Deukhoofd
5a05a2f4d3
Add ConstString to several other places where context isn't changed much during runtime.
continuous-integration/drone/push Build is passing
2020-02-28 19:23:24 +01:00
Deukhoofd
412e0a4d63
Implements ConstString in several core places in the library, improving performance.
continuous-integration/drone/push Build is passing
2020-02-27 18:23:23 +01:00
Deukhoofd
5e6572aca5
Move several classes from Core to Arbutils.
continuous-integration/drone/push Build is failing
2020-02-26 13:51:16 +01:00
Deukhoofd
3802587313
Added HasVolatileScript function to Creature and Battle.
continuous-integration/drone/push Build is failing
2020-02-23 16:17:57 +01:00
Deukhoofd
5f891cd4ed
Added Remove Volatile functions for battle and creatures.
continuous-integration/drone/push Build is passing
2020-02-23 11:11:47 +01:00
Deukhoofd
645ba95bbc
Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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continuous-integration/drone/push Build is passing
Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
Deukhoofd
142889ad8a
Add functions to add volatile scripts to Creature.cpp.
continuous-integration/drone/push Build is passing
2020-02-22 15:53:51 +01:00
Deukhoofd
d4fd7282f5
Move ScriptCategory enum outside of class scope of ScriptResolver.
continuous-integration/drone/push Build is passing
2020-02-20 13:05:15 +01:00
Deukhoofd
f22c23d593
Make ScriptMacro a header instead of source file.
continuous-integration/drone/push Build is passing
2020-02-19 15:32:43 +01:00
Deukhoofd
5e29f50ea1
Mark SetHeldItem with item object as const ptr.
continuous-integration/drone/push Build is passing
2020-02-17 17:24:55 +01:00
Deukhoofd
ce31309b2a
Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
continuous-integration/drone/push Build is passing
2020-02-17 17:16:28 +01:00
Deukhoofd
75bce0e329
Add virtual destructor to CreatureParty.
continuous-integration/drone/push Build is passing
2020-02-17 15:52:59 +01:00
Deukhoofd
445f7eb3d5
Add virtual destructor to Battle.
2020-02-17 15:52:02 +01:00
Deukhoofd
da90c3d59e
Reset active scripts on Creature when battle is set.
continuous-integration/drone/push Build is passing
2020-02-17 10:05:32 +01:00
Deukhoofd
17552c33ca
Only get active scripts from side if side exists.
continuous-integration/drone/push Build is passing
2020-02-17 09:57:15 +01:00
Deukhoofd
65f054bfab
Added functions for battle to manipulate volatile scripts.
continuous-integration/drone/push Build is passing
2020-02-16 17:44:41 +01:00
Deukhoofd
428483e73d
Make GetRandom in Battle class a pointer.
continuous-integration/drone/push Build is passing
2020-02-16 17:24:33 +01:00
Deukhoofd
f3b5f9e8f9
Move reference to cpp file outside of header.
continuous-integration/drone/push Build is passing
2020-02-16 16:31:06 +01:00
Deukhoofd
54e366fc1b
Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
continuous-integration/drone/push Build is passing
2020-02-16 15:08:22 +01:00
Deukhoofd
579ee82f02
Pass ExecutingAttack for target as pointer instead of reference.
continuous-integration/drone/push Build is passing
2020-02-16 12:02:17 +01:00
Deukhoofd
d6ea16b467
Implement basic library class that other libraries inherit from for performance.
continuous-integration/drone/push Build is passing
2020-02-15 18:51:21 +01:00
Deukhoofd
8d4860f553
Support for Heal function for Creatures.
continuous-integration/drone/push Build is passing
2020-02-13 14:48:09 +01:00
Deukhoofd
e45a36d78e
Move Script ownership to script holder, added OnRemove script hook.
continuous-integration/drone/push Build is passing
2020-02-05 14:52:50 +01:00
Deukhoofd
c4d0a73df6
Remove display script hook functions, replace them with easy to use interface on Creature class.
continuous-integration/drone/push Build is passing
2020-02-03 16:49:28 +01:00
Deukhoofd
c3b573c7da
Initialize Battle pointers with nullptr in Create class.
