334 lines
12 KiB
Rust
Executable File
334 lines
12 KiB
Rust
Executable File
use std::ops::Deref;
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use std::sync::atomic::{AtomicBool, AtomicU8, Ordering};
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use std::sync::Arc;
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use parking_lot::lock_api::RwLockReadGuard;
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use parking_lot::{RawRwLock, RwLock};
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use crate::dynamic_data::choices::TurnChoice;
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use crate::dynamic_data::event_hooks::Event;
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use crate::dynamic_data::models::battle::Battle;
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use crate::dynamic_data::models::battle_party::BattleParty;
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use crate::dynamic_data::models::pokemon::Pokemon;
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use crate::dynamic_data::script_handling::{ScriptSource, ScriptSourceData, ScriptWrapper};
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use crate::dynamic_data::Script;
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use crate::dynamic_data::ScriptSet;
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use crate::dynamic_data::VolatileScriptsOwner;
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use crate::{script_hook, PkmnResult, StringKey, ValueIdentifiable, ValueIdentifier};
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/// A side on a battle.
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#[derive(Debug)]
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#[cfg_attr(feature = "wasm", derive(unique_type_id_derive::UniqueTypeId))]
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pub struct BattleSide {
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/// A unique identifier so we know what value this is.
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identifier: ValueIdentifier,
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/// The index of the side on the battle.
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index: u8,
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/// The number of Pokemon that can be on the side.
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pokemon_per_side: u8,
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/// A list of pokemon currently on the battlefield.
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pokemon: RwLock<Vec<Option<Arc<Pokemon>>>>,
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/// The currently set choices for all Pokemon on the battlefield. Cleared when the turn starts.
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choices: RwLock<Vec<Option<TurnChoice>>>,
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/// The slots on the side that can still be filled. Once all slots are set to false, this side
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/// has lost the battle.
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fillable_slots: Vec<AtomicBool>,
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/// The number of choices that are set.
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choices_set: AtomicU8,
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/// A reference to the battle we're part of.
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battle: *mut Battle,
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/// Whether or not this side has fled.
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has_fled_battle: bool,
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/// The volatile scripts that are attached to the side.
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volatile_scripts: Arc<ScriptSet>,
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/// Data required for this to be a script source.
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script_source_data: RwLock<ScriptSourceData>,
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}
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impl BattleSide {
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/// Instantiates a battle side.
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pub fn new(index: u8, pokemon_per_side: u8) -> Self {
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let mut pokemon = Vec::with_capacity(pokemon_per_side as usize);
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let mut choices = Vec::with_capacity(pokemon_per_side as usize);
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let mut fillable_slots = Vec::with_capacity(pokemon_per_side as usize);
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for _i in 0..pokemon_per_side {
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pokemon.push(None);
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choices.push(None);
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fillable_slots.push(AtomicBool::new(false));
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}
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let choices = RwLock::new(choices);
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let pokemon = RwLock::new(pokemon);
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Self {
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identifier: Default::default(),
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index,
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pokemon_per_side,
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pokemon,
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choices,
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fillable_slots,
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choices_set: AtomicU8::new(0),
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battle: std::ptr::null_mut::<Battle>(),
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has_fled_battle: false,
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volatile_scripts: Default::default(),
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script_source_data: Default::default(),
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}
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}
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/// Set the battle this side belongs to.
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pub(crate) fn set_battle(&mut self, battle: *mut Battle) {
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self.battle = battle;
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}
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/// The index of the side on the battle.
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pub fn index(&self) -> u8 {
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self.index
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}
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/// The number of Pokemon that can be on the side.
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pub fn pokemon_per_side(&self) -> u8 {
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self.pokemon_per_side
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}
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/// A list of pokemon currently on the battlefield.
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pub fn pokemon(&self) -> RwLockReadGuard<'_, RawRwLock, Vec<Option<Arc<Pokemon>>>> {
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self.pokemon.read()
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}
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/// The currently set choices for all Pokemon on the battlefield. Cleared when the turn starts.
