Deukhoofd
d4fd7282f5
Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
Deukhoofd
f22c23d593
Make ScriptMacro a header instead of source file.
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2020-02-19 15:32:43 +01:00
Deukhoofd
ce31309b2a
Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
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2020-02-17 17:16:28 +01:00
Deukhoofd
da90c3d59e
Reset active scripts on Creature when battle is set.
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2020-02-17 10:05:32 +01:00
Deukhoofd
17552c33ca
Only get active scripts from side if side exists.
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2020-02-17 09:57:15 +01:00
Deukhoofd
8d4860f553
Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
Deukhoofd
e45a36d78e
Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
Deukhoofd
c4d0a73df6
Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00
Deukhoofd
fc5826edb1
Check whether a battle has been set when calling Damage function.
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2020-02-02 12:34:02 +01:00
Deukhoofd
dba271681d
Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
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2020-02-01 13:30:51 +01:00
Deukhoofd
b02577554f
Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
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2020-01-12 17:04:42 +01:00
Deukhoofd
144d17d859
Fixed changing stat boost by negative actually increasing it.
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2020-01-05 14:57:17 +01:00
Deukhoofd
568232c7a5
Split off initialization of Creature into new function that's not called in the constructor.
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This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00
Deukhoofd
ae4d8f5e12
Removes some variables that are better handled in implementations.
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2019-12-27 12:19:38 +01:00
Deukhoofd
8e53ffb53d
Implements functions for getting display species and variant.
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2019-12-21 14:32:45 +01:00
Deukhoofd
410487c86b
Initial support for Event Hooks.
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2019-12-15 12:24:08 +01:00
Deukhoofd
649de39571
Implements experience gain on opponent faint.
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2019-12-14 13:28:23 +01:00
Deukhoofd
c25d7b865e
Implements creature switching as turn choice.
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2019-12-14 12:15:30 +01:00
Deukhoofd
dc9296194e
Fixed battle ending after any faint.
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2019-12-07 22:52:43 +01:00
Deukhoofd
262279bd2c
Support for ending battles when only one side has creatures that are available for battle.
2019-12-07 21:56:29 +01:00
Deukhoofd
6f32d1245b
Implemented and fixed all code required to run at least a single turn.
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2019-12-05 12:56:41 +01:00
Deukhoofd
a8730d983f
Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00
Deukhoofd
49bd4813f6
Initialize Creature talent script when battle library is set, allow talent overriding
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2019-11-18 18:41:55 +01:00
Deukhoofd
86f8a1e37b
Adds talent script to Creature class
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2019-11-17 11:25:52 +01:00
Deukhoofd
d8332f9e40
Another rework for scripthooks, for better performance.
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This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd
3488784409
Furter rework on script hooks, simplifying required logic.
2019-11-10 14:32:05 +01:00
Deukhoofd
1848d7b617
Implementation of damage calculation.
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2019-11-05 14:31:54 +01:00
Deukhoofd
db2a577a85
Further implementation of types.
2019-11-05 08:06:12 +01:00
Deukhoofd
b4e08049ce
Handle executing moves.
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2019-11-03 13:47:50 +01:00
Deukhoofd
fc675efdf5
More work on basic turn layout.
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2019-11-02 13:57:43 +01:00
Deukhoofd
99315174a8
Initial support for setting battle choices.
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2019-10-29 11:19:25 +01:00
Deukhoofd
9588236183
Remove creature classes from Library lib, merged with Battling lib.
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2019-10-24 13:37:55 +02:00