Further implementation of types.

This commit is contained in:
2019-11-05 08:06:12 +01:00
parent 168e14d394
commit db2a577a85
8 changed files with 42 additions and 24 deletions

View File

@@ -1,5 +1,4 @@
#include "TurnHandler.hpp"
#include "../Models/Creature.hpp"
#include "../Models/Battle.hpp"
#include "../Models/ExecutingAttack.hpp"
#include "../../Core/Exceptions/NotImplementedException.hpp"
@@ -7,7 +6,9 @@
void CreatureLib::Battling::TurnHandler::RunTurn(CreatureLib::Battling::ChoiceQueue &queue) {
//HOOK: On Before Turn hook for all choices
while (queue.HasNext()){
ExecuteChoice(queue.Dequeue());
auto item = queue.Dequeue();
ExecuteChoice(item);
delete item;
}
}
@@ -38,14 +39,12 @@ void CreatureLib::Battling::TurnHandler::ExecuteChoice(const CreatureLib::Battli
switch (choiceKind){
case TurnChoiceKind::Pass: return;
case TurnChoiceKind::Attack:
return ExecuteAttackChoice(static_cast<const AttackTurnChoice*>(choice));
return ExecuteAttackChoice(dynamic_cast<const AttackTurnChoice*>(choice));
case TurnChoiceKind::Item:
case TurnChoiceKind::Switch:
case TurnChoiceKind::RunAway:
throw NotImplementedException();
}
delete choice;
}
void CreatureLib::Battling::TurnHandler::ExecuteAttackChoice(const CreatureLib::Battling::AttackTurnChoice *choice) {
@@ -100,6 +99,9 @@ void CreatureLib::Battling::TurnHandler::HandleAttackForTarget(CreatureLib::Batt
}
auto hit = targetData.GetHit(hitIndex);
//TODO: calculate data for hit
hit.SetEffectiveness(user->GetBattle()->GetLibrary()->GetTypeLibrary()->GetEffectiveness(hit.GetType(), target->GetTypes()));
if (attackData->GetCategory() == Library::AttackCategory::Status){
//HOOK: Status attack
}

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@@ -16,6 +16,7 @@ namespace CreatureLib::Battling {
const Library::SpeciesLibrary* GetSpeciesLibrary() const;
const Library::ItemLibrary* GetItemLibrary() const;
const Library::AttackLibrary* GetAttackLibrary() const;
const Library::TypeLibrary* GetTypeLibrary() const;
const BattleStatCalculator* GetStatCalculator() const;
};

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@@ -124,3 +124,8 @@ void Battling::Creature::Damage(uint32_t damage, Battling::DamageSource source)
// HOOK: On Damage
__CurrentHealth -= damage;
}
const std::vector<uint8_t>& Battling::Creature::GetTypes() const {
//HOOK: override types.
return this->__Variant->GetTypes();
}

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@@ -54,6 +54,7 @@ namespace CreatureLib::Battling{
BattleSide* GetBattleSide() const;
bool IsFainted() const;
const std::vector<uint8_t>& GetTypes() const;
//region Stat APIs

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@@ -14,31 +14,34 @@ namespace CreatureLib::Battling {
uint8_t _basePower = 0;
float _effectiveness = 1;
uint32_t _damage = 0;
uint8_t _type = 0;
public:
HitData(){}
inline bool IsCritical() const{ return _critical;}
inline uint8_t GetBasePower() const{ return _basePower;}
inline float GetEffectiveness() const{ return _effectiveness;}
inline uint32_t GetDamage() const{ return _damage;}
[[nodiscard]] inline bool IsCritical() const{ return _critical;}
[[nodiscard]] inline uint8_t GetBasePower() const{ return _basePower;}
[[nodiscard]] inline float GetEffectiveness() const{ return _effectiveness;}
[[nodiscard]] inline uint32_t GetDamage() const{ return _damage;}
[[nodiscard]] inline uint8_t GetType() const {return _type;}
inline void SetCritical(bool value) {_critical = value;}
inline void SetBasePower(uint8_t value) { _basePower = value; }
inline void SetEffectiveness(float value) {_effectiveness = value;}
inline void OverrideDamage(uint32_t value) {_damage = value;}
inline void SetType(uint8_t value) {_type = value;}
};
class TargetData {
bool _isHit = true;
std::vector<HitData> _hits;
public:
TargetData(uint8_t numberOfHits) : _hits(numberOfHits)
explicit TargetData(uint8_t numberOfHits) : _hits(numberOfHits)
{
for (uint8_t i = 0; i < numberOfHits; i++){
_hits[i] = HitData();
}
}
TargetData(){}
TargetData()= default;
HitData& GetHit(uint8_t index){
return _hits[index];