Commit Graph

559 Commits

Author SHA1 Message Date
Deukhoofd 3802587313
Added HasVolatileScript function to Creature and Battle.
continuous-integration/drone/push Build is failing Details
2020-02-23 16:17:57 +01:00
Deukhoofd 4728be18b2
Fixed conan alias.
continuous-integration/drone/push Build is passing Details
2020-02-23 13:48:14 +01:00
Deukhoofd cf7c6291df
Rename conan package.
continuous-integration/drone/push Build is passing Details
2020-02-23 13:39:35 +01:00
Deukhoofd 56f5bbf174
Rename conan package.
continuous-integration/drone/push Build is passing Details
2020-02-23 13:30:30 +01:00
Deukhoofd d5eae8580f
Add latest alias to conan package.
continuous-integration/drone/push Build is passing Details
2020-02-23 13:08:50 +01:00
Deukhoofd a606fbbc7b
Make basic Script class abstract, require implementation of GetName function.
continuous-integration/drone/push Build is passing Details
2020-02-23 12:58:13 +01:00
Deukhoofd 5f891cd4ed
Added Remove Volatile functions for battle and creatures.
continuous-integration/drone/push Build is passing Details
2020-02-23 11:11:47 +01:00
Deukhoofd 645ba95bbc
Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
continuous-integration/drone/push Build is passing Details
Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
Deukhoofd 142889ad8a
Add functions to add volatile scripts to Creature.cpp.
continuous-integration/drone/push Build is passing Details
2020-02-22 15:53:51 +01:00
Deukhoofd 32584ac406
Fixed Windows build.
continuous-integration/drone/push Build is passing Details
2020-02-22 15:11:18 +01:00
Deukhoofd be6b2778a5
Make CreatureException inherit from runtime_error.
continuous-integration/drone/push Build is failing Details
2020-02-22 15:07:16 +01:00
Deukhoofd 442d6cd5b1
Added Helper function to ChoiceQueue to move a specific creature's choice up next. 2020-02-22 14:16:38 +01:00
Deukhoofd d4fd7282f5
Move ScriptCategory enum outside of class scope of ScriptResolver.
continuous-integration/drone/push Build is passing Details
2020-02-20 13:05:15 +01:00
Deukhoofd f22c23d593
Make ScriptMacro a header instead of source file.
continuous-integration/drone/push Build is passing Details
2020-02-19 15:32:43 +01:00
Deukhoofd b886f0aebf
Add Damage library script hooks.
continuous-integration/drone/push Build is passing Details
2020-02-19 10:12:36 +01:00
Deukhoofd 5e29f50ea1
Mark SetHeldItem with item object as const ptr.
continuous-integration/drone/push Build is passing Details
2020-02-17 17:24:55 +01:00
Deukhoofd ce31309b2a
Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
continuous-integration/drone/push Build is passing Details
2020-02-17 17:16:28 +01:00
Deukhoofd 75bce0e329
Add virtual destructor to CreatureParty.
continuous-integration/drone/push Build is passing Details
2020-02-17 15:52:59 +01:00
Deukhoofd 445f7eb3d5
Add virtual destructor to Battle. 2020-02-17 15:52:02 +01:00
Deukhoofd da90c3d59e
Reset active scripts on Creature when battle is set.
continuous-integration/drone/push Build is passing Details
2020-02-17 10:05:32 +01:00
Deukhoofd 17552c33ca
Only get active scripts from side if side exists.
continuous-integration/drone/push Build is passing Details
2020-02-17 09:57:15 +01:00
Deukhoofd 65f054bfab
Added functions for battle to manipulate volatile scripts.
continuous-integration/drone/push Build is passing Details
2020-02-16 17:44:41 +01:00
Deukhoofd 428483e73d
Make GetRandom in Battle class a pointer.
continuous-integration/drone/push Build is passing Details
2020-02-16 17:24:33 +01:00
Deukhoofd f3b5f9e8f9
Move reference to cpp file outside of header.
continuous-integration/drone/push Build is passing Details
2020-02-16 16:31:06 +01:00
Deukhoofd 54e366fc1b
Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
continuous-integration/drone/push Build is passing Details
2020-02-16 15:08:22 +01:00
Deukhoofd 579ee82f02
Pass ExecutingAttack for target as pointer instead of reference.
