Commit Graph

247 Commits

Author SHA1 Message Date
3e8f9340f3 Dont delete events after triggering the event listener. Once they're in the event listeners hands, it's their responsibility to properly clean up the memory. 2020-07-31 15:47:18 +02:00
bd7ecb6b33 More work on exceptions.
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2020-07-31 14:17:38 +02:00
9c93ca6995 Fixed exception messages being wrong.
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2020-07-31 11:23:23 +02:00
5a41208fdb Further clearer error handling.
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2020-07-31 10:45:20 +02:00
b56226076e Fixed issue where multiple targets would cause the same target to be hit over and over again.
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2020-07-30 20:15:58 +02:00
b3b9698831 More clearer exception messages. 2020-07-30 20:15:27 +02:00
13c4609cdd Tweaks for exception handling.
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2020-07-28 19:37:03 +02:00
e2e706693b Clearer errors for C Interface.
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2020-07-28 17:22:43 +02:00
1d03adf0d1 Implements replacement attack when an attack can't be used anymore, adds clearer exception handling.
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2020-07-26 18:00:58 +02:00
36f1e5beeb Further work on better exceptions.
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2020-07-26 17:41:11 +02:00
a4bb8864a0 When creating a CreatureParty with a size, don't just reserve the space, but append nullptr as well.
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2020-07-26 16:08:41 +02:00
436e68293e Support for passing a random seed.
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2020-07-26 10:16:25 +02:00
e6f84f182a Add Creature getter for the library.
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2020-07-25 15:02:11 +02:00
8f921ce89b Add support for swapping in and out of a party.
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2020-07-25 14:35:13 +02:00
be82abeece Change nickname to string from string_view.
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2020-07-19 12:15:14 +02:00
367ed7fcbb Cleanup CMake file. 2020-07-17 13:12:21 +02:00
5032377554 Remove Random passes by pointer.
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2020-07-12 15:26:00 +02:00
c6974b6b5b Adds getter for Script for ExecutingAttack. Mostly useful for unit tests etc.
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2020-07-04 18:13:36 +02:00
772619db0f Changed LoadScript to StringView.
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2020-06-26 18:23:40 +02:00
48639eeee5 Update to new Arbutils
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2020-06-26 17:08:23 +02:00
f50f76e993 Move priority scripthook to more sensible place in turn flow.
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2020-06-20 19:51:34 +02:00
b3366f7b58 Script hook for changing priority.
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2020-06-20 19:44:41 +02:00
add77325a4 Several additional checks to ensure battle does not finish turn when ended.
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2020-06-12 16:48:49 +02:00
fd1c6e9a0a If no side is still alive, mark battle as inconclusive ended.
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2020-06-12 16:25:21 +02:00
32bb641f75 Fixed issue with underflow in ScriptAggregator.
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2020-06-12 15:49:37 +02:00
3358bf7378 Fixed comparing int32_t with uint32_t.
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2020-06-10 14:46:45 +02:00
c8314d6018 Support for changing variants.
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2020-06-10 14:39:20 +02:00
fddf2cabab Rework ScriptIterator to jump to first value on reset.
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2020-06-05 18:06:45 +02:00
9e7607338f Moved Creature types to creature itself, instead of using the variant types.
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2020-06-05 16:38:27 +02:00
3c5b3d5c03 Fixed potential reaching end of function.
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2020-06-05 15:42:28 +02:00
66379bfa65 Initial support for handling multi target attacks.
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2020-06-05 15:32:05 +02:00
f463ba8496 Simplify check whether mon is on battle field.
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2020-06-05 14:35:23 +02:00
44de4a0799 Use std::algorithm for Battle::CreatureInField
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2020-06-05 14:15:20 +02:00
57e8595bdf Make ExecutingAttack creature list a raw C array, as this is a hot spot and could use some optimization.
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2020-06-04 21:58:28 +02:00
657d646fda Make the last couple classes use smart pointers.
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2020-06-02 18:30:37 +02:00
7262ae9e8b Make ExecutingAttack use smart pointers. 2020-06-02 18:02:37 +02:00
a5a613ba5c Make CreateCreature use smart pointers. 2020-06-02 17:19:23 +02:00
62583ecb17 Make Creature use smart pointers.
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2020-06-02 16:20:47 +02:00
1ef50fd3a6 Use unique pointers in scriptset.
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2020-06-02 15:03:31 +02:00
23e2bc73bc Style fixes.
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2020-06-02 14:14:24 +02:00
e8650e2a03 Fixed build error.
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2020-06-02 14:02:32 +02:00
e4b9550efa Make all individual scripts smart pointers.
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2020-06-02 13:43:44 +02:00
dba1275813 Move ScriptIterator reset to get call instead of inside Macro.
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2020-06-02 13:21:23 +02:00
f898698f49 Use smart pointers for BattleSide.
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2020-06-02 13:06:24 +02:00
49e8ff055d Use smart pointer for BattleParty.
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2020-06-02 12:16:26 +02:00
18203138d1 Use algorithm for IsResponsibleForIndex check.
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2020-06-02 12:14:49 +02:00
69f6a89c0d Make CreatureParty use smart pointers.
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2020-05-31 19:04:40 +02:00
01f6e59cb6 Make battle class fields all smart pointers.
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2020-05-31 19:01:45 +02:00
29cb4eac37 Make ChoiceQueue use smart pointers.
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2020-05-31 18:00:39 +02:00
ff181204ae Make LearnedAttack of Creature a smart pointer.
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2020-05-31 17:26:39 +02:00