573ff56bb6
Implements support for test coverage.
continuous-integration/drone/push Build is passing
2019-12-19 11:40:59 +01:00
db002c784f
Resolve memory issue with Event Hooks.
continuous-integration/drone/push Build is passing
2019-12-15 12:27:56 +01:00
410487c86b
Initial support for Event Hooks.
continuous-integration/drone/push Build is failing
2019-12-15 12:24:08 +01:00
6ba708ad12
Implements running from battle.
continuous-integration/drone/push Build is passing
2019-12-15 11:52:10 +01:00
0fad615050
Make LookupGrowthRate use unsigned integers instead of signed ones, to resolve Windows error.
continuous-integration/drone/push Build is passing
2019-12-14 14:09:07 +01:00
f5a71ca807
Fixed memory leak in growth rate library.
continuous-integration/drone/push Build is failing
2019-12-14 13:42:34 +01:00
649de39571
Implements experience gain on opponent faint.
continuous-integration/drone/push Build is failing
2019-12-14 13:28:23 +01:00
3baed93597
Implements marking opponents as seen.
continuous-integration/drone/push Build is passing
2019-12-14 12:40:50 +01:00
c25d7b865e
Implements creature switching as turn choice.
continuous-integration/drone/push Build is passing
2019-12-14 12:15:30 +01:00
2ee181bca7
Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
continuous-integration/drone/push Build is passing
2019-12-12 11:14:50 +01:00
dc9296194e
Fixed battle ending after any faint.
continuous-integration/drone/push Build is failing
2019-12-07 22:52:43 +01:00
f5aa168f1b
Also set warnings to errors for Windows build, fix one of those warnings.
continuous-integration/drone/push Build is passing
2019-12-07 22:15:50 +01:00
ef28f9cd52
Ensure static linking for Windows builds.
2019-12-07 22:12:29 +01:00
7c642f7df5
Fixes for damage calculations always using a base power of 0.
2019-12-07 22:09:06 +01:00
262279bd2c
Support for ending battles when only one side has creatures that are available for battle.
2019-12-07 21:56:29 +01:00
0483e635ea
Reworks test suite, tweaks to Cmake config for Windows.
continuous-integration/drone/push Build is failing
2019-12-07 13:45:44 +01:00
8897f2282f
Put the check for slots filled behind the check whether all choices are set.
...
This because this check can be more expensive, and should run as little times
as possible. In this case it should only run when all choices are set,
which should be in most cases once a turn.
2019-12-07 12:49:18 +01:00
57f16bc420
Better handling of filling empty slots.
continuous-integration/drone/push Build is passing
2019-12-07 12:13:12 +01:00
345af31464
Update Catch2 to latest version.
continuous-integration/drone/push Build is passing
2019-12-05 13:52:46 +01:00
6f32d1245b
Implemented and fixed all code required to run at least a single turn.
continuous-integration/drone/push Build is passing
2019-12-05 12:56:41 +01:00
5d6ac316eb
Renamed Target class to CreatureIndex
2019-12-05 09:53:48 +01:00
a8730d983f
Used ClangFormat style guide I'm happy with.
continuous-integration/drone/push Build is passing
2019-11-28 12:55:22 +01:00
3b685ae782
Added layout for CreatureParty
2019-11-28 12:16:03 +01:00
aa356d74d7
Set data for executing attacks.
continuous-integration/drone/push Build is passing
2019-11-24 11:06:51 +01:00
583bde3768
Adds more script hooks
2019-11-24 10:34:42 +01:00
f6415fba27
Added more script hooks
continuous-integration/drone/push Build is passing
2019-11-23 11:53:00 +01:00
49bd4813f6
Initialize Creature talent script when battle library is set, allow talent overriding
continuous-integration/drone/push Build is passing
2019-11-18 18:41:55 +01:00
4d796204f8
Implements functionality for loading scripts.
2019-11-18 08:29:17 +01:00
86f8a1e37b
Adds talent script to Creature class
continuous-integration/drone/push Build is passing
2019-11-17 11:25:52 +01:00
5e71c59f77
Implements tests for randomness distributions.
continuous-integration/drone/push Build is passing
2019-11-17 11:05:31 +01:00
3e81784f6f
Fix memory leaks in unit tests.
continuous-integration/drone/push Build is passing
2019-11-17 10:42:09 +01:00
3a2c9f4c61
Adds tests for ScriptSets
continuous-integration/drone/push Build is failing
2019-11-17 10:27:18 +01:00
fd16152121
Make scriptset return scripts in order of insertion, unit tests for ScriptSource
2019-11-12 18:38:09 +01:00
cdd1ac992f
Fix build on Linux.
continuous-integration/drone/push Build is passing
2019-11-11 20:04:59 +01:00
859cd02478
Tests for script aggregator.
continuous-integration/drone/push Build is failing
2019-11-10 19:55:01 +01:00
d8332f9e40
Another rework for scripthooks, for better performance.
...
continuous-integration/drone/push Build is passing
This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
e1a8d80863
Add default implementation for OnBeforeTurn script hook.
continuous-integration/drone/push Build is passing
2019-11-10 14:45:07 +01:00
df3905fa49
Give Creature a virtual destructor.
continuous-integration/drone/push Build is failing
2019-11-10 14:37:06 +01:00
2a98f051c9
Give ExecutingAttack a virtual destructor.
continuous-integration/drone/push Build is failing
2019-11-10 14:33:26 +01:00
3488784409
Furter rework on script hooks, simplifying required logic.
2019-11-10 14:32:05 +01:00
f72fd5f905
Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
continuous-integration/drone/push Build is failing
2019-11-09 13:18:45 +01:00
96d1b6251f
Implements OnSecondaryEffect script hook
2019-11-09 13:09:39 +01:00
aca3359c98
Fixed compile error in OnAfterHits script hook.
2019-11-09 12:57:12 +01:00
658672a246
More handling of script hooks.
2019-11-09 12:55:48 +01:00
ee14efe22e
Implemented better script handling.
2019-11-09 12:15:45 +01:00
c3bfbb569e
Initial setup for script hooks (likely to be revamped)
continuous-integration/drone/push Build is passing
2019-11-08 18:45:43 +01:00
19e1308f93
Improve performance for setting choices.
2019-11-06 18:08:21 +01:00
beac87f981
Reset choices on side when executing turn.
2019-11-06 18:06:48 +01:00
5fc2bf564a
Support turn queue return prematurely when a creature is recalled, and the ability to resume it later.
2019-11-06 18:04:00 +01:00
f184572837
Add virtual destructor to the CriticalLibrary
continuous-integration/drone/push Build is passing
2019-11-05 18:26:27 +01:00