continuous-integration/drone/push Build is passing Details
2020-02-16 12:02:17 +01:00
Deukhoofd 252be18630
Make growth rate library case insensitive, add exception if not found.
continuous-integration/drone/push Build is passing Details
2020-02-16 10:07:01 +01:00
Deukhoofd f37e27378e
Add methods for getting all talents and hidden talents from a species variant.
continuous-integration/drone/push Build is passing Details
2020-02-16 09:17:09 +01:00
Deukhoofd d609d5ca53
Mark CreatureSpecies GetVariantIterator as const.
continuous-integration/drone/push Build is passing Details
2020-02-15 19:35:56 +01:00
Deukhoofd 629567a2a5
Fix BaseLibrary GetCount, add functions that use std string.
continuous-integration/drone/push Build is passing Details
2020-02-15 19:14:10 +01:00
Deukhoofd d6ea16b467
Implement basic library class that other libraries inherit from for performance.
continuous-integration/drone/push Build is passing Details
2020-02-15 18:51:21 +01:00
Deukhoofd a47f60cdf7
Implements iterator functions for libraries.
continuous-integration/drone/push Build is passing Details
2020-02-15 18:15:31 +01:00
Deukhoofd 0b50d2bf43
Force newest build in drone to be Conan version
continuous-integration/drone/push Build is passing Details
2020-02-15 17:34:48 +01:00
Deukhoofd a6f91faba4
Fix variants lowercasing causing stack smashing error.
continuous-integration/drone/push Build is passing Details
2020-02-13 18:45:41 +01:00
Deukhoofd 667821df28
Mark TryGetVariant as const.
continuous-integration/drone/push Build is passing Details
2020-02-13 17:37:37 +01:00
Deukhoofd 2ea5f9f9bd
Make variant keys case insensitive, added helper functions for variants.
continuous-integration/drone/push Build is passing Details
2020-02-13 17:16:07 +01:00
Deukhoofd 611198009b
Make Attack, Item and Species libraries be case insensitive.
continuous-integration/drone/push Build is passing Details
2020-02-13 16:05:27 +01:00
Deukhoofd 8d4860f553
Support for Heal function for Creatures.
continuous-integration/drone/push Build is passing Details
2020-02-13 14:48:09 +01:00
Deukhoofd 2dcb197191
Fix issue in tests where we compared with equality operator instead of strcmp.
continuous-integration/drone/push Build is passing Details
2020-02-13 13:33:07 +01:00
Deukhoofd 02aa6f252e
Make Enum Helper parse functions constexpr, added Enum Helper Try Parse functions.
continuous-integration/drone/push Build is failing Details
2020-02-13 13:19:59 +01:00
Deukhoofd 0ef909cf55
Use ENUM macro for ScriptCategory enum. 2020-02-13 12:53:48 +01:00
Deukhoofd 42050de18a
Use ENUM macro for Item Category enums.
continuous-integration/drone/push Build is passing Details
2020-02-13 10:49:45 +01:00
Deukhoofd 1969f59a9c
Add vector dependency to Enum macro
continuous-integration/drone/push Build is passing Details
2020-02-12 20:12:17 +01:00
Deukhoofd f4449cc101
Tell Drone to use CLang.
continuous-integration/drone/push Build is failing Details
2020-02-12 19:57:15 +01:00
Deukhoofd 2dea2e6cd0
Add newlines after MacroUtils to hopefully keep the build happy.
continuous-integration/drone/push Build is failing Details
2020-02-12 19:53:42 +01:00
Deukhoofd 2732a904c4
Add easy to use macro to generate enum helper functions for parsing, stringifying and iteration.
continuous-integration/drone/push Build is failing Details
2020-02-12 19:48:56 +01:00
Deukhoofd a8944e2026
Fix AttackData constructor to use signed byte for priority instead of unsigned. 2020-02-12 10:11:25 +01:00
Deukhoofd 80708040a4
When setting variant of species with the same name of already existing variant, delete previous variant.
continuous-integration/drone/push Build is passing Details
2020-02-09 12:04:59 +01:00
Deukhoofd 3f57051219
Made CreatureSpecies destructor virtual.
continuous-integration/drone/push Build is passing Details
2020-02-09 10:47:18 +01:00
Deukhoofd f973259bef
Force insertion when setting species variant, as to prevent memory leaks.
continuous-integration/drone/push Build is passing Details
2020-02-08 20:16:47 +01:00