Deukhoofd
65f054bfab
Added functions for battle to manipulate volatile scripts.
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2020-02-16 17:44:41 +01:00
Deukhoofd
428483e73d
Make GetRandom in Battle class a pointer.
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2020-02-16 17:24:33 +01:00
Deukhoofd
f3b5f9e8f9
Move reference to cpp file outside of header.
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2020-02-16 16:31:06 +01:00
Deukhoofd
54e366fc1b
Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
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2020-02-16 15:08:22 +01:00
Deukhoofd
579ee82f02
Pass ExecutingAttack for target as pointer instead of reference.
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2020-02-16 12:02:17 +01:00
Deukhoofd
d6ea16b467
Implement basic library class that other libraries inherit from for performance.
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2020-02-15 18:51:21 +01:00
Deukhoofd
8d4860f553
Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
Deukhoofd
0ef909cf55
Use ENUM macro for ScriptCategory enum.
2020-02-13 12:53:48 +01:00
Deukhoofd
e45a36d78e
Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
Deukhoofd
cd7ddcf78e
Actually implement handling of StopBeforeAttack script hook
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2020-02-03 19:11:44 +01:00
Deukhoofd
c6620021a7
Fix issues.
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2020-02-03 18:32:03 +01:00
Deukhoofd
59f7d3aa4f
Make Script functions pass out parameters by pointer instead of reference.
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2020-02-03 18:27:39 +01:00
Deukhoofd
c4d0a73df6
Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00
Deukhoofd
c3b573c7da
Initialize Battle pointers with nullptr in Create class.
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2020-02-02 14:39:57 +01:00
Deukhoofd
fc5826edb1
Check whether a battle has been set when calling Damage function.
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2020-02-02 12:34:02 +01:00
Deukhoofd
dba271681d
Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
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2020-02-01 13:30:51 +01:00
Deukhoofd
23c4e89c2d
Removed unused function from ExecutingAttack
2020-01-26 13:10:45 +01:00
Deukhoofd
1256d7d2e3
Add virtual modifiers to LearnedAttack.hpp
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2020-01-25 12:37:05 +01:00
Deukhoofd
cc46cd46a7
Commit TurnHandler from earlier revert.
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2020-01-18 13:44:02 +01:00
Deukhoofd
e3bbc369fc
Revert "Make Script functions use pointers for out variables, instead of references."
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This reverts commit c3877e01
2020-01-18 13:38:47 +01:00
Deukhoofd
b02577554f
Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
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2020-01-12 17:04:42 +01:00
Deukhoofd
c3877e0151
Make Script functions use pointers for out variables, instead of references.
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2020-01-11 16:05:39 +01:00
Deukhoofd
836a201b2d
Add initialize function to script resolver, where it can access the battle library.
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2020-01-11 11:35:59 +01:00
Deukhoofd
144d17d859
Fixed changing stat boost by negative actually increasing it.
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2020-01-05 14:57:17 +01:00
Deukhoofd
fbfcc53a02
Furter fixes for changing stats.
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2020-01-05 14:39:10 +01:00
Deukhoofd
568232c7a5
Split off initialization of Creature into new function that's not called in the constructor.
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This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00
Deukhoofd
dd8d4d738d
Allow getting Static Library from BattleLibrary.
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2020-01-02 19:33:10 +01:00
Deukhoofd
18236981ed
Fixed syntax error.
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2020-01-02 18:43:16 +01:00
Deukhoofd
1a246f57e8
Make Creature class variables mostly protected instead of private.
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2020-01-02 18:38:56 +01:00
Deukhoofd
f0c3f84a29
Remove use of unused field
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2020-01-02 16:19:32 +01:00
Deukhoofd
b3d07f5a0e
Removed unused field from CreateCreature.hpp
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2020-01-02 16:18:46 +01:00
Deukhoofd
243b3a768c
Remove unused fields in CreateCreature class
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2019-12-27 12:36:32 +01:00
Deukhoofd
ae4d8f5e12
Removes some variables that are better handled in implementations.
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2019-12-27 12:19:38 +01:00
Deukhoofd
9e0d8d76fb
Change GenericTemplates.cpp to GenericTemplates.hpp, as to include it in header files.
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2019-12-26 12:27:54 +01:00
Deukhoofd
8e53ffb53d
Implements functions for getting display species and variant.
