Deukhoofd
0961b199ff
Cleans up the WASM environment handling.
