19 Commits

Author SHA1 Message Date
442d6cd5b1
Added Helper function to ChoiceQueue to move a specific creature's choice up next. 2020-02-22 14:16:38 +01:00
d6ea16b467
Implement basic library class that other libraries inherit from for performance.
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2020-02-15 18:51:21 +01:00
e45a36d78e
Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
0483e635ea Reworks test suite, tweaks to Cmake config for Windows.
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2019-12-07 13:45:44 +01:00
57f16bc420
Better handling of filling empty slots.
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2019-12-07 12:13:12 +01:00
5d6ac316eb
Renamed Target class to CreatureIndex 2019-12-05 09:53:48 +01:00
a8730d983f
Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00
3e81784f6f
Fix memory leaks in unit tests.
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2019-11-17 10:42:09 +01:00
3a2c9f4c61 Adds tests for ScriptSets
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2019-11-17 10:27:18 +01:00
fd16152121 Make scriptset return scripts in order of insertion, unit tests for ScriptSource 2019-11-12 18:38:09 +01:00
859cd02478 Tests for script aggregator.
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2019-11-10 19:55:01 +01:00
d8332f9e40 Another rework for scripthooks, for better performance.
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This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
fc675efdf5
More work on basic turn layout.
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2019-11-02 13:57:43 +01:00
d7fee13002
Fix memory leak in unit tests
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2019-10-31 13:33:32 +01:00
7da87956cf
Priority tests
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2019-10-31 13:03:41 +01:00
42c1623985
Fully handle turn ordering
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2019-10-31 12:31:31 +01:00
972af35ecf
Initial support for ordering choices and getting them ready for execution.
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2019-10-31 12:02:23 +01:00
99315174a8
Initial support for setting battle choices.
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2019-10-29 11:19:25 +01:00