201 Commits

Author SHA1 Message Date
142889ad8a
Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
32584ac406
Fixed Windows build.
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2020-02-22 15:11:18 +01:00
be6b2778a5
Make CreatureException inherit from runtime_error.
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2020-02-22 15:07:16 +01:00
442d6cd5b1
Added Helper function to ChoiceQueue to move a specific creature's choice up next. 2020-02-22 14:16:38 +01:00
d4fd7282f5
Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
f22c23d593
Make ScriptMacro a header instead of source file.
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2020-02-19 15:32:43 +01:00
b886f0aebf
Add Damage library script hooks.
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2020-02-19 10:12:36 +01:00
5e29f50ea1
Mark SetHeldItem with item object as const ptr.
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2020-02-17 17:24:55 +01:00
ce31309b2a
Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
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2020-02-17 17:16:28 +01:00
75bce0e329
Add virtual destructor to CreatureParty.
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2020-02-17 15:52:59 +01:00
445f7eb3d5
Add virtual destructor to Battle. 2020-02-17 15:52:02 +01:00
da90c3d59e
Reset active scripts on Creature when battle is set.
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2020-02-17 10:05:32 +01:00
17552c33ca
Only get active scripts from side if side exists.
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2020-02-17 09:57:15 +01:00
65f054bfab
Added functions for battle to manipulate volatile scripts.
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2020-02-16 17:44:41 +01:00
428483e73d
Make GetRandom in Battle class a pointer.
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2020-02-16 17:24:33 +01:00
f3b5f9e8f9
Move reference to cpp file outside of header.
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2020-02-16 16:31:06 +01:00
54e366fc1b
Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
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2020-02-16 15:08:22 +01:00
579ee82f02
Pass ExecutingAttack for target as pointer instead of reference.
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2020-02-16 12:02:17 +01:00
252be18630
Make growth rate library case insensitive, add exception if not found.
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2020-02-16 10:07:01 +01:00
f37e27378e
Add methods for getting all talents and hidden talents from a species variant.
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2020-02-16 09:17:09 +01:00
d609d5ca53
Mark CreatureSpecies GetVariantIterator as const.
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2020-02-15 19:35:56 +01:00
629567a2a5
Fix BaseLibrary GetCount, add functions that use std string.
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2020-02-15 19:14:10 +01:00
d6ea16b467
Implement basic library class that other libraries inherit from for performance.
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2020-02-15 18:51:21 +01:00
a47f60cdf7
Implements iterator functions for libraries.
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2020-02-15 18:15:31 +01:00
0b50d2bf43
Force newest build in drone to be Conan version
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2020-02-15 17:34:48 +01:00
a6f91faba4
Fix variants lowercasing causing stack smashing error.
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2020-02-13 18:45:41 +01:00
667821df28
Mark TryGetVariant as const.
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2020-02-13 17:37:37 +01:00
2ea5f9f9bd
Make variant keys case insensitive, added helper functions for variants.
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2020-02-13 17:16:07 +01:00
611198009b
Make Attack, Item and Species libraries be case insensitive.
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2020-02-13 16:05:27 +01:00
8d4860f553
Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
2dcb197191
Fix issue in tests where we compared with equality operator instead of strcmp.
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2020-02-13 13:33:07 +01:00
02aa6f252e
Make Enum Helper parse functions constexpr, added Enum Helper Try Parse functions.
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2020-02-13 13:19:59 +01:00
0ef909cf55
Use ENUM macro for ScriptCategory enum. 2020-02-13 12:53:48 +01:00
42050de18a
Use ENUM macro for Item Category enums.
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2020-02-13 10:49:45 +01:00
1969f59a9c
Add vector dependency to Enum macro
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2020-02-12 20:12:17 +01:00
f4449cc101
Tell Drone to use CLang.
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2020-02-12 19:57:15 +01:00
2dea2e6cd0
Add newlines after MacroUtils to hopefully keep the build happy.
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2020-02-12 19:53:42 +01:00
2732a904c4
Add easy to use macro to generate enum helper functions for parsing, stringifying and iteration.
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2020-02-12 19:48:56 +01:00
a8944e2026
Fix AttackData constructor to use signed byte for priority instead of unsigned. 2020-02-12 10:11:25 +01:00
80708040a4
When setting variant of species with the same name of already existing variant, delete previous variant.
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2020-02-09 12:04:59 +01:00
3f57051219
Made CreatureSpecies destructor virtual.
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2020-02-09 10:47:18 +01:00
f973259bef
Force insertion when setting species variant, as to prevent memory leaks.
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2020-02-08 20:16:47 +01:00
3303dfd82d
Move header files to CreatureLib subdirectory.
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2020-02-08 19:04:04 +01:00
52d24922ff
Make type library work case insensitive.
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2020-02-08 17:50:27 +01:00
925763752f
Add function to set variants for a species, and a function to get the count of species in a species library.
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2020-02-08 14:52:45 +01:00
e45a36d78e
Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
cd7ddcf78e
Actually implement handling of StopBeforeAttack script hook
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2020-02-03 19:11:44 +01:00
c6620021a7
Fix issues.
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2020-02-03 18:32:03 +01:00
59f7d3aa4f
Make Script functions pass out parameters by pointer instead of reference.
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2020-02-03 18:27:39 +01:00
c4d0a73df6
Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00