Deukhoofd
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a33369afcc
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Some more functionality for battling, check if choice is valid, implement target resolvers.
continuous-integration/drone/push Build is passing
Details
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2022-06-14 19:11:24 +02:00 |
Deukhoofd
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00f66bbf59
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Implements the script source methods on all current structs that implement it.
continuous-integration/drone/push Build is passing
Details
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2022-06-12 18:41:49 +02:00 |
Deukhoofd
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2aadab5a42
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A lot more work on handling scripts properly.
continuous-integration/drone/push Build is passing
Details
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2022-06-12 17:57:39 +02:00 |
Deukhoofd
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6e8f4dd4a5
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A lot more work on a bunch of different parts of the system.
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2022-06-11 17:22:46 +02:00 |
Deukhoofd
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10e93949e4
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Cleaner handling of tracking seen opponents.
Instead of keeping track of unique identifiers, keep track of weak pointers to the pokemon, so we can just try and upgrade them later.
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2022-06-06 16:24:13 +02:00 |
Deukhoofd
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c27ea0ae1e
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Removes derive-getters, as it was incredibly annoying in IDEs, and couldn't figure out borrow lifetimes.
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2022-06-06 14:43:41 +02:00 |
Deukhoofd
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ce33ec0649
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Further massive amounts of work
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2022-06-06 13:54:59 +02:00 |
Deukhoofd
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df662ce6b5
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Change to RwLock over Mutex, so we can read without locking, changes to BattleRandom to allow for cloning, and prevent race conditions.
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2022-06-04 12:40:32 +02:00 |
Deukhoofd
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310bf857d2
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Major amounts of progress
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2022-06-03 16:35:18 +02:00 |
Deukhoofd
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c194c5d209
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Initial work on outlining the dynamic side of the library.
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2021-01-31 17:31:22 +01:00 |