Further implementation of types.
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@@ -14,31 +14,34 @@ namespace CreatureLib::Battling {
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uint8_t _basePower = 0;
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float _effectiveness = 1;
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uint32_t _damage = 0;
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uint8_t _type = 0;
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public:
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HitData(){}
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inline bool IsCritical() const{ return _critical;}
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inline uint8_t GetBasePower() const{ return _basePower;}
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inline float GetEffectiveness() const{ return _effectiveness;}
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inline uint32_t GetDamage() const{ return _damage;}
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[[nodiscard]] inline bool IsCritical() const{ return _critical;}
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[[nodiscard]] inline uint8_t GetBasePower() const{ return _basePower;}
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[[nodiscard]] inline float GetEffectiveness() const{ return _effectiveness;}
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[[nodiscard]] inline uint32_t GetDamage() const{ return _damage;}
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[[nodiscard]] inline uint8_t GetType() const {return _type;}
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inline void SetCritical(bool value) {_critical = value;}
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inline void SetBasePower(uint8_t value) { _basePower = value; }
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inline void SetEffectiveness(float value) {_effectiveness = value;}
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inline void OverrideDamage(uint32_t value) {_damage = value;}
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inline void SetType(uint8_t value) {_type = value;}
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};
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class TargetData {
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bool _isHit = true;
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std::vector<HitData> _hits;
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public:
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TargetData(uint8_t numberOfHits) : _hits(numberOfHits)
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explicit TargetData(uint8_t numberOfHits) : _hits(numberOfHits)
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{
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for (uint8_t i = 0; i < numberOfHits; i++){
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_hits[i] = HitData();
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}
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}
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TargetData(){}
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TargetData()= default;
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HitData& GetHit(uint8_t index){
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return _hits[index];
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