Commit Graph

139 Commits

Author SHA1 Message Date
5a05a2f4d3 Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
412e0a4d63 Implements ConstString in several core places in the library, improving performance.
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2020-02-27 18:23:23 +01:00
5e6572aca5 Move several classes from Core to Arbutils.
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2020-02-26 13:51:16 +01:00
3802587313 Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
5f891cd4ed Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
645ba95bbc Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
142889ad8a Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
d4fd7282f5 Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
f22c23d593 Make ScriptMacro a header instead of source file.
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2020-02-19 15:32:43 +01:00
5e29f50ea1 Mark SetHeldItem with item object as const ptr.
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2020-02-17 17:24:55 +01:00
ce31309b2a Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
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2020-02-17 17:16:28 +01:00
75bce0e329 Add virtual destructor to CreatureParty.
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2020-02-17 15:52:59 +01:00
445f7eb3d5 Add virtual destructor to Battle. 2020-02-17 15:52:02 +01:00
da90c3d59e Reset active scripts on Creature when battle is set.
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2020-02-17 10:05:32 +01:00
17552c33ca Only get active scripts from side if side exists.
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2020-02-17 09:57:15 +01:00
65f054bfab Added functions for battle to manipulate volatile scripts.
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2020-02-16 17:44:41 +01:00
428483e73d Make GetRandom in Battle class a pointer.
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2020-02-16 17:24:33 +01:00
f3b5f9e8f9 Move reference to cpp file outside of header.
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2020-02-16 16:31:06 +01:00
54e366fc1b Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
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2020-02-16 15:08:22 +01:00
579ee82f02 Pass ExecutingAttack for target as pointer instead of reference.
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2020-02-16 12:02:17 +01:00
d6ea16b467 Implement basic library class that other libraries inherit from for performance.
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2020-02-15 18:51:21 +01:00
8d4860f553 Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
e45a36d78e Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
c4d0a73df6 Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00
c3b573c7da Initialize Battle pointers with nullptr in Create class.
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2020-02-02 14:39:57 +01:00
fc5826edb1 Check whether a battle has been set when calling Damage function.
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2020-02-02 12:34:02 +01:00
dba271681d Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
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2020-02-01 13:30:51 +01:00
23c4e89c2d Removed unused function from ExecutingAttack 2020-01-26 13:10:45 +01:00
1256d7d2e3 Add virtual modifiers to LearnedAttack.hpp
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2020-01-25 12:37:05 +01:00
b02577554f Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
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2020-01-12 17:04:42 +01:00
144d17d859 Fixed changing stat boost by negative actually increasing it.
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2020-01-05 14:57:17 +01:00
568232c7a5 Split off initialization of Creature into new function that's not called in the constructor.
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This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00
18236981ed Fixed syntax error.
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2020-01-02 18:43:16 +01:00
1a246f57e8 Make Creature class variables mostly protected instead of private.
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2020-01-02 18:38:56 +01:00
f0c3f84a29 Remove use of unused field
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2020-01-02 16:19:32 +01:00
b3d07f5a0e Removed unused field from CreateCreature.hpp
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2020-01-02 16:18:46 +01:00
243b3a768c Remove unused fields in CreateCreature class
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2019-12-27 12:36:32 +01:00
ae4d8f5e12 Removes some variables that are better handled in implementations.
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2019-12-27 12:19:38 +01:00
9e0d8d76fb Change GenericTemplates.cpp to GenericTemplates.hpp, as to include it in header files.
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2019-12-26 12:27:54 +01:00
8e53ffb53d Implements functions for getting display species and variant.
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2019-12-21 14:32:45 +01:00
db002c784f Resolve memory issue with Event Hooks.
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2019-12-15 12:27:56 +01:00
410487c86b Initial support for Event Hooks.
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2019-12-15 12:24:08 +01:00
6ba708ad12 Implements running from battle.
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2019-12-15 11:52:10 +01:00
649de39571 Implements experience gain on opponent faint.
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2019-12-14 13:28:23 +01:00
3baed93597 Implements marking opponents as seen.
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2019-12-14 12:40:50 +01:00
c25d7b865e Implements creature switching as turn choice.
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2019-12-14 12:15:30 +01:00
2ee181bca7 Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
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2019-12-12 11:14:50 +01:00
dc9296194e Fixed battle ending after any faint.
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2019-12-07 22:52:43 +01:00
7c642f7df5 Fixes for damage calculations always using a base power of 0. 2019-12-07 22:09:06 +01:00
262279bd2c Support for ending battles when only one side has creatures that are available for battle. 2019-12-07 21:56:29 +01:00