Commit Graph

174 Commits

Author SHA1 Message Date
13c4609cdd Tweaks for exception handling.
All checks were successful
continuous-integration/drone/push Build is passing
2020-07-28 19:37:03 +02:00
e2e706693b Clearer errors for C Interface.
All checks were successful
continuous-integration/drone/push Build is passing
2020-07-28 17:22:43 +02:00
1d03adf0d1 Implements replacement attack when an attack can't be used anymore, adds clearer exception handling.
All checks were successful
continuous-integration/drone/push Build is passing
2020-07-26 18:00:58 +02:00
36f1e5beeb Further work on better exceptions.
All checks were successful
continuous-integration/drone/push Build is passing
2020-07-26 17:41:11 +02:00
a4bb8864a0 When creating a CreatureParty with a size, don't just reserve the space, but append nullptr as well.
All checks were successful
continuous-integration/drone/push Build is passing
2020-07-26 16:08:41 +02:00
436e68293e Support for passing a random seed.
All checks were successful
continuous-integration/drone/push Build is passing
2020-07-26 10:16:25 +02:00
e6f84f182a Add Creature getter for the library.
All checks were successful
continuous-integration/drone/push Build is passing
2020-07-25 15:02:11 +02:00
8f921ce89b Add support for swapping in and out of a party.
All checks were successful
continuous-integration/drone/push Build is passing
2020-07-25 14:35:13 +02:00
be82abeece Change nickname to string from string_view.
All checks were successful
continuous-integration/drone/push Build is passing
2020-07-19 12:15:14 +02:00
367ed7fcbb Cleanup CMake file. 2020-07-17 13:12:21 +02:00
5032377554 Remove Random passes by pointer.
All checks were successful
continuous-integration/drone/push Build is passing
2020-07-12 15:26:00 +02:00
c6974b6b5b Adds getter for Script for ExecutingAttack. Mostly useful for unit tests etc.
All checks were successful
continuous-integration/drone/push Build is passing
2020-07-04 18:13:36 +02:00
772619db0f Changed LoadScript to StringView.
Some checks failed
continuous-integration/drone/push Build is failing
2020-06-26 18:23:40 +02:00
48639eeee5 Update to new Arbutils
All checks were successful
continuous-integration/drone/push Build is passing
2020-06-26 17:08:23 +02:00
add77325a4 Several additional checks to ensure battle does not finish turn when ended.
All checks were successful
continuous-integration/drone/push Build is passing
2020-06-12 16:48:49 +02:00
fd1c6e9a0a If no side is still alive, mark battle as inconclusive ended.
All checks were successful
continuous-integration/drone/push Build is passing
2020-06-12 16:25:21 +02:00
3358bf7378 Fixed comparing int32_t with uint32_t.
All checks were successful
continuous-integration/drone/push Build is passing
2020-06-10 14:46:45 +02:00
c8314d6018 Support for changing variants.
Some checks failed
continuous-integration/drone/push Build is failing
2020-06-10 14:39:20 +02:00
9e7607338f Moved Creature types to creature itself, instead of using the variant types.
All checks were successful
continuous-integration/drone/push Build is passing
2020-06-05 16:38:27 +02:00
66379bfa65 Initial support for handling multi target attacks.
Some checks failed
continuous-integration/drone/push Build is failing
2020-06-05 15:32:05 +02:00
f463ba8496 Simplify check whether mon is on battle field.
All checks were successful
continuous-integration/drone/push Build is passing
2020-06-05 14:35:23 +02:00
44de4a0799 Use std::algorithm for Battle::CreatureInField
All checks were successful
continuous-integration/drone/push Build is passing
2020-06-05 14:15:20 +02:00
57e8595bdf Make ExecutingAttack creature list a raw C array, as this is a hot spot and could use some optimization.
All checks were successful
continuous-integration/drone/push Build is passing
2020-06-04 21:58:28 +02:00
657d646fda Make the last couple classes use smart pointers.
All checks were successful
continuous-integration/drone/push Build is passing
2020-06-02 18:30:37 +02:00
7262ae9e8b Make ExecutingAttack use smart pointers. 2020-06-02 18:02:37 +02:00
a5a613ba5c Make CreateCreature use smart pointers. 2020-06-02 17:19:23 +02:00
62583ecb17 Make Creature use smart pointers.