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2019-12-21 14:32:45 +01:00
Deukhoofd
db002c784f
Resolve memory issue with Event Hooks.
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2019-12-15 12:27:56 +01:00
Deukhoofd
410487c86b
Initial support for Event Hooks.
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2019-12-15 12:24:08 +01:00
Deukhoofd
6ba708ad12
Implements running from battle.
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2019-12-15 11:52:10 +01:00
Deukhoofd
649de39571
Implements experience gain on opponent faint.
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2019-12-14 13:28:23 +01:00
Deukhoofd
3baed93597
Implements marking opponents as seen.
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2019-12-14 12:40:50 +01:00
Deukhoofd
c25d7b865e
Implements creature switching as turn choice.
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2019-12-14 12:15:30 +01:00
Deukhoofd
2ee181bca7
Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
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2019-12-12 11:14:50 +01:00
Deukhoofd
dc9296194e
Fixed battle ending after any faint.
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2019-12-07 22:52:43 +01:00
Deukhoofd
f5aa168f1b
Also set warnings to errors for Windows build, fix one of those warnings.
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2019-12-07 22:15:50 +01:00
Deukhoofd
7c642f7df5
Fixes for damage calculations always using a base power of 0.
2019-12-07 22:09:06 +01:00
Deukhoofd
262279bd2c
Support for ending battles when only one side has creatures that are available for battle.
2019-12-07 21:56:29 +01:00
Deukhoofd
0483e635ea
Reworks test suite, tweaks to Cmake config for Windows.
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2019-12-07 13:45:44 +01:00
Deukhoofd
8897f2282f
Put the check for slots filled behind the check whether all choices are set.
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This because this check can be more expensive, and should run as little times
as possible. In this case it should only run when all choices are set,
which should be in most cases once a turn.
2019-12-07 12:49:18 +01:00
Deukhoofd
57f16bc420
Better handling of filling empty slots.
continuous-integration/drone/push Build is passing
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2019-12-07 12:13:12 +01:00
Deukhoofd
6f32d1245b
Implemented and fixed all code required to run at least a single turn.
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2019-12-05 12:56:41 +01:00
Deukhoofd
5d6ac316eb
Renamed Target class to CreatureIndex
2019-12-05 09:53:48 +01:00
Deukhoofd
a8730d983f
Used ClangFormat style guide I'm happy with.
continuous-integration/drone/push Build is passing
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2019-11-28 12:55:22 +01:00
Deukhoofd
3b685ae782
Added layout for CreatureParty
2019-11-28 12:16:03 +01:00
Deukhoofd
aa356d74d7
Set data for executing attacks.
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2019-11-24 11:06:51 +01:00
Deukhoofd
583bde3768
Adds more script hooks
2019-11-24 10:34:42 +01:00
Deukhoofd
f6415fba27
Added more script hooks
continuous-integration/drone/push Build is passing
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2019-11-23 11:53:00 +01:00
Deukhoofd
49bd4813f6
Initialize Creature talent script when battle library is set, allow talent overriding
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2019-11-18 18:41:55 +01:00
Deukhoofd
4d796204f8
Implements functionality for loading scripts.
2019-11-18 08:29:17 +01:00
Deukhoofd
86f8a1e37b
Adds talent script to Creature class
continuous-integration/drone/push Build is passing
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2019-11-17 11:25:52 +01:00
Deukhoofd
fd16152121
Make scriptset return scripts in order of insertion, unit tests for ScriptSource
2019-11-12 18:38:09 +01:00
Deukhoofd
cdd1ac992f
Fix build on Linux.
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2019-11-11 20:04:59 +01:00
Deukhoofd
859cd02478
Tests for script aggregator.
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2019-11-10 19:55:01 +01:00
Deukhoofd
d8332f9e40
Another rework for scripthooks, for better performance.
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This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd
e1a8d80863
Add default implementation for OnBeforeTurn script hook.
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2019-11-10 14:45:07 +01:00
Deukhoofd
df3905fa49
Give Creature a virtual destructor.
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2019-11-10 14:37:06 +01:00
Deukhoofd
2a98f051c9
Give ExecutingAttack a virtual destructor.
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2019-11-10 14:33:26 +01:00
Deukhoofd
3488784409
Furter rework on script hooks, simplifying required logic.