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pub fn choices(&self) -> &RwLock<Vec<Option<TurnChoice>>> {
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&self.choices
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}
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/// The slots on the side that can still be filled. Once all slots are set to false, this side
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/// has lost the battle.
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pub fn fillable_slots(&self) -> &Vec<AtomicBool> {
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&self.fillable_slots
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}
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/// The number of choices that are set.
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pub fn choices_set(&self) -> u8 {
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self.choices_set.load(Ordering::SeqCst)
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}
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/// A reference to the battle we're part of.
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pub fn battle(&self) -> &Battle {
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unsafe { self.battle.as_ref().unwrap() }
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}
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/// Whether or not this side has fled.
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pub fn has_fled_battle(&self) -> bool {
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self.has_fled_battle
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}
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/// The volatile scripts that are attached to the side.
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pub fn volatile_scripts(&self) -> &Arc<ScriptSet> {
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&self.volatile_scripts
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}
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/// Whether every Pokemon on this side has its choices
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pub fn all_choices_set(&self) -> bool {
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self.choices_set() == self.pokemon_per_side
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}
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/// Returns true if there are slots that need to be filled with a new pokemon, that have parties
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/// responsible for them. Returns false if all slots are filled with usable pokemon, or slots are
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/// empty, but can't be filled by any party anymore.
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pub fn all_slots_filled(&self) -> bool {
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for (i, pokemon) in self.pokemon.read().iter().enumerate() {
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if (!pokemon.is_none() || !pokemon.as_ref().unwrap().is_usable())
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&& self.battle().can_slot_be_filled(self.index, i as u8)
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{
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return false;
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}
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}
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true
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}
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/// Sets a choice for a Pokemon on this side.
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pub(crate) fn set_choice(&self, choice: TurnChoice) {
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for (index, pokemon_slot) in self.pokemon.read().iter().enumerate() {
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if let Some(pokemon) = pokemon_slot {
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if std::ptr::eq(pokemon.deref(), choice.user().deref()) {
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self.choices.write()[index] = Some(choice);
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self.choices_set.fetch_add(1, Ordering::SeqCst);
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return;
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}
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}
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}
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}
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/// Resets all choices on this side.
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pub fn reset_choices(&self) {
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let len = self.choices.read().len();
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for i in 0..len {
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self.choices.write()[i] = None;
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}
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}
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/// Forcibly removes a Pokemon from the field.
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pub fn force_clear_pokemon(&mut self, index: u8) {
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self.pokemon.write()[index as usize] = None;
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}
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/// Switches out a spot on the field for a different Pokemon.
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pub fn set_pokemon(&self, index: u8, pokemon: Option<Arc<Pokemon>>) {
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{
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let old = &self.pokemon.read()[index as usize];
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if let Some(old_pokemon) = old {
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script_hook!(on_remove, old_pokemon,);
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old_pokemon.set_on_battlefield(false);
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}
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}
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self.pokemon.write()[index as usize] = pokemon;
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let pokemon = &self.pokemon.read()[index as usize];
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if let Some(pokemon) = pokemon {
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pokemon.set_battle_data(self.battle, self.index);
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pokemon.set_on_battlefield(true);
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pokemon.set_battle_index(index);
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let battle = self.battle();
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for side in battle.sides() {
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if side.index() == self.index {
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continue;
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}
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for opponent in side.pokemon().iter().flatten() {
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opponent.mark_opponent_as_seen(Arc::downgrade(pokemon));
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pokemon.mark_opponent_as_seen(Arc::downgrade(opponent));
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}
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}
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battle.event_hook().trigger(Event::Switch {
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side_index: self.index,
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index,
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pokemon: Some(pokemon.clone()),
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});
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script_hook!(on_switch_in, pokemon, pokemon);
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} else {
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self.battle().event_hook().trigger(Event::Switch {
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side_index: self.index,
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index,
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pokemon: None,
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});
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}
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}
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/// Checks whether a Pokemon is on the field in this side.