All checks were successful
continuous-integration/drone/push Build is passing
2020-06-02 16:20:47 +02:00
1ef50fd3a6 Use unique pointers in scriptset.
All checks were successful
continuous-integration/drone/push Build is passing
2020-06-02 15:03:31 +02:00
23e2bc73bc Style fixes.
All checks were successful
continuous-integration/drone/push Build is passing
2020-06-02 14:14:24 +02:00
e8650e2a03 Fixed build error.
All checks were successful
continuous-integration/drone/push Build is passing
2020-06-02 14:02:32 +02:00
e4b9550efa Make all individual scripts smart pointers.
Some checks failed
continuous-integration/drone/push Build is failing
2020-06-02 13:43:44 +02:00
f898698f49 Use smart pointers for BattleSide.
Some checks failed
continuous-integration/drone/push Build is failing
2020-06-02 13:06:24 +02:00
49e8ff055d Use smart pointer for BattleParty.
Some checks failed
continuous-integration/drone/push Build is failing
2020-06-02 12:16:26 +02:00
18203138d1 Use algorithm for IsResponsibleForIndex check.
Some checks failed
continuous-integration/drone/push Build is failing
2020-06-02 12:14:49 +02:00
69f6a89c0d Make CreatureParty use smart pointers.
All checks were successful
continuous-integration/drone/push Build is passing
2020-05-31 19:04:40 +02:00
01f6e59cb6 Make battle class fields all smart pointers.
All checks were successful
continuous-integration/drone/push Build is passing
2020-05-31 19:01:45 +02:00
29cb4eac37 Make ChoiceQueue use smart pointers.
All checks were successful
continuous-integration/drone/push Build is passing
2020-05-31 18:00:39 +02:00
ff181204ae Make LearnedAttack of Creature a smart pointer.
All checks were successful
continuous-integration/drone/push Build is passing
2020-05-31 17:26:39 +02:00
a9740cb1eb Fixed memory leak in ExecutingAttack.
All checks were successful
continuous-integration/drone/push Build is passing
2020-05-27 18:29:52 +02:00
fcc6f2214e Make ExecutingAttack have raw pointer array HitData, instead of a List. This is a very hot segment of code, and removing surrounding abstractions can give us a decent amount of performance.
Some checks failed
continuous-integration/drone/push Build is failing
2020-05-27 18:26:09 +02:00
25f65eb47b Update to newer Arbutils version.
All checks were successful
continuous-integration/drone/push Build is passing
2020-05-26 18:31:06 +02:00
16b67b0d54 Make most of the battle library use unique_ptr.
All checks were successful
continuous-integration/drone/push Build is passing
2020-05-26 15:11:04 +02:00
8418c814b4 Make SpeciesVariants smart pointers.
Some checks reported errors
continuous-integration/drone/push Build was killed
2020-05-26 14:35:18 +02:00
36208da2fb Remove shared_ptr, instead use borrowed_ptr to more accurately depict ownership of the objects in the BaseLibraries.
All checks were successful
continuous-integration/drone/push Build is passing
2020-05-26 14:13:30 +02:00
d82792e27a Make BaseLibraries use shared_ptr.
All checks were successful
continuous-integration/drone/push Build is passing
2020-05-24 20:57:22 +02:00
c056ddc6b3 Adds getter for parties to battle.
All checks were successful
continuous-integration/drone/push Build is passing
2020-05-24 12:57:12 +02:00
2e860192c7 Support for blocking a creature from gaining experience, don't give experience when a creature is fainted.
All checks were successful
continuous-integration/drone/push Build is passing
2020-05-20 15:18:27 +02:00
94d9d4f3d2 Performance improvement for running turns by reducing the number of lookups for the hitdata.
All checks were successful
continuous-integration/drone/push Build is passing
2020-04-25 20:20:30 +02:00
f602ea9358 Fixed Windows build issue.
All checks were successful
continuous-integration/drone/push Build is passing
2020-04-25 20:13:46 +02:00
7fd3687564 Cleanup of ExecutingAttack, removing TargetData, and reducing the number of allocations needed.
Some checks failed
continuous-integration/drone/push Build is failing
2020-04-25 20:09:20 +02:00