18236981ed
Fixed syntax error.
continuous-integration/drone/push Build is passing
2020-01-02 18:43:16 +01:00
1a246f57e8
Make Creature class variables mostly protected instead of private.
continuous-integration/drone/push Build is failing
2020-01-02 18:38:56 +01:00
ae4d8f5e12
Removes some variables that are better handled in implementations.
continuous-integration/drone/push Build is failing
2019-12-27 12:19:38 +01:00
9e0d8d76fb
Change GenericTemplates.cpp to GenericTemplates.hpp, as to include it in header files.
continuous-integration/drone/push Build is passing
2019-12-26 12:27:54 +01:00
8e53ffb53d
Implements functions for getting display species and variant.
continuous-integration/drone/push Build is passing
2019-12-21 14:32:45 +01:00
649de39571
Implements experience gain on opponent faint.
continuous-integration/drone/push Build is failing
2019-12-14 13:28:23 +01:00
3baed93597
Implements marking opponents as seen.
continuous-integration/drone/push Build is passing
2019-12-14 12:40:50 +01:00
c25d7b865e
Implements creature switching as turn choice.
continuous-integration/drone/push Build is passing
2019-12-14 12:15:30 +01:00
2ee181bca7
Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
continuous-integration/drone/push Build is passing
2019-12-12 11:14:50 +01:00
262279bd2c
Support for ending battles when only one side has creatures that are available for battle.
2019-12-07 21:56:29 +01:00
57f16bc420
Better handling of filling empty slots.
continuous-integration/drone/push Build is passing
2019-12-07 12:13:12 +01:00
6f32d1245b
Implemented and fixed all code required to run at least a single turn.
continuous-integration/drone/push Build is passing
2019-12-05 12:56:41 +01:00
a8730d983f
Used ClangFormat style guide I'm happy with.
continuous-integration/drone/push Build is passing
2019-11-28 12:55:22 +01:00
49bd4813f6
Initialize Creature talent script when battle library is set, allow talent overriding
continuous-integration/drone/push Build is passing
2019-11-18 18:41:55 +01:00
86f8a1e37b
Adds talent script to Creature class
continuous-integration/drone/push Build is passing
2019-11-17 11:25:52 +01:00
d8332f9e40
Another rework for scripthooks, for better performance.
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continuous-integration/drone/push Build is passing
This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
df3905fa49
Give Creature a virtual destructor.
continuous-integration/drone/push Build is failing
2019-11-10 14:37:06 +01:00
3488784409
Furter rework on script hooks, simplifying required logic.
2019-11-10 14:32:05 +01:00
ee14efe22e
Implemented better script handling.
2019-11-09 12:15:45 +01:00
c3bfbb569e
Initial setup for script hooks (likely to be revamped)
continuous-integration/drone/push Build is passing
2019-11-08 18:45:43 +01:00
efa994c88d
Fixes dependency issue, lack of virtual destructor for DamageLibrary
continuous-integration/drone/push Build is failing
2019-11-05 16:20:47 +01:00
1848d7b617
Implementation of damage calculation.
continuous-integration/drone/push Build was killed
2019-11-05 14:31:54 +01:00
db2a577a85
Further implementation of types.
2019-11-05 08:06:12 +01:00
b4e08049ce
Handle executing moves.
continuous-integration/drone/push Build is passing
2019-11-03 13:47:50 +01:00
fc675efdf5
More work on basic turn layout.
continuous-integration/drone/push Build is passing
2019-11-02 13:57:43 +01:00
99315174a8
Initial support for setting battle choices.
continuous-integration/drone/push Build is failing
2019-10-29 11:19:25 +01:00
9588236183
Remove creature classes from Library lib, merged with Battling lib.
continuous-integration/drone/push Build is passing
2019-10-24 13:37:55 +02:00