Commit Graph

247 Commits

Author SHA1 Message Date
Deukhoofd 3e8f9340f3
Dont delete events after triggering the event listener. Once they're in the event listeners hands, it's their responsibility to properly clean up the memory. 2020-07-31 15:47:18 +02:00
Deukhoofd bd7ecb6b33
More work on exceptions.
continuous-integration/drone/push Build is passing Details
2020-07-31 14:17:38 +02:00
Deukhoofd 9c93ca6995
Fixed exception messages being wrong.
continuous-integration/drone/push Build is passing Details
2020-07-31 11:23:23 +02:00
Deukhoofd 5a41208fdb
Further clearer error handling.
continuous-integration/drone/push Build is passing Details
2020-07-31 10:45:20 +02:00
Deukhoofd b56226076e
Fixed issue where multiple targets would cause the same target to be hit over and over again.
continuous-integration/drone/push Build is passing Details
2020-07-30 20:15:58 +02:00
Deukhoofd b3b9698831
More clearer exception messages. 2020-07-30 20:15:27 +02:00
Deukhoofd 13c4609cdd
Tweaks for exception handling.
continuous-integration/drone/push Build is passing Details
2020-07-28 19:37:03 +02:00
Deukhoofd e2e706693b
Clearer errors for C Interface.
continuous-integration/drone/push Build is passing Details
2020-07-28 17:22:43 +02:00
Deukhoofd 1d03adf0d1
Implements replacement attack when an attack can't be used anymore, adds clearer exception handling.
continuous-integration/drone/push Build is passing Details
2020-07-26 18:00:58 +02:00
Deukhoofd 36f1e5beeb
Further work on better exceptions.
continuous-integration/drone/push Build is passing Details
2020-07-26 17:41:11 +02:00
Deukhoofd a4bb8864a0
When creating a CreatureParty with a size, don't just reserve the space, but append nullptr as well.
continuous-integration/drone/push Build is passing Details
2020-07-26 16:08:41 +02:00
Deukhoofd 436e68293e
Support for passing a random seed.
continuous-integration/drone/push Build is passing Details
2020-07-26 10:16:25 +02:00
Deukhoofd e6f84f182a
Add Creature getter for the library.
continuous-integration/drone/push Build is passing Details
2020-07-25 15:02:11 +02:00
Deukhoofd 8f921ce89b
Add support for swapping in and out of a party.
continuous-integration/drone/push Build is passing Details
2020-07-25 14:35:13 +02:00
Deukhoofd be82abeece
Change nickname to string from string_view.
continuous-integration/drone/push Build is passing Details
2020-07-19 12:15:14 +02:00
Deukhoofd 367ed7fcbb
Cleanup CMake file. 2020-07-17 13:12:21 +02:00
Deukhoofd 5032377554
Remove Random passes by pointer.
continuous-integration/drone/push Build is passing Details
2020-07-12 15:26:00 +02:00
Deukhoofd c6974b6b5b
Adds getter for Script for ExecutingAttack. Mostly useful for unit tests etc.
continuous-integration/drone/push Build is passing Details
2020-07-04 18:13:36 +02:00
Deukhoofd 772619db0f
Changed LoadScript to StringView.
continuous-integration/drone/push Build is failing Details
2020-06-26 18:23:40 +02:00
Deukhoofd 48639eeee5
Update to new Arbutils
continuous-integration/drone/push Build is passing Details
2020-06-26 17:08:23 +02:00
Deukhoofd f50f76e993
Move priority scripthook to more sensible place in turn flow.
continuous-integration/drone/push Build is passing Details
2020-06-20 19:51:34 +02:00
Deukhoofd b3366f7b58
Script hook for changing priority.
continuous-integration/drone/push Build is passing Details
2020-06-20 19:44:41 +02:00
Deukhoofd add77325a4
Several additional checks to ensure battle does not finish turn when ended.
continuous-integration/drone/push Build is passing Details
2020-06-12 16:48:49 +02:00
Deukhoofd fd1c6e9a0a
If no side is still alive, mark battle as inconclusive ended.
continuous-integration/drone/push Build is passing Details
2020-06-12 16:25:21 +02:00
Deukhoofd 32bb641f75
Fixed issue with underflow in ScriptAggregator.
