<ScriptWrapper>& scripts) {
scripts.Append(ScriptWrapper::FromScript(&_activeTalent));
scripts.Append(ScriptWrapper::FromScript(&_status));
scripts.Append(ScriptWrapper::FromSet(&_volatile));
}
void Creature::ClearVolatileScripts() { _volatile.Clear(); }
void Creature::AddExperience(uint32_t amount) {
auto maxLevel = _library->GetSettings()->GetMaximalLevel();

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@ -148,6 +148,7 @@ namespace CreatureLib::Battling {
size_t ScriptCount() const override;
void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override;
void GetOwnScripts(ArbUt::List<ScriptWrapper>& scripts) override;
void ClearVolatileScripts();
BattleScript* AddVolatileScript(const ArbUt::StringView& name);
BattleScript* AddVolatileScript(BattleScript* script);

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@ -105,11 +105,13 @@ namespace CreatureLib::Battling {
inline ArbUt::BorrowedPtr<BattleScript> GetScript() const noexcept { return _script; }
protected:
void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override {
scripts.Append(ScriptWrapper::FromScript(&_script));
GetOwnScripts(scripts);
_user->GetActiveScripts(scripts);
}
void GetOwnScripts(ArbUt::List<ScriptWrapper>& scripts) override {
scripts.Append(ScriptWrapper::FromScript(&_script));
}
};
}

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@ -91,7 +91,7 @@ namespace CreatureLib::Battling {
virtual void PreventOpponentRunAway([[maybe_unused]] const FleeTurnChoice* choice,
[[maybe_unused]] bool* result){};
virtual void OnEndTurn([[maybe_unused]] Creature* creature){};
virtual void OnEndTurn(){};
};
}

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@ -16,3 +16,22 @@
THROW("Exception setting up script hook '" #hookName "': " << e.what()) \
} \
}
#define EXECUTE_SCRIPT_FUNC(scriptWrapper, hookName, ...) \
{ \
try { \
if (scriptWrapper.HasValue()) { \
if (scriptWrapper.IsSet()) { \
for (const auto& sv : scriptWrapper.GetScriptSet()->GetIterator()) { \
sv->hookName(__VA_ARGS__); \
} \
} else { \
scriptWrapper.GetScript()->get()->hookName(__VA_ARGS__); \
} \
} \
} catch (const ArbUt::Exception& e) { \
throw e; \
} catch (const std::exception& e) { \
THROW("Exception setting up script hook '" #hookName "': " << e.what()) \
} \
}

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@ -12,7 +12,6 @@ namespace CreatureLib::Battling {
ScriptAggregator _scriptsIterator;
protected:
virtual void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) = 0;
void ResetActiveScripts() {
_areScriptsInitialized = false;
_scripts.Clear();
@ -30,6 +29,9 @@ namespace CreatureLib::Battling {
_scriptsIterator.Reset();
return _scriptsIterator;
}
virtual void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) = 0;
virtual void GetOwnScripts(ArbUt::List<ScriptWrapper>& scripts) = 0;
};
}

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@ -66,11 +66,13 @@ namespace CreatureLib::Battling {
const std::unique_ptr<BattleScript>& GetAttackScript() const noexcept { return _attackScript; }
size_t ScriptCount() const override { return 1 + GetUser()->ScriptCount(); }
protected:
void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override {
scripts.Append(ScriptWrapper::FromScript(&_attackScript));
GetOwnScripts(scripts);
GetUser()->GetActiveScripts(scripts);
}
void GetOwnScripts(ArbUt::List<ScriptWrapper>& scripts) override {
scripts.Append(ScriptWrapper::FromScript(&_attackScript));
}
};
}

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@ -14,6 +14,7 @@ namespace CreatureLib::Battling {
protected:
void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override { GetUser()->GetActiveScripts(scripts); }
void GetOwnScripts(ArbUt::List<ScriptWrapper>&) override {}
};
}

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@ -13,6 +13,7 @@ namespace CreatureLib::Battling {
protected:
void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override { GetUser()->GetActiveScripts(scripts); }
void GetOwnScripts(ArbUt::List<ScriptWrapper>&) override {}
};
}

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@ -17,6 +17,7 @@ namespace CreatureLib::Battling {
protected:
void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override { GetUser()->GetActiveScripts(scripts); }
void GetOwnScripts(ArbUt::List<ScriptWrapper>&) override {}
};
}

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@ -24,7 +24,8 @@ public:
protected:
size_t ScriptCount() const override { return 1; }
void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override {
void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override { GetOwnScripts(scripts); }
void GetOwnScripts(ArbUt::List<ScriptWrapper>& scripts) override {
scripts.Append(ScriptWrapper::FromScript(&ScriptPtr));
}
};
@ -35,9 +36,8 @@ public:
protected:
size_t ScriptCount() const override { return 1; }
void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override {
scripts.Append(ScriptWrapper::FromSet(&Set));
}
void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override { GetOwnScripts(scripts); }
void GetOwnScripts(ArbUt::List<ScriptWrapper>& scripts) override { scripts.Append(ScriptWrapper::FromSet(&Set)); }
};
TEST_CASE("Script source with unset script ptr.") {