55 Commits

Author SHA1 Message Date
94d9d4f3d2
Performance improvement for running turns by reducing the number of lookups for the hitdata.
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2020-04-25 20:20:30 +02:00
7fd3687564
Cleanup of ExecutingAttack, removing TargetData, and reducing the number of allocations needed.
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2020-04-25 20:09:20 +02:00
8eb22ad68d
Pass HitData as reference to damage calculation library, to prevent multiple lookup.
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2020-04-25 16:51:10 +02:00
0e874346bb
Pass ExecutingAttack values by reference instead of pointer.
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2020-04-25 16:04:17 +02:00
742d0c772c
Handling for tie breaking
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2020-04-22 23:09:54 +02:00
1709617e10
Remove tie breaking by randomness. This caused issues with sorting.
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2020-04-22 23:03:16 +02:00
75baf19ebd
Cleanup 2020-04-22 21:20:07 +02:00
3dcefebee7
Add ChangeEffectiveness script hook.
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2020-04-19 13:07:28 +02:00
04bf061115
Removed OnStatusMove hook, now just uses OnSecondaryEffect hook.
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2020-04-10 23:06:19 +02:00
5ac2b7b3c9
Turn SecondaryEffect class into pointer type, owned by AttackData.
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2020-04-10 22:17:48 +02:00
340520e0e3
Reworks attack scripts to handle effect chance and effect name through data files.
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2020-04-06 12:02:29 +02:00
1e0d00d3b7
Revert "Use smart pointers for basic libraries."
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This reverts commit 214ff819
2020-04-04 13:37:06 +02:00
214ff81992
Use smart pointers for basic libraries.
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2020-03-26 22:46:14 +01:00
27288563cd
Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00
f190121e74
More Assertions to validate state correctness.
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2020-03-22 15:35:58 +01:00
899e432271
Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
a7b87ab4f8
Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
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2020-03-22 10:11:53 +01:00
ce2fc320bd
Tweaks for Battle and ScriptSet, added Battle C interface.
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2020-03-09 10:16:57 +01:00
5e6572aca5
Move several classes from Core to Arbutils.
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2020-02-26 13:51:16 +01:00
32584ac406
Fixed Windows build.
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2020-02-22 15:11:18 +01:00
442d6cd5b1
Added Helper function to ChoiceQueue to move a specific creature's choice up next. 2020-02-22 14:16:38 +01:00
f22c23d593
Make ScriptMacro a header instead of source file.
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2020-02-19 15:32:43 +01:00
cd7ddcf78e
Actually implement handling of StopBeforeAttack script hook
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2020-02-03 19:11:44 +01:00
c6620021a7
Fix issues.
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2020-02-03 18:32:03 +01:00
cc46cd46a7
Commit TurnHandler from earlier revert.
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2020-01-18 13:44:02 +01:00
c3877e0151
Make Script functions use pointers for out variables, instead of references.
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2020-01-11 16:05:39 +01:00
6ba708ad12
Implements running from battle.
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2019-12-15 11:52:10 +01:00
c25d7b865e
Implements creature switching as turn choice.
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2019-12-14 12:15:30 +01:00
7c642f7df5 Fixes for damage calculations always using a base power of 0. 2019-12-07 22:09:06 +01:00
57f16bc420
Better handling of filling empty slots.
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2019-12-07 12:13:12 +01:00
6f32d1245b
Implemented and fixed all code required to run at least a single turn.
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2019-12-05 12:56:41 +01:00
a8730d983f
Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00
3b685ae782
Added layout for CreatureParty 2019-11-28 12:16:03 +01:00
aa356d74d7
Set data for executing attacks.
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2019-11-24 11:06:51 +01:00
583bde3768
Adds more script hooks 2019-11-24 10:34:42 +01:00
f6415fba27
Added more script hooks
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2019-11-23 11:53:00 +01:00
d8332f9e40 Another rework for scripthooks, for better performance.
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This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
f72fd5f905 Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
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2019-11-09 13:18:45 +01:00
96d1b6251f Implements OnSecondaryEffect script hook 2019-11-09 13:09:39 +01:00
aca3359c98 Fixed compile error in OnAfterHits script hook. 2019-11-09 12:57:12 +01:00
658672a246 More handling of script hooks. 2019-11-09 12:55:48 +01:00
ee14efe22e Implemented better script handling. 2019-11-09 12:15:45 +01:00
c3bfbb569e Initial setup for script hooks (likely to be revamped)
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2019-11-08 18:45:43 +01:00
beac87f981 Reset choices on side when executing turn. 2019-11-06 18:06:48 +01:00
5fc2bf564a Support turn queue return prematurely when a creature is recalled, and the ability to resume it later. 2019-11-06 18:04:00 +01:00
2ecc5cfccd Implements critical calculation, fixes some library pointers being unset, causing segfaults.
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2019-11-05 17:42:45 +01:00
1848d7b617 Implementation of damage calculation.
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2019-11-05 14:31:54 +01:00
db2a577a85 Further implementation of types. 2019-11-05 08:06:12 +01:00
b4e08049ce
Handle executing moves.
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2019-11-03 13:47:50 +01:00