Commit Graph
247 Commits
Author SHA1 Message Date
Deukhoofd 3e8f9340f3 Dont delete events after triggering the event listener. Once they're in the event listeners hands, it's their responsibility to properly clean up the memory. 2020-07-31 15:47:18 +02:00
Deukhoofd bd7ecb6b33 More work on exceptions.
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2020-07-31 14:17:38 +02:00
Deukhoofd 9c93ca6995 Fixed exception messages being wrong.
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2020-07-31 11:23:23 +02:00
Deukhoofd 5a41208fdb Further clearer error handling.
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2020-07-31 10:45:20 +02:00
Deukhoofd b56226076e Fixed issue where multiple targets would cause the same target to be hit over and over again.
continuous-integration/drone/push Build is passing
2020-07-30 20:15:58 +02:00
Deukhoofd b3b9698831 More clearer exception messages. 2020-07-30 20:15:27 +02:00
Deukhoofd 13c4609cdd Tweaks for exception handling.
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2020-07-28 19:37:03 +02:00
Deukhoofd e2e706693b Clearer errors for C Interface.
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2020-07-28 17:22:43 +02:00
Deukhoofd 1d03adf0d1 Implements replacement attack when an attack can't be used anymore, adds clearer exception handling.
continuous-integration/drone/push Build is passing
2020-07-26 18:00:58 +02:00
Deukhoofd 36f1e5beeb Further work on better exceptions.
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2020-07-26 17:41:11 +02:00
Deukhoofd a4bb8864a0 When creating a CreatureParty with a size, don't just reserve the space, but append nullptr as well.
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2020-07-26 16:08:41 +02:00
Deukhoofd 436e68293e Support for passing a random seed.
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2020-07-26 10:16:25 +02:00
Deukhoofd e6f84f182a Add Creature getter for the library.
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2020-07-25 15:02:11 +02:00
Deukhoofd 8f921ce89b Add support for swapping in and out of a party.
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2020-07-25 14:35:13 +02:00
Deukhoofd be82abeece Change nickname to string from string_view.
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2020-07-19 12:15:14 +02:00
Deukhoofd 367ed7fcbb Cleanup CMake file. 2020-07-17 13:12:21 +02:00
Deukhoofd 5032377554 Remove Random passes by pointer.
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2020-07-12 15:26:00 +02:00
Deukhoofd c6974b6b5b Adds getter for Script for ExecutingAttack. Mostly useful for unit tests etc.
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2020-07-04 18:13:36 +02:00
Deukhoofd 772619db0f Changed LoadScript to StringView.
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2020-06-26 18:23:40 +02:00
Deukhoofd 48639eeee5 Update to new Arbutils
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2020-06-26 17:08:23 +02:00
Deukhoofd f50f76e993 Move priority scripthook to more sensible place in turn flow.
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2020-06-20 19:51:34 +02:00
Deukhoofd b3366f7b58 Script hook for changing priority.
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2020-06-20 19:44:41 +02:00
Deukhoofd add77325a4 Several additional checks to ensure battle does not finish turn when ended.
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2020-06-12 16:48:49 +02:00
Deukhoofd fd1c6e9a0a If no side is still alive, mark battle as inconclusive ended.
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2020-06-12 16:25:21 +02:00
Deukhoofd 32bb641f75 Fixed issue with underflow in ScriptAggregator.
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2020-06-12 15:49:37 +02:00
Deukhoofd 3358bf7378 Fixed comparing int32_t with uint32_t.
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2020-06-10 14:46:45 +02:00
Deukhoofd c8314d6018 Support for changing variants.
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2020-06-10 14:39:20 +02:00
Deukhoofd fddf2cabab Rework ScriptIterator to jump to first value on reset.
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2020-06-05 18:06:45 +02:00
Deukhoofd 9e7607338f Moved Creature types to creature itself, instead of using the variant types.
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2020-06-05 16:38:27 +02:00
Deukhoofd 3c5b3d5c03 Fixed potential reaching end of function.
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2020-06-05 15:42:28 +02:00
Deukhoofd 66379bfa65 Initial support for handling multi target attacks.
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2020-06-05 15:32:05 +02:00
Deukhoofd f463ba8496 Simplify check whether mon is on battle field.
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2020-06-05 14:35:23 +02:00
Deukhoofd 44de4a0799 Use std::algorithm for Battle::CreatureInField
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2020-06-05 14:15:20 +02:00
Deukhoofd 57e8595bdf Make ExecutingAttack creature list a raw C array, as this is a hot spot and could use some optimization.
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2020-06-04 21:58:28 +02:00
Deukhoofd 657d646fda Make the last couple classes use smart pointers.
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2020-06-02 18:30:37 +02:00
Deukhoofd 7262ae9e8b Make ExecutingAttack use smart pointers. 2020-06-02 18:02:37 +02:00
Deukhoofd a5a613ba5c Make CreateCreature use smart pointers. 2020-06-02 17:19:23 +02:00
Deukhoofd 62583ecb17 Make Creature use smart pointers.
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2020-06-02 16:20:47 +02:00
Deukhoofd 1ef50fd3a6 Use unique pointers in scriptset.
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2020-06-02 15:03:31 +02:00
Deukhoofd 23e2bc73bc Style fixes.
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2020-06-02 14:14:24 +02:00
Deukhoofd e8650e2a03 Fixed build error.
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2020-06-02 14:02:32 +02:00
Deukhoofd e4b9550efa Make all individual scripts smart pointers.
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2020-06-02 13:43:44 +02:00
Deukhoofd dba1275813 Move ScriptIterator reset to get call instead of inside Macro.
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2020-06-02 13:21:23 +02:00
Deukhoofd f898698f49 Use smart pointers for BattleSide.
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2020-06-02 13:06:24 +02:00
Deukhoofd 49e8ff055d Use smart pointer for BattleParty.
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2020-06-02 12:16:26 +02:00
Deukhoofd 18203138d1 Use algorithm for IsResponsibleForIndex check.
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2020-06-02 12:14:49 +02:00
Deukhoofd 69f6a89c0d Make CreatureParty use smart pointers.
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2020-05-31 19:04:40 +02:00
Deukhoofd 01f6e59cb6 Make battle class fields all smart pointers.
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2020-05-31 19:01:45 +02:00
Deukhoofd 29cb4eac37 Make ChoiceQueue use smart pointers.
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2020-05-31 18:00:39 +02:00
Deukhoofd ff181204ae Make LearnedAttack of Creature a smart pointer.
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2020-05-31 17:26:39 +02:00