Commit Graph

153 Commits

Author SHA1 Message Date
445f7eb3d5 Add virtual destructor to Battle. 2020-02-17 15:52:02 +01:00
da90c3d59e Reset active scripts on Creature when battle is set.
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2020-02-17 10:05:32 +01:00
17552c33ca Only get active scripts from side if side exists.
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2020-02-17 09:57:15 +01:00
65f054bfab Added functions for battle to manipulate volatile scripts.
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2020-02-16 17:44:41 +01:00
428483e73d Make GetRandom in Battle class a pointer.
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2020-02-16 17:24:33 +01:00
f3b5f9e8f9 Move reference to cpp file outside of header.
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2020-02-16 16:31:06 +01:00
54e366fc1b Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
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2020-02-16 15:08:22 +01:00
579ee82f02 Pass ExecutingAttack for target as pointer instead of reference.
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2020-02-16 12:02:17 +01:00
d6ea16b467 Implement basic library class that other libraries inherit from for performance.
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2020-02-15 18:51:21 +01:00
8d4860f553 Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
0ef909cf55 Use ENUM macro for ScriptCategory enum. 2020-02-13 12:53:48 +01:00
e45a36d78e Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
cd7ddcf78e Actually implement handling of StopBeforeAttack script hook
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2020-02-03 19:11:44 +01:00
c6620021a7 Fix issues.
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2020-02-03 18:32:03 +01:00
59f7d3aa4f Make Script functions pass out parameters by pointer instead of reference.
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2020-02-03 18:27:39 +01:00
c4d0a73df6 Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00
c3b573c7da Initialize Battle pointers with nullptr in Create class.
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2020-02-02 14:39:57 +01:00
fc5826edb1 Check whether a battle has been set when calling Damage function.
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2020-02-02 12:34:02 +01:00
dba271681d Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
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2020-02-01 13:30:51 +01:00
23c4e89c2d Removed unused function from ExecutingAttack 2020-01-26 13:10:45 +01:00
1256d7d2e3 Add virtual modifiers to LearnedAttack.hpp
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2020-01-25 12:37:05 +01:00
cc46cd46a7 Commit TurnHandler from earlier revert.
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2020-01-18 13:44:02 +01:00
e3bbc369fc Revert "Make Script functions use pointers for out variables, instead of references."
This reverts commit c3877e01
2020-01-18 13:38:47 +01:00
b02577554f Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
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2020-01-12 17:04:42 +01:00
c3877e0151 Make Script functions use pointers for out variables, instead of references.
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2020-01-11 16:05:39 +01:00
836a201b2d Add initialize function to script resolver, where it can access the battle library.
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2020-01-11 11:35:59 +01:00
144d17d859 Fixed changing stat boost by negative actually increasing it.
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2020-01-05 14:57:17 +01:00
fbfcc53a02 Furter fixes for changing stats.
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2020-01-05 14:39:10 +01:00
568232c7a5 Split off initialization of Creature into new function that's not called in the constructor.
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This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00
dd8d4d738d Allow getting Static Library from BattleLibrary.
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2020-01-02 19:33:10 +01:00
18236981ed Fixed syntax error.
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2020-01-02 18:43:16 +01:00
1a246f57e8 Make Creature class variables mostly protected instead of private.
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2020-01-02 18:38:56 +01:00
f0c3f84a29 Remove use of unused field
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2020-01-02 16:19:32 +01:00
b3d07f5a0e Removed unused field from CreateCreature.hpp
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2020-01-02 16:18:46 +01:00
243b3a768c Remove unused fields in CreateCreature class
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2019-12-27 12:36:32 +01:00
ae4d8f5e12 Removes some variables that are better handled in implementations.
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2019-12-27 12:19:38 +01:00
9e0d8d76fb Change GenericTemplates.cpp to GenericTemplates.hpp, as to include it in header files.
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2019-12-26 12:27:54 +01:00
8e53ffb53d Implements functions for getting display species and variant.
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2019-12-21 14:32:45 +01:00
db002c784f Resolve memory issue with Event Hooks.
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2019-12-15 12:27:56 +01:00
410487c86b Initial support for Event Hooks.
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2019-12-15 12:24:08 +01:00
6ba708ad12 Implements running from battle.
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2019-12-15 11:52:10 +01:00
649de39571 Implements experience gain on opponent faint.
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2019-12-14 13:28:23 +01:00
3baed93597 Implements marking opponents as seen.
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2019-12-14 12:40:50 +01:00
c25d7b865e Implements creature switching as turn choice.
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2019-12-14 12:15:30 +01:00
2ee181bca7 Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
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2019-12-12 11:14:50 +01:00
dc9296194e Fixed battle ending after any faint.
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2019-12-07 22:52:43 +01:00
f5aa168f1b Also set warnings to errors for Windows build, fix one of those warnings.
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2019-12-07 22:15:50 +01:00
7c642f7df5 Fixes for damage calculations always using a base power of 0. 2019-12-07 22:09:06 +01:00
262279bd2c Support for ending battles when only one side has creatures that are available for battle. 2019-12-07 21:56:29 +01:00
0483e635ea Reworks test suite, tweaks to Cmake config for Windows.
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2019-12-07 13:45:44 +01:00