continuous-integration/drone/push Build is passing Details
2020-06-12 15:49:37 +02:00
Deukhoofd 3358bf7378
Fixed comparing int32_t with uint32_t.
continuous-integration/drone/push Build is passing Details
2020-06-10 14:46:45 +02:00
Deukhoofd c8314d6018
Support for changing variants.
continuous-integration/drone/push Build is failing Details
2020-06-10 14:39:20 +02:00
Deukhoofd fddf2cabab
Rework ScriptIterator to jump to first value on reset.
continuous-integration/drone/push Build is failing Details
2020-06-05 18:06:45 +02:00
Deukhoofd 9e7607338f
Moved Creature types to creature itself, instead of using the variant types.
continuous-integration/drone/push Build is passing Details
2020-06-05 16:38:27 +02:00
Deukhoofd 3c5b3d5c03
Fixed potential reaching end of function.
continuous-integration/drone/push Build is passing Details
2020-06-05 15:42:28 +02:00
Deukhoofd 66379bfa65
Initial support for handling multi target attacks.
continuous-integration/drone/push Build is failing Details
2020-06-05 15:32:05 +02:00
Deukhoofd f463ba8496
Simplify check whether mon is on battle field.
continuous-integration/drone/push Build is passing Details
2020-06-05 14:35:23 +02:00
Deukhoofd 44de4a0799
Use std::algorithm for Battle::CreatureInField
continuous-integration/drone/push Build is passing Details
2020-06-05 14:15:20 +02:00
Deukhoofd 57e8595bdf
Make ExecutingAttack creature list a raw C array, as this is a hot spot and could use some optimization.
continuous-integration/drone/push Build is passing Details
2020-06-04 21:58:28 +02:00
Deukhoofd 657d646fda
Make the last couple classes use smart pointers.
continuous-integration/drone/push Build is passing Details
2020-06-02 18:30:37 +02:00
Deukhoofd 7262ae9e8b
Make ExecutingAttack use smart pointers. 2020-06-02 18:02:37 +02:00
Deukhoofd a5a613ba5c
Make CreateCreature use smart pointers. 2020-06-02 17:19:23 +02:00
Deukhoofd 62583ecb17
Make Creature use smart pointers.
continuous-integration/drone/push Build is passing Details
2020-06-02 16:20:47 +02:00
Deukhoofd 1ef50fd3a6
Use unique pointers in scriptset.
continuous-integration/drone/push Build is passing Details
2020-06-02 15:03:31 +02:00
Deukhoofd 23e2bc73bc
Style fixes.
continuous-integration/drone/push Build is passing Details
2020-06-02 14:14:24 +02:00
Deukhoofd e8650e2a03
Fixed build error.
continuous-integration/drone/push Build is passing Details
2020-06-02 14:02:32 +02:00
Deukhoofd e4b9550efa
Make all individual scripts smart pointers.
continuous-integration/drone/push Build is failing Details
2020-06-02 13:43:44 +02:00
Deukhoofd dba1275813
Move ScriptIterator reset to get call instead of inside Macro.
continuous-integration/drone/push Build is failing Details
2020-06-02 13:21:23 +02:00
Deukhoofd f898698f49
Use smart pointers for BattleSide.
continuous-integration/drone/push Build is failing Details
2020-06-02 13:06:24 +02:00
Deukhoofd 49e8ff055d
Use smart pointer for BattleParty.
continuous-integration/drone/push Build is failing Details
2020-06-02 12:16:26 +02:00
Deukhoofd 18203138d1
Use algorithm for IsResponsibleForIndex check.
continuous-integration/drone/push Build is failing Details
2020-06-02 12:14:49 +02:00
Deukhoofd 69f6a89c0d
Make CreatureParty use smart pointers.
continuous-integration/drone/push Build is passing Details
2020-05-31 19:04:40 +02:00
Deukhoofd 01f6e59cb6
Make battle class fields all smart pointers.
continuous-integration/drone/push Build is passing Details
2020-05-31 19:01:45 +02:00
Deukhoofd 29cb4eac37
Make ChoiceQueue use smart pointers.
continuous-integration/drone/push Build is passing Details
2020-05-31 18:00:39 +02:00
Deukhoofd ff181204ae
Make LearnedAttack of Creature a smart pointer.
continuous-integration/drone/push Build is passing Details
2020-05-31 17:26:39 +02:00