Further implementation of types.

This commit is contained in:
2019-11-05 08:06:12 +01:00
parent 168e14d394
commit db2a577a85
8 changed files with 42 additions and 24 deletions

View File

@@ -1,11 +1,16 @@
#include "SpeciesVariant.hpp"
#include <algorithm>
#include <utility>
const std::vector<uint8_t>& CreatureLib::Library::SpeciesVariant::GetTypes() const {
return _types;
}
size_t CreatureLib::Library::SpeciesVariant::GetTypeCount() const {
return _types.size();
}
std::string CreatureLib::Library::SpeciesVariant::GetType(size_t index) const {
uint8_t CreatureLib::Library::SpeciesVariant::GetType(size_t index) const {
return _types[index];
}
@@ -25,7 +30,7 @@ const std::string& CreatureLib::Library::SpeciesVariant::GetTalent(int32_t index
return &_moves;
}*/
int8_t CreatureLib::Library::SpeciesVariant::GetTalentIndex(std::string talent) const{
int8_t CreatureLib::Library::SpeciesVariant::GetTalentIndex(const std::string& talent) const{
auto i = std::find(_talents.begin(), _talents.end(), talent);
if (i != _talents.end()){
return std::distance(_talents.begin(), i);
@@ -46,21 +51,21 @@ const CreatureLib::Library::LearnableAttacks *CreatureLib::Library::SpeciesVaria
}
CreatureLib::Library::SpeciesVariant::SpeciesVariant(std::string name, float height, float weight,
uint32_t baseExperience, std::vector<std::string> types,
uint32_t baseExperience, std::vector<uint8_t> types,
CreatureLib::Core::StatisticSet<uint16_t > baseStats,
std::vector<std::string> talents,
std::vector<std::string> secretTalents, const LearnableAttacks* attacks)
: __Name(name),
: __Name(std::move(name)),
__Height(height),
__Weight(weight),
__BaseExperience(baseExperience),
_types(types),
_types(std::move(types)),
_baseStatistics(baseStats),
_talents(talents),
_secretTalents(secretTalents),
_talents(std::move(talents)),
_secretTalents(std::move(secretTalents)),
_attacks(attacks)
{}
CreatureLib::Library::SpeciesVariant::~SpeciesVariant() {
delete _attacks;
}
}

View File

@@ -19,24 +19,25 @@ namespace CreatureLib::Library {
GetProperty(float, Weight);
GetProperty(uint32_t, BaseExperience);
private:
std::vector<std::string> _types;
std::vector<uint8_t > _types;
const Core::StatisticSet<uint16_t > _baseStatistics;
std::vector<std::string> _talents;
std::vector<std::string> _secretTalents;
const LearnableAttacks* _attacks;
public:
SpeciesVariant(std::string name, float height, float weight, uint32_t baseExperience,
std::vector<std::string> types, Core::StatisticSet<uint16_t > baseStats, std::vector<std::string> talents,
std::vector<uint8_t> types, Core::StatisticSet<uint16_t > baseStats, std::vector<std::string> talents,
std::vector<std::string> secretTalents, const LearnableAttacks* attacks);
~SpeciesVariant();
[[nodiscard]] size_t GetTypeCount() const;
[[nodiscard]] std::string GetType(size_t index) const;
[[nodiscard]] uint8_t GetType(size_t index) const;
[[nodiscard]] const std::vector<uint8_t >& GetTypes() const;
[[nodiscard]] uint32_t GetStatistic(Core::Statistic stat) const;
[[nodiscard]] const std::string& GetTalent(int32_t index) const;
[[nodiscard]] const LearnableAttacks* GetLearnableAttacks() const;
[[nodiscard]] int8_t GetTalentIndex(std::string talent) const;
[[nodiscard]] int8_t GetTalentIndex(const std::string& talent) const;
[[nodiscard]] int8_t GetRandomTalent(Core::Random* rand) const;
};
}