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pub fn is_pokemon_on_side(&self, pokemon: Arc<Pokemon>) -> bool {
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for p in self.pokemon.read().iter().flatten() {
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if std::ptr::eq(p.deref().deref(), pokemon.deref()) {
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return true;
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}
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}
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false
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}
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/// Marks a slot as unfillable. This happens when no parties are able to fill the slot anymore.
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/// If this happens, the slot can not be used again.
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pub(crate) fn mark_slot_as_unfillable(&self, index: u8) {
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self.fillable_slots[index as usize].store(false, Ordering::SeqCst);
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}
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/// Checks whether a slot is unfillable or not.
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pub fn is_slot_unfillable(&self, pokemon: Arc<Pokemon>) -> bool {
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for (i, slot) in self.pokemon.read().iter().enumerate() {
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if let Some(p) = slot {
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if std::ptr::eq(p.deref().deref(), pokemon.deref()) {
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return self.fillable_slots[i].load(Ordering::Relaxed);
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}
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}
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}
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false
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}
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/// Checks whether the side has been defeated.
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pub fn is_defeated(&self) -> bool {
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for fillable_slot in &self.fillable_slots {
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if fillable_slot.load(Ordering::Relaxed) {
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return false;
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}
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}
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true
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}
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/// Mark the side as fled.
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pub fn mark_as_fled(&mut self) {
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self.has_fled_battle = true;
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}
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/// Gets a random Pokemon on the given side.
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pub fn get_random_creature_index(&self) -> u8 {
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// TODO: Consider adding parameter to only get index for available creatures.
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self.battle().random().get_max(self.pokemon_per_side as i32) as u8
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}
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/// Swap two Pokemon on a single side around.
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pub fn swap_positions(&mut self, a: u8, b: u8) -> bool {
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// If out of range, don't allow swapping.
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if a >= self.pokemon_per_side || b >= self.pokemon_per_side {
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return false;
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}
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// If the two indices are the same, don't allow swapping.
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if a == b {
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return false;
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}
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// Fetch parties for the two indices.
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let mut party_a = None;
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let mut party_b = None;
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for party in self.battle().parties() {
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if party.is_responsible_for_index(self.index, a) {
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party_a = Some(party);
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}
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if party.is_responsible_for_index(self.index, b) {
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party_b = Some(party);
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}
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}
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// If either of the parties does not exist, fail.
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if party_a.is_none() || party_b.is_none() {
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return false;
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}
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// Don't allow swapping if different parties are responsible for the indices.
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if party_a.unwrap() as *const BattleParty != party_b.unwrap() as *const BattleParty {
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return false;
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}
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self.pokemon.write().swap(a as usize, b as usize);
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self.battle().event_hook().trigger(Event::Swap {
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side_index: self.index,
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index_a: a,
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index_b: b,
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});
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true
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}
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}
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impl VolatileScriptsOwner for BattleSide {
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fn volatile_scripts(&self) -> &Arc<ScriptSet> {
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&self.volatile_scripts
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}
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fn load_volatile_script(&self, key: &StringKey) -> PkmnResult<Option<Arc<dyn Script>>> {
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self.battle()
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.library()
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.load_script(self.into(), crate::ScriptCategory::Side, key)
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}
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}
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impl ScriptSource for BattleSide {
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fn get_script_count(&self) -> usize {
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self.battle().get_script_count() + 1
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}
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fn get_script_source_data(&self) -> &RwLock<ScriptSourceData> {
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&self.script_source_data
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}
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fn get_own_scripts(&self, scripts: &mut Vec<ScriptWrapper>) {
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scripts.push((&self.volatile_scripts).into());
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}
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fn collect_scripts(&self, scripts: &mut Vec<ScriptWrapper>) {
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self.get_own_scripts(scripts);
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self.battle().collect_scripts(scripts);
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}
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}
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impl ValueIdentifiable for BattleSide {
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fn value_identifier(&self) -> ValueIdentifier {
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self.identifier
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}
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}
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