Deukhoofd
aeb8632f51
Ensure .hpp files are packages with conan instead of .h files.
continuous-integration/drone/push Build is passing
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2019-12-26 11:30:16 +01:00
Deukhoofd
8e53ffb53d
Implements functions for getting display species and variant.
continuous-integration/drone/push Build is passing
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2019-12-21 14:32:45 +01:00
Deukhoofd
fbc4973e28
Don't name package name explicitly for conan.
continuous-integration/drone/push Build is passing
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2019-12-19 17:06:40 +01:00
Deukhoofd
f11707208e
Rework conan config for better handling.
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2019-12-19 16:49:47 +01:00
Deukhoofd
f725d89ebc
Change version usage for conan
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2019-12-19 16:09:02 +01:00
Deukhoofd
9b198e67a7
Include git commit in conan version
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2019-12-19 15:48:35 +01:00
Deukhoofd
f975722cd4
Fixes for CI
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2019-12-19 15:21:14 +01:00
Deukhoofd
11bcc8efd5
Fixes for CI
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2019-12-19 14:58:37 +01:00
Deukhoofd
57702ba23d
Initial work on Conan packaging.
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2019-12-19 14:22:44 +01:00
Deukhoofd
573ff56bb6
Implements support for test coverage.
continuous-integration/drone/push Build is passing
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2019-12-19 11:40:59 +01:00
Deukhoofd
db002c784f
Resolve memory issue with Event Hooks.
continuous-integration/drone/push Build is passing
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2019-12-15 12:27:56 +01:00
Deukhoofd
410487c86b
Initial support for Event Hooks.
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2019-12-15 12:24:08 +01:00
Deukhoofd
6ba708ad12
Implements running from battle.
continuous-integration/drone/push Build is passing
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2019-12-15 11:52:10 +01:00
Deukhoofd
0fad615050
Make LookupGrowthRate use unsigned integers instead of signed ones, to resolve Windows error.
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2019-12-14 14:09:07 +01:00
Deukhoofd
f5a71ca807
Fixed memory leak in growth rate library.
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2019-12-14 13:42:34 +01:00
Deukhoofd
649de39571
Implements experience gain on opponent faint.
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2019-12-14 13:28:23 +01:00
Deukhoofd
3baed93597
Implements marking opponents as seen.
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2019-12-14 12:40:50 +01:00
Deukhoofd
c25d7b865e
Implements creature switching as turn choice.
continuous-integration/drone/push Build is passing
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2019-12-14 12:15:30 +01:00
Deukhoofd
2ee181bca7
Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
continuous-integration/drone/push Build is passing
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2019-12-12 11:14:50 +01:00
Deukhoofd
dc9296194e
Fixed battle ending after any faint.
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2019-12-07 22:52:43 +01:00
Deukhoofd
f5aa168f1b
Also set warnings to errors for Windows build, fix one of those warnings.
continuous-integration/drone/push Build is passing
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2019-12-07 22:15:50 +01:00
Deukhoofd
ef28f9cd52
Ensure static linking for Windows builds.
2019-12-07 22:12:29 +01:00
Deukhoofd
7c642f7df5
Fixes for damage calculations always using a base power of 0.
2019-12-07 22:09:06 +01:00
Deukhoofd
262279bd2c
Support for ending battles when only one side has creatures that are available for battle.
2019-12-07 21:56:29 +01:00
Deukhoofd
0483e635ea
Reworks test suite, tweaks to Cmake config for Windows.
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2019-12-07 13:45:44 +01:00
Deukhoofd
8897f2282f
Put the check for slots filled behind the check whether all choices are set.
...
This because this check can be more expensive, and should run as little times
as possible. In this case it should only run when all choices are set,
which should be in most cases once a turn.
2019-12-07 12:49:18 +01:00
Deukhoofd
57f16bc420
Better handling of filling empty slots.
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2019-12-07 12:13:12 +01:00
Deukhoofd
345af31464
Update Catch2 to latest version.
continuous-integration/drone/push Build is passing
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2019-12-05 13:52:46 +01:00
Deukhoofd
6f32d1245b
Implemented and fixed all code required to run at least a single turn.
continuous-integration/drone/push Build is passing
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2019-12-05 12:56:41 +01:00
Deukhoofd
5d6ac316eb
Renamed Target class to CreatureIndex
2019-12-05 09:53:48 +01:00
Deukhoofd
a8730d983f
Used ClangFormat style guide I'm happy with.
continuous-integration/drone/push Build is passing
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2019-11-28 12:55:22 +01:00
Deukhoofd
3b685ae782
Added layout for CreatureParty
2019-11-28 12:16:03 +01:00
Deukhoofd
aa356d74d7
Set data for executing attacks.
continuous-integration/drone/push Build is passing
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2019-11-24 11:06:51 +01:00
Deukhoofd
583bde3768
Adds more script hooks
2019-11-24 10:34:42 +01:00
Deukhoofd
f6415fba27
Added more script hooks
continuous-integration/drone/push Build is passing
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2019-11-23 11:53:00 +01:00
Deukhoofd
49bd4813f6
Initialize Creature talent script when battle library is set, allow talent overriding
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2019-11-18 18:41:55 +01:00
Deukhoofd
4d796204f8
Implements functionality for loading scripts.
2019-11-18 08:29:17 +01:00
Deukhoofd
86f8a1e37b
Adds talent script to Creature class
continuous-integration/drone/push Build is passing
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2019-11-17 11:25:52 +01:00
Deukhoofd
5e71c59f77
Implements tests for randomness distributions.
continuous-integration/drone/push Build is passing
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2019-11-17 11:05:31 +01:00
Deukhoofd
3e81784f6f
Fix memory leaks in unit tests.
continuous-integration/drone/push Build is passing
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2019-11-17 10:42:09 +01:00
Deukhoofd
3a2c9f4c61
Adds tests for ScriptSets
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2019-11-17 10:27:18 +01:00
Deukhoofd
fd16152121
Make scriptset return scripts in order of insertion, unit tests for ScriptSource
2019-11-12 18:38:09 +01:00
Deukhoofd
cdd1ac992f
Fix build on Linux.
continuous-integration/drone/push Build is passing
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2019-11-11 20:04:59 +01:00
Deukhoofd
859cd02478
Tests for script aggregator.
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2019-11-10 19:55:01 +01:00
Deukhoofd
d8332f9e40
Another rework for scripthooks, for better performance.
...
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This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd
e1a8d80863
Add default implementation for OnBeforeTurn script hook.
continuous-integration/drone/push Build is passing
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2019-11-10 14:45:07 +01:00
Deukhoofd
df3905fa49
Give Creature a virtual destructor.
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2019-11-10 14:37:06 +01:00
Deukhoofd
2a98f051c9
Give ExecutingAttack a virtual destructor.
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2019-11-10 14:33:26 +01:00
Deukhoofd
3488784409
Furter rework on script hooks, simplifying required logic.
2019-11-10 14:32:05 +01:00
Deukhoofd
f72fd5f905
Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
continuous-integration/drone/push Build is failing
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2019-11-09 13:18:45 +01:00