Commit Graph
89 Commits
Author SHA1 Message Date
Deukhoofd 5a05a2f4d3 Add ConstString to several other places where context isn't changed much during runtime.
continuous-integration/drone/push Build is passing
2020-02-28 19:23:24 +01:00
Deukhoofd 412e0a4d63 Implements ConstString in several core places in the library, improving performance.
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2020-02-27 18:23:23 +01:00
Deukhoofd 5e6572aca5 Move several classes from Core to Arbutils.
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2020-02-26 13:51:16 +01:00
Deukhoofd 3802587313 Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
Deukhoofd 5f891cd4ed Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
Deukhoofd 645ba95bbc Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
Deukhoofd 142889ad8a Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
Deukhoofd d4fd7282f5 Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
Deukhoofd f22c23d593 Make ScriptMacro a header instead of source file.
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2020-02-19 15:32:43 +01:00
Deukhoofd 5e29f50ea1 Mark SetHeldItem with item object as const ptr.
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2020-02-17 17:24:55 +01:00
Deukhoofd ce31309b2a Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
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2020-02-17 17:16:28 +01:00
Deukhoofd 75bce0e329 Add virtual destructor to CreatureParty.
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2020-02-17 15:52:59 +01:00
Deukhoofd 445f7eb3d5 Add virtual destructor to Battle. 2020-02-17 15:52:02 +01:00
Deukhoofd da90c3d59e Reset active scripts on Creature when battle is set.
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2020-02-17 10:05:32 +01:00
Deukhoofd 17552c33ca Only get active scripts from side if side exists.
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2020-02-17 09:57:15 +01:00
Deukhoofd 65f054bfab Added functions for battle to manipulate volatile scripts.
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2020-02-16 17:44:41 +01:00
Deukhoofd 428483e73d Make GetRandom in Battle class a pointer.
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2020-02-16 17:24:33 +01:00
Deukhoofd f3b5f9e8f9 Move reference to cpp file outside of header.
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2020-02-16 16:31:06 +01:00
Deukhoofd 54e366fc1b Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
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2020-02-16 15:08:22 +01:00
Deukhoofd 579ee82f02 Pass ExecutingAttack for target as pointer instead of reference.
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2020-02-16 12:02:17 +01:00
Deukhoofd d6ea16b467 Implement basic library class that other libraries inherit from for performance.
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2020-02-15 18:51:21 +01:00
Deukhoofd 8d4860f553 Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
Deukhoofd e45a36d78e Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
Deukhoofd c4d0a73df6 Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00
Deukhoofd c3b573c7da Initialize Battle pointers with nullptr in Create class.
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2020-02-02 14:39:57 +01:00
Deukhoofd fc5826edb1 Check whether a battle has been set when calling Damage function.
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2020-02-02 12:34:02 +01:00
Deukhoofd dba271681d Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
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2020-02-01 13:30:51 +01:00
Deukhoofd 23c4e89c2d Removed unused function from ExecutingAttack 2020-01-26 13:10:45 +01:00
Deukhoofd 1256d7d2e3 Add virtual modifiers to LearnedAttack.hpp
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2020-01-25 12:37:05 +01:00
Deukhoofd b02577554f Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
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2020-01-12 17:04:42 +01:00
Deukhoofd 144d17d859 Fixed changing stat boost by negative actually increasing it.
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2020-01-05 14:57:17 +01:00
Deukhoofd 568232c7a5 Split off initialization of Creature into new function that's not called in the constructor.
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This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00
Deukhoofd 18236981ed Fixed syntax error.
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2020-01-02 18:43:16 +01:00
Deukhoofd 1a246f57e8 Make Creature class variables mostly protected instead of private.
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2020-01-02 18:38:56 +01:00
Deukhoofd f0c3f84a29 Remove use of unused field
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2020-01-02 16:19:32 +01:00
Deukhoofd b3d07f5a0e Removed unused field from CreateCreature.hpp
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2020-01-02 16:18:46 +01:00
Deukhoofd 243b3a768c Remove unused fields in CreateCreature class
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2019-12-27 12:36:32 +01:00
Deukhoofd ae4d8f5e12 Removes some variables that are better handled in implementations.
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2019-12-27 12:19:38 +01:00
Deukhoofd 9e0d8d76fb Change GenericTemplates.cpp to GenericTemplates.hpp, as to include it in header files.
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2019-12-26 12:27:54 +01:00
Deukhoofd 8e53ffb53d Implements functions for getting display species and variant.
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2019-12-21 14:32:45 +01:00
Deukhoofd db002c784f Resolve memory issue with Event Hooks.
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2019-12-15 12:27:56 +01:00
Deukhoofd 410487c86b Initial support for Event Hooks.
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2019-12-15 12:24:08 +01:00
Deukhoofd 6ba708ad12 Implements running from battle.
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2019-12-15 11:52:10 +01:00
Deukhoofd 649de39571 Implements experience gain on opponent faint.
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2019-12-14 13:28:23 +01:00
Deukhoofd 3baed93597 Implements marking opponents as seen.
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2019-12-14 12:40:50 +01:00
Deukhoofd c25d7b865e Implements creature switching as turn choice.
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2019-12-14 12:15:30 +01:00
Deukhoofd 2ee181bca7 Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
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2019-12-12 11:14:50 +01:00
Deukhoofd dc9296194e Fixed battle ending after any faint.
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2019-12-07 22:52:43 +01:00
Deukhoofd 7c642f7df5 Fixes for damage calculations always using a base power of 0. 2019-12-07 22:09:06 +01:00
Deukhoofd 262279bd2c Support for ending battles when only one side has creatures that are available for battle. 2019-12-07 21:56:29 +01:00