continuous-integration/drone/push Build is passing
2020-02-02 14:39:57 +01:00
Deukhoofd
fc5826edb1
Check whether a battle has been set when calling Damage function.
continuous-integration/drone/push Build is passing
2020-02-02 12:34:02 +01:00
Deukhoofd
dba271681d
Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
continuous-integration/drone/push Build is passing
2020-02-01 13:30:51 +01:00
Deukhoofd
23c4e89c2d
Removed unused function from ExecutingAttack
2020-01-26 13:10:45 +01:00
Deukhoofd
1256d7d2e3
Add virtual modifiers to LearnedAttack.hpp
continuous-integration/drone/push Build is passing
2020-01-25 12:37:05 +01:00
Deukhoofd
b02577554f
Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
continuous-integration/drone/push Build is passing
2020-01-12 17:04:42 +01:00
Deukhoofd
144d17d859
Fixed changing stat boost by negative actually increasing it.
continuous-integration/drone/push Build is passing
2020-01-05 14:57:17 +01:00
Deukhoofd
568232c7a5
Split off initialization of Creature into new function that's not called in the constructor.
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continuous-integration/drone/push Build is passing
This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00
Deukhoofd
18236981ed
Fixed syntax error.
continuous-integration/drone/push Build is passing
2020-01-02 18:43:16 +01:00
Deukhoofd
1a246f57e8
Make Creature class variables mostly protected instead of private.
continuous-integration/drone/push Build is failing
2020-01-02 18:38:56 +01:00
Deukhoofd
f0c3f84a29
Remove use of unused field
continuous-integration/drone/push Build is passing
2020-01-02 16:19:32 +01:00
Deukhoofd
b3d07f5a0e
Removed unused field from CreateCreature.hpp
continuous-integration/drone/push Build is failing
2020-01-02 16:18:46 +01:00
Deukhoofd
243b3a768c
Remove unused fields in CreateCreature class
continuous-integration/drone/push Build is passing
2019-12-27 12:36:32 +01:00
Deukhoofd
ae4d8f5e12
Removes some variables that are better handled in implementations.
continuous-integration/drone/push Build is failing
2019-12-27 12:19:38 +01:00
Deukhoofd
9e0d8d76fb
Change GenericTemplates.cpp to GenericTemplates.hpp, as to include it in header files.
continuous-integration/drone/push Build is passing
2019-12-26 12:27:54 +01:00
Deukhoofd
8e53ffb53d
Implements functions for getting display species and variant.
continuous-integration/drone/push Build is passing
2019-12-21 14:32:45 +01:00
Deukhoofd
db002c784f
Resolve memory issue with Event Hooks.
continuous-integration/drone/push Build is passing
2019-12-15 12:27:56 +01:00
Deukhoofd
410487c86b
Initial support for Event Hooks.
continuous-integration/drone/push Build is failing
2019-12-15 12:24:08 +01:00
Deukhoofd
6ba708ad12
Implements running from battle.
continuous-integration/drone/push Build is passing
2019-12-15 11:52:10 +01:00
Deukhoofd
649de39571
Implements experience gain on opponent faint.
continuous-integration/drone/push Build is failing
2019-12-14 13:28:23 +01:00
Deukhoofd
3baed93597
Implements marking opponents as seen.
continuous-integration/drone/push Build is passing
2019-12-14 12:40:50 +01:00
Deukhoofd
c25d7b865e
Implements creature switching as turn choice.
continuous-integration/drone/push Build is passing
2019-12-14 12:15:30 +01:00
Deukhoofd
2ee181bca7
Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
continuous-integration/drone/push Build is passing
2019-12-12 11:14:50 +01:00
Deukhoofd
dc9296194e
Fixed battle ending after any faint.
continuous-integration/drone/push Build is failing
2019-12-07 22:52:43 +01:00
Deukhoofd
7c642f7df5
Fixes for damage calculations always using a base power of 0.
2019-12-07 22:09:06 +01:00
Deukhoofd
262279bd2c
Support for ending battles when only one side has creatures that are available for battle.
2019-12-07 21:56:29 +01:00