Deukhoofd
ea8afcd0b3
C interface for BattleLibrary.
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2020-03-04 17:04:44 +01:00
Deukhoofd
81ae0e8454
Make Attack name a ConstString.
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2020-03-02 15:29:42 +01:00
Deukhoofd
0c1580ade6
Reworked retrieving talent, new method is cleaner and harder to misunderstand.
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2020-03-02 13:59:49 +01:00
Deukhoofd
5a05a2f4d3
Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
Deukhoofd
412e0a4d63
Implements ConstString in several core places in the library, improving performance.
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2020-02-27 18:23:23 +01:00
Deukhoofd
5e6572aca5
Move several classes from Core to Arbutils.
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2020-02-26 13:51:16 +01:00
Deukhoofd
428b318baf
Mark ScriptSet.Has as const.
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2020-02-23 16:20:11 +01:00
Deukhoofd
3802587313
Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
Deukhoofd
a606fbbc7b
Make basic Script class abstract, require implementation of GetName function.
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2020-02-23 12:58:13 +01:00
Deukhoofd
5f891cd4ed
Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
Deukhoofd
645ba95bbc
Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
Deukhoofd
142889ad8a
Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
Deukhoofd
32584ac406
Fixed Windows build.
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2020-02-22 15:11:18 +01:00
Deukhoofd
442d6cd5b1
Added Helper function to ChoiceQueue to move a specific creature's choice up next.
2020-02-22 14:16:38 +01:00
Deukhoofd
d4fd7282f5
Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
Deukhoofd
f22c23d593
Make ScriptMacro a header instead of source file.
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2020-02-19 15:32:43 +01:00
Deukhoofd
b886f0aebf
Add Damage library script hooks.
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2020-02-19 10:12:36 +01:00
Deukhoofd
5e29f50ea1
Mark SetHeldItem with item object as const ptr.
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2020-02-17 17:24:55 +01:00
Deukhoofd
ce31309b2a
Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
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2020-02-17 17:16:28 +01:00
Deukhoofd
75bce0e329
Add virtual destructor to CreatureParty.
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2020-02-17 15:52:59 +01:00
Deukhoofd
445f7eb3d5
Add virtual destructor to Battle.
2020-02-17 15:52:02 +01:00
Deukhoofd
da90c3d59e
Reset active scripts on Creature when battle is set.
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2020-02-17 10:05:32 +01:00
Deukhoofd
17552c33ca
Only get active scripts from side if side exists.
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2020-02-17 09:57:15 +01:00
Deukhoofd
65f054bfab
Added functions for battle to manipulate volatile scripts.
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2020-02-16 17:44:41 +01:00
Deukhoofd
428483e73d
Make GetRandom in Battle class a pointer.
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2020-02-16 17:24:33 +01:00
Deukhoofd
f3b5f9e8f9
Move reference to cpp file outside of header.
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2020-02-16 16:31:06 +01:00
Deukhoofd
54e366fc1b
Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
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2020-02-16 15:08:22 +01:00
Deukhoofd
579ee82f02
Pass ExecutingAttack for target as pointer instead of reference.
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2020-02-16 12:02:17 +01:00
Deukhoofd
d6ea16b467
Implement basic library class that other libraries inherit from for performance.
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2020-02-15 18:51:21 +01:00
Deukhoofd
8d4860f553
Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
Deukhoofd
0ef909cf55
Use ENUM macro for ScriptCategory enum.
2020-02-13 12:53:48 +01:00
Deukhoofd
e45a36d78e
Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
Deukhoofd
cd7ddcf78e
Actually implement handling of StopBeforeAttack script hook
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2020-02-03 19:11:44 +01:00
Deukhoofd
c6620021a7
Fix issues.
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2020-02-03 18:32:03 +01:00
Deukhoofd
59f7d3aa4f
Make Script functions pass out parameters by pointer instead of reference.
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2020-02-03 18:27:39 +01:00
Deukhoofd
c4d0a73df6
Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00
Deukhoofd
c3b573c7da
Initialize Battle pointers with nullptr in Create class.
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2020-02-02 14:39:57 +01:00
Deukhoofd
fc5826edb1
Check whether a battle has been set when calling Damage function.
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2020-02-02 12:34:02 +01:00
Deukhoofd
dba271681d
Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
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2020-02-01 13:30:51 +01:00
Deukhoofd
23c4e89c2d
Removed unused function from ExecutingAttack
2020-01-26 13:10:45 +01:00
Deukhoofd
1256d7d2e3
Add virtual modifiers to LearnedAttack.hpp
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2020-01-25 12:37:05 +01:00
Deukhoofd
cc46cd46a7
Commit TurnHandler from earlier revert.
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2020-01-18 13:44:02 +01:00
Deukhoofd
e3bbc369fc
Revert "Make Script functions use pointers for out variables, instead of references."
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This reverts commit c3877e01
2020-01-18 13:38:47 +01:00
Deukhoofd
b02577554f
Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
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2020-01-12 17:04:42 +01:00
Deukhoofd
c3877e0151
Make Script functions use pointers for out variables, instead of references.
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2020-01-11 16:05:39 +01:00
Deukhoofd
836a201b2d
Add initialize function to script resolver, where it can access the battle library.
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2020-01-11 11:35:59 +01:00
Deukhoofd
144d17d859
Fixed changing stat boost by negative actually increasing it.
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2020-01-05 14:57:17 +01:00
Deukhoofd
fbfcc53a02
Furter fixes for changing stats.
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2020-01-05 14:39:10 +01:00
Deukhoofd
568232c7a5
Split off initialization of Creature into new function that's not called in the constructor.
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This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00
Deukhoofd
dd8d4d738d
Allow getting Static Library from BattleLibrary.
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2020-01-02 19:33:10 +01:00