Commit Graph
145 Commits
Author SHA1 Message Date
Deukhoofd 8e53ffb53d Implements functions for getting display species and variant.
continuous-integration/drone/push Build is passing
2019-12-21 14:32:45 +01:00
Deukhoofd fbc4973e28 Don't name package name explicitly for conan.
continuous-integration/drone/push Build is passing
2019-12-19 17:06:40 +01:00
Deukhoofd f11707208e Rework conan config for better handling.
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2019-12-19 16:49:47 +01:00
Deukhoofd f725d89ebc Change version usage for conan
continuous-integration/drone/push Build is passing
2019-12-19 16:09:02 +01:00
Deukhoofd 9b198e67a7 Include git commit in conan version
continuous-integration/drone/push Build is failing
2019-12-19 15:48:35 +01:00
Deukhoofd f975722cd4 Fixes for CI
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2019-12-19 15:21:14 +01:00
Deukhoofd 11bcc8efd5 Fixes for CI
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2019-12-19 14:58:37 +01:00
Deukhoofd 57702ba23d Initial work on Conan packaging.
continuous-integration/drone/push Build is failing
2019-12-19 14:22:44 +01:00
Deukhoofd 573ff56bb6 Implements support for test coverage.
continuous-integration/drone/push Build is passing
2019-12-19 11:40:59 +01:00
Deukhoofd db002c784f Resolve memory issue with Event Hooks.
continuous-integration/drone/push Build is passing
2019-12-15 12:27:56 +01:00
Deukhoofd 410487c86b Initial support for Event Hooks.
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2019-12-15 12:24:08 +01:00
Deukhoofd 6ba708ad12 Implements running from battle.
continuous-integration/drone/push Build is passing
2019-12-15 11:52:10 +01:00
Deukhoofd 0fad615050 Make LookupGrowthRate use unsigned integers instead of signed ones, to resolve Windows error.
continuous-integration/drone/push Build is passing
2019-12-14 14:09:07 +01:00
Deukhoofd f5a71ca807 Fixed memory leak in growth rate library.
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2019-12-14 13:42:34 +01:00
Deukhoofd 649de39571 Implements experience gain on opponent faint.
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2019-12-14 13:28:23 +01:00
Deukhoofd 3baed93597 Implements marking opponents as seen.
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2019-12-14 12:40:50 +01:00
Deukhoofd c25d7b865e Implements creature switching as turn choice.
continuous-integration/drone/push Build is passing
2019-12-14 12:15:30 +01:00
Deukhoofd 2ee181bca7 Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
continuous-integration/drone/push Build is passing
2019-12-12 11:14:50 +01:00
Deukhoofd dc9296194e Fixed battle ending after any faint.
continuous-integration/drone/push Build is failing
2019-12-07 22:52:43 +01:00
Deukhoofd f5aa168f1b Also set warnings to errors for Windows build, fix one of those warnings.
continuous-integration/drone/push Build is passing
2019-12-07 22:15:50 +01:00
Deukhoofd ef28f9cd52 Ensure static linking for Windows builds. 2019-12-07 22:12:29 +01:00
Deukhoofd 7c642f7df5 Fixes for damage calculations always using a base power of 0. 2019-12-07 22:09:06 +01:00
Deukhoofd 262279bd2c Support for ending battles when only one side has creatures that are available for battle. 2019-12-07 21:56:29 +01:00
Deukhoofd 0483e635ea Reworks test suite, tweaks to Cmake config for Windows.
continuous-integration/drone/push Build is failing
2019-12-07 13:45:44 +01:00
Deukhoofd 8897f2282f Put the check for slots filled behind the check whether all choices are set.
This because this check can be more expensive, and should run as little times
as possible. In this case it should only run when all choices are set,
which should be in most cases once a turn.
2019-12-07 12:49:18 +01:00
Deukhoofd 57f16bc420 Better handling of filling empty slots.
continuous-integration/drone/push Build is passing
2019-12-07 12:13:12 +01:00
Deukhoofd 345af31464 Update Catch2 to latest version.
continuous-integration/drone/push Build is passing
2019-12-05 13:52:46 +01:00
Deukhoofd 6f32d1245b Implemented and fixed all code required to run at least a single turn.
continuous-integration/drone/push Build is passing
2019-12-05 12:56:41 +01:00
Deukhoofd 5d6ac316eb Renamed Target class to CreatureIndex 2019-12-05 09:53:48 +01:00
Deukhoofd a8730d983f Used ClangFormat style guide I'm happy with.
continuous-integration/drone/push Build is passing
2019-11-28 12:55:22 +01:00
Deukhoofd 3b685ae782 Added layout for CreatureParty 2019-11-28 12:16:03 +01:00
Deukhoofd aa356d74d7 Set data for executing attacks.
continuous-integration/drone/push Build is passing
2019-11-24 11:06:51 +01:00
Deukhoofd 583bde3768 Adds more script hooks 2019-11-24 10:34:42 +01:00
Deukhoofd f6415fba27 Added more script hooks
continuous-integration/drone/push Build is passing
2019-11-23 11:53:00 +01:00
Deukhoofd 49bd4813f6 Initialize Creature talent script when battle library is set, allow talent overriding
continuous-integration/drone/push Build is passing
2019-11-18 18:41:55 +01:00
Deukhoofd 4d796204f8 Implements functionality for loading scripts. 2019-11-18 08:29:17 +01:00
Deukhoofd 86f8a1e37b Adds talent script to Creature class
continuous-integration/drone/push Build is passing
2019-11-17 11:25:52 +01:00
Deukhoofd 5e71c59f77 Implements tests for randomness distributions.
continuous-integration/drone/push Build is passing
2019-11-17 11:05:31 +01:00
Deukhoofd 3e81784f6f Fix memory leaks in unit tests.
continuous-integration/drone/push Build is passing
2019-11-17 10:42:09 +01:00
Deukhoofd 3a2c9f4c61 Adds tests for ScriptSets
continuous-integration/drone/push Build is failing
2019-11-17 10:27:18 +01:00
Deukhoofd fd16152121 Make scriptset return scripts in order of insertion, unit tests for ScriptSource 2019-11-12 18:38:09 +01:00
Deukhoofd cdd1ac992f Fix build on Linux.
continuous-integration/drone/push Build is passing
2019-11-11 20:04:59 +01:00
Deukhoofd 859cd02478 Tests for script aggregator.
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2019-11-10 19:55:01 +01:00
Deukhoofd d8332f9e40 Another rework for scripthooks, for better performance.
continuous-integration/drone/push Build is passing
This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd e1a8d80863 Add default implementation for OnBeforeTurn script hook.
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2019-11-10 14:45:07 +01:00
Deukhoofd df3905fa49 Give Creature a virtual destructor.
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2019-11-10 14:37:06 +01:00
Deukhoofd 2a98f051c9 Give ExecutingAttack a virtual destructor.
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2019-11-10 14:33:26 +01:00
Deukhoofd 3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
Deukhoofd f72fd5f905 Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
continuous-integration/drone/push Build is failing
2019-11-09 13:18:45 +01:00
Deukhoofd 96d1b6251f Implements OnSecondaryEffect script hook 2019-11-09 13:09:39 +01:00