170 Commits

Author SHA1 Message Date
a4bb8864a0
When creating a CreatureParty with a size, don't just reserve the space, but append nullptr as well.
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2020-07-26 16:08:41 +02:00
436e68293e
Support for passing a random seed.
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2020-07-26 10:16:25 +02:00
e6f84f182a
Add Creature getter for the library.
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2020-07-25 15:02:11 +02:00
8f921ce89b
Add support for swapping in and out of a party.
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2020-07-25 14:35:13 +02:00
be82abeece
Change nickname to string from string_view.
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2020-07-19 12:15:14 +02:00
367ed7fcbb
Cleanup CMake file. 2020-07-17 13:12:21 +02:00
5032377554
Remove Random passes by pointer.
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2020-07-12 15:26:00 +02:00
c6974b6b5b
Adds getter for Script for ExecutingAttack. Mostly useful for unit tests etc.
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2020-07-04 18:13:36 +02:00
772619db0f
Changed LoadScript to StringView.
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2020-06-26 18:23:40 +02:00
48639eeee5
Update to new Arbutils
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2020-06-26 17:08:23 +02:00
add77325a4
Several additional checks to ensure battle does not finish turn when ended.
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2020-06-12 16:48:49 +02:00
fd1c6e9a0a
If no side is still alive, mark battle as inconclusive ended.
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2020-06-12 16:25:21 +02:00
3358bf7378
Fixed comparing int32_t with uint32_t.
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2020-06-10 14:46:45 +02:00
c8314d6018
Support for changing variants.
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2020-06-10 14:39:20 +02:00
9e7607338f
Moved Creature types to creature itself, instead of using the variant types.
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2020-06-05 16:38:27 +02:00
66379bfa65
Initial support for handling multi target attacks.
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2020-06-05 15:32:05 +02:00
f463ba8496
Simplify check whether mon is on battle field.
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2020-06-05 14:35:23 +02:00
44de4a0799
Use std::algorithm for Battle::CreatureInField
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2020-06-05 14:15:20 +02:00
57e8595bdf
Make ExecutingAttack creature list a raw C array, as this is a hot spot and could use some optimization.
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2020-06-04 21:58:28 +02:00
657d646fda
Make the last couple classes use smart pointers.
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2020-06-02 18:30:37 +02:00
7262ae9e8b
Make ExecutingAttack use smart pointers. 2020-06-02 18:02:37 +02:00
a5a613ba5c
Make CreateCreature use smart pointers. 2020-06-02 17:19:23 +02:00
62583ecb17
Make Creature use smart pointers.
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2020-06-02 16:20:47 +02:00
1ef50fd3a6
Use unique pointers in scriptset.
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2020-06-02 15:03:31 +02:00
23e2bc73bc
Style fixes.
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2020-06-02 14:14:24 +02:00
e8650e2a03
Fixed build error.
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2020-06-02 14:02:32 +02:00
e4b9550efa
Make all individual scripts smart pointers.
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2020-06-02 13:43:44 +02:00
f898698f49
Use smart pointers for BattleSide.
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2020-06-02 13:06:24 +02:00
49e8ff055d
Use smart pointer for BattleParty.
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2020-06-02 12:16:26 +02:00
18203138d1
Use algorithm for IsResponsibleForIndex check.
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2020-06-02 12:14:49 +02:00
69f6a89c0d
Make CreatureParty use smart pointers.
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2020-05-31 19:04:40 +02:00
01f6e59cb6
Make battle class fields all smart pointers.
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2020-05-31 19:01:45 +02:00
29cb4eac37
Make ChoiceQueue use smart pointers.
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2020-05-31 18:00:39 +02:00
ff181204ae
Make LearnedAttack of Creature a smart pointer.
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2020-05-31 17:26:39 +02:00
a9740cb1eb
Fixed memory leak in ExecutingAttack.
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2020-05-27 18:29:52 +02:00
fcc6f2214e
Make ExecutingAttack have raw pointer array HitData, instead of a List. This is a very hot segment of code, and removing surrounding abstractions can give us a decent amount of performance.
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2020-05-27 18:26:09 +02:00
25f65eb47b
Update to newer Arbutils version.
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2020-05-26 18:31:06 +02:00
16b67b0d54
Make most of the battle library use unique_ptr.
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2020-05-26 15:11:04 +02:00
8418c814b4
Make SpeciesVariants smart pointers.
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2020-05-26 14:35:18 +02:00
36208da2fb
Remove shared_ptr, instead use borrowed_ptr to more accurately depict ownership of the objects in the BaseLibraries.
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2020-05-26 14:13:30 +02:00
d82792e27a
Make BaseLibraries use shared_ptr.
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2020-05-24 20:57:22 +02:00
c056ddc6b3
Adds getter for parties to battle.
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2020-05-24 12:57:12 +02:00
2e860192c7
Support for blocking a creature from gaining experience, don't give experience when a creature is fainted.
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2020-05-20 15:18:27 +02:00
94d9d4f3d2
Performance improvement for running turns by reducing the number of lookups for the hitdata.
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2020-04-25 20:20:30 +02:00
f602ea9358
Fixed Windows build issue.
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2020-04-25 20:13:46 +02:00
7fd3687564
Cleanup of ExecutingAttack, removing TargetData, and reducing the number of allocations needed.
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2020-04-25 20:09:20 +02:00
864a9d933d
Inlined get stats from Creature. These are frequently called one line methods.
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2020-04-25 16:15:27 +02:00
0e874346bb
Pass ExecutingAttack values by reference instead of pointer.
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2020-04-25 16:04:17 +02:00
734d056449
Performance improvement for collecting scripts, by reserving size in ScriptSource.
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2020-04-25 11:33:25 +02:00
1eb751538d
Updated to latest Arbutils.
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2020-04-25 10:41:15 +02:00