Commit Graph

23 Commits

Author SHA1 Message Date
dba271681d Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
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2020-02-01 13:30:51 +01:00
b02577554f Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
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2020-01-12 17:04:42 +01:00
144d17d859 Fixed changing stat boost by negative actually increasing it.
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2020-01-05 14:57:17 +01:00
568232c7a5 Split off initialization of Creature into new function that's not called in the constructor.
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This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00
ae4d8f5e12 Removes some variables that are better handled in implementations.
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2019-12-27 12:19:38 +01:00
8e53ffb53d Implements functions for getting display species and variant.
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2019-12-21 14:32:45 +01:00
410487c86b Initial support for Event Hooks.
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2019-12-15 12:24:08 +01:00
649de39571 Implements experience gain on opponent faint.
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2019-12-14 13:28:23 +01:00
c25d7b865e Implements creature switching as turn choice.
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2019-12-14 12:15:30 +01:00
dc9296194e Fixed battle ending after any faint.
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2019-12-07 22:52:43 +01:00
262279bd2c Support for ending battles when only one side has creatures that are available for battle. 2019-12-07 21:56:29 +01:00
6f32d1245b Implemented and fixed all code required to run at least a single turn.
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2019-12-05 12:56:41 +01:00
a8730d983f Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00
49bd4813f6 Initialize Creature talent script when battle library is set, allow talent overriding
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2019-11-18 18:41:55 +01:00
86f8a1e37b Adds talent script to Creature class
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2019-11-17 11:25:52 +01:00
d8332f9e40 Another rework for scripthooks, for better performance.
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This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
1848d7b617 Implementation of damage calculation.
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2019-11-05 14:31:54 +01:00
db2a577a85 Further implementation of types. 2019-11-05 08:06:12 +01:00
b4e08049ce Handle executing moves.
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2019-11-03 13:47:50 +01:00
fc675efdf5 More work on basic turn layout.
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2019-11-02 13:57:43 +01:00
99315174a8 Initial support for setting battle choices.
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2019-10-29 11:19:25 +01:00
9588236183 Remove creature classes from Library lib, merged with Battling lib.
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2019-10-24 13:37:55 +02:00