2019-11-10 14:32:05 +01:00
Deukhoofd
f72fd5f905
Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
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2019-11-09 13:18:45 +01:00
Deukhoofd
96d1b6251f
Implements OnSecondaryEffect script hook
2019-11-09 13:09:39 +01:00
Deukhoofd
aca3359c98
Fixed compile error in OnAfterHits script hook.
2019-11-09 12:57:12 +01:00
Deukhoofd
658672a246
More handling of script hooks.
2019-11-09 12:55:48 +01:00
Deukhoofd
ee14efe22e
Implemented better script handling.
2019-11-09 12:15:45 +01:00
Deukhoofd
c3bfbb569e
Initial setup for script hooks (likely to be revamped)
continuous-integration/drone/push Build is passing
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2019-11-08 18:45:43 +01:00
Deukhoofd
19e1308f93
Improve performance for setting choices.
2019-11-06 18:08:21 +01:00
Deukhoofd
beac87f981
Reset choices on side when executing turn.
2019-11-06 18:06:48 +01:00
Deukhoofd
5fc2bf564a
Support turn queue return prematurely when a creature is recalled, and the ability to resume it later.
2019-11-06 18:04:00 +01:00
Deukhoofd
f184572837
Add virtual destructor to the CriticalLibrary
continuous-integration/drone/push Build is passing
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2019-11-05 18:26:27 +01:00
Deukhoofd
2ecc5cfccd
Implements critical calculation, fixes some library pointers being unset, causing segfaults.
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2019-11-05 17:42:45 +01:00
Deukhoofd
b290f16a15
Give DamageLibrary an implementation for its destructor.
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2019-11-05 17:27:54 +01:00
Deukhoofd
efa994c88d
Fixes dependency issue, lack of virtual destructor for DamageLibrary
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2019-11-05 16:20:47 +01:00
Deukhoofd
549ba4c1c2
Fixed memory leak when deleting library.
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2019-11-05 14:32:30 +01:00
Deukhoofd
1848d7b617
Implementation of damage calculation.
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2019-11-05 14:31:54 +01:00
Deukhoofd
db2a577a85
Further implementation of types.
2019-11-05 08:06:12 +01:00
Deukhoofd
b4e08049ce
Handle executing moves.
continuous-integration/drone/push Build is passing
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2019-11-03 13:47:50 +01:00
Deukhoofd
fc675efdf5
More work on basic turn layout.
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2019-11-02 13:57:43 +01:00
Deukhoofd
65f814b006
Implemented better exceptions
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2019-10-31 13:26:56 +01:00
Deukhoofd
ffba5fb24c
Basic layout for turn execution
2019-10-31 13:13:36 +01:00
Deukhoofd
42c1623985
Fully handle turn ordering
continuous-integration/drone/push Build is passing
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2019-10-31 12:31:31 +01:00
Deukhoofd
972af35ecf
Initial support for ordering choices and getting them ready for execution.
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2019-10-31 12:02:23 +01:00
Deukhoofd
af611070c5
Fixed syntax error
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2019-10-29 11:30:52 +01:00
Deukhoofd
99315174a8
Initial support for setting battle choices.
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2019-10-29 11:19:25 +01:00
Deukhoofd
3938500595
Pass settings by reference instead of value.
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2019-10-25 20:14:24 +02:00
Deukhoofd
7d6de3557c
Support learning moves with CreateCreature class
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2019-10-25 20:08:25 +02:00
Deukhoofd
9588236183
Remove creature classes from Library lib, merged with Battling lib.
continuous-integration/drone/push Build is passing
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2019-10-24 13:37:55 +02:00
Deukhoofd
cdaa056810
Initial support for learned moves
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2019-10-23 18:57:50 +02:00
Deukhoofd
1e4f422117
Add changing level API to BattleCreature
2019-10-23 18:51:36 +02:00
Deukhoofd
cd21e6c685
Implement stat boosting
2019-10-23 18:41:45 +02:00
Deukhoofd
3e9d030dc4
Automatically recalculate boosted stat after recalculating flat stat
2019-10-23 18:28:58 +02:00
Deukhoofd
65cf190367
Split off battle creature stats into boosted and non-boosted
2019-10-23 18:27:31 +02:00
Deukhoofd
d580d81163
Initial work on battling
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2019-10-17 14:33:25 +02:00