Commit Graph
300 Commits
Author SHA1 Message Date
Deukhoofd 65f054bfab Added functions for battle to manipulate volatile scripts.
continuous-integration/drone/push Build is passing
2020-02-16 17:44:41 +01:00
Deukhoofd 428483e73d Make GetRandom in Battle class a pointer.
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2020-02-16 17:24:33 +01:00
Deukhoofd f3b5f9e8f9 Move reference to cpp file outside of header.
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2020-02-16 16:31:06 +01:00
Deukhoofd 54e366fc1b Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
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2020-02-16 15:08:22 +01:00
Deukhoofd 579ee82f02 Pass ExecutingAttack for target as pointer instead of reference.
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2020-02-16 12:02:17 +01:00
Deukhoofd d6ea16b467 Implement basic library class that other libraries inherit from for performance.
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2020-02-15 18:51:21 +01:00
Deukhoofd 8d4860f553 Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
Deukhoofd 0ef909cf55 Use ENUM macro for ScriptCategory enum. 2020-02-13 12:53:48 +01:00
Deukhoofd e45a36d78e Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
Deukhoofd cd7ddcf78e Actually implement handling of StopBeforeAttack script hook
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2020-02-03 19:11:44 +01:00
Deukhoofd c6620021a7 Fix issues.
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2020-02-03 18:32:03 +01:00
Deukhoofd 59f7d3aa4f Make Script functions pass out parameters by pointer instead of reference.
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2020-02-03 18:27:39 +01:00
Deukhoofd c4d0a73df6 Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00
Deukhoofd c3b573c7da Initialize Battle pointers with nullptr in Create class.
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2020-02-02 14:39:57 +01:00
Deukhoofd fc5826edb1 Check whether a battle has been set when calling Damage function.
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2020-02-02 12:34:02 +01:00
Deukhoofd dba271681d Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
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2020-02-01 13:30:51 +01:00
Deukhoofd 23c4e89c2d Removed unused function from ExecutingAttack 2020-01-26 13:10:45 +01:00
Deukhoofd 1256d7d2e3 Add virtual modifiers to LearnedAttack.hpp
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2020-01-25 12:37:05 +01:00
Deukhoofd cc46cd46a7 Commit TurnHandler from earlier revert.
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2020-01-18 13:44:02 +01:00
Deukhoofd e3bbc369fc Revert "Make Script functions use pointers for out variables, instead of references."
This reverts commit c3877e01
2020-01-18 13:38:47 +01:00
Deukhoofd b02577554f Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
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2020-01-12 17:04:42 +01:00
Deukhoofd c3877e0151 Make Script functions use pointers for out variables, instead of references.
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2020-01-11 16:05:39 +01:00
Deukhoofd 836a201b2d Add initialize function to script resolver, where it can access the battle library.
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2020-01-11 11:35:59 +01:00
Deukhoofd 144d17d859 Fixed changing stat boost by negative actually increasing it.
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2020-01-05 14:57:17 +01:00
Deukhoofd fbfcc53a02 Furter fixes for changing stats.
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2020-01-05 14:39:10 +01:00
Deukhoofd 568232c7a5 Split off initialization of Creature into new function that's not called in the constructor.
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This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00
Deukhoofd dd8d4d738d Allow getting Static Library from BattleLibrary.
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2020-01-02 19:33:10 +01:00
Deukhoofd 18236981ed Fixed syntax error.
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2020-01-02 18:43:16 +01:00
Deukhoofd 1a246f57e8 Make Creature class variables mostly protected instead of private.
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2020-01-02 18:38:56 +01:00
Deukhoofd f0c3f84a29 Remove use of unused field
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2020-01-02 16:19:32 +01:00
Deukhoofd b3d07f5a0e Removed unused field from CreateCreature.hpp
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2020-01-02 16:18:46 +01:00
Deukhoofd 243b3a768c Remove unused fields in CreateCreature class
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2019-12-27 12:36:32 +01:00
Deukhoofd ae4d8f5e12 Removes some variables that are better handled in implementations.
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2019-12-27 12:19:38 +01:00
Deukhoofd 9e0d8d76fb Change GenericTemplates.cpp to GenericTemplates.hpp, as to include it in header files.
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2019-12-26 12:27:54 +01:00
Deukhoofd 8e53ffb53d Implements functions for getting display species and variant.
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2019-12-21 14:32:45 +01:00
Deukhoofd db002c784f Resolve memory issue with Event Hooks.
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2019-12-15 12:27:56 +01:00
Deukhoofd 410487c86b Initial support for Event Hooks.
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2019-12-15 12:24:08 +01:00
Deukhoofd 6ba708ad12 Implements running from battle.
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2019-12-15 11:52:10 +01:00
Deukhoofd 649de39571 Implements experience gain on opponent faint.
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2019-12-14 13:28:23 +01:00
Deukhoofd 3baed93597 Implements marking opponents as seen.
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2019-12-14 12:40:50 +01:00
Deukhoofd c25d7b865e Implements creature switching as turn choice.
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2019-12-14 12:15:30 +01:00
Deukhoofd 2ee181bca7 Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
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2019-12-12 11:14:50 +01:00
Deukhoofd dc9296194e Fixed battle ending after any faint.
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2019-12-07 22:52:43 +01:00
Deukhoofd f5aa168f1b Also set warnings to errors for Windows build, fix one of those warnings.
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2019-12-07 22:15:50 +01:00
Deukhoofd 7c642f7df5 Fixes for damage calculations always using a base power of 0. 2019-12-07 22:09:06 +01:00
Deukhoofd 262279bd2c Support for ending battles when only one side has creatures that are available for battle. 2019-12-07 21:56:29 +01:00
Deukhoofd 0483e635ea Reworks test suite, tweaks to Cmake config for Windows.
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2019-12-07 13:45:44 +01:00
Deukhoofd 8897f2282f Put the check for slots filled behind the check whether all choices are set.
This because this check can be more expensive, and should run as little times
as possible. In this case it should only run when all choices are set,
which should be in most cases once a turn.
2019-12-07 12:49:18 +01:00
Deukhoofd 57f16bc420 Better handling of filling empty slots.
continuous-integration/drone/push Build is passing
2019-12-07 12:13:12 +01:00
Deukhoofd 6f32d1245b Implemented and fixed all code required to run at least a single turn.
continuous-integration/drone/push Build is passing
2019-12-05 12:56:41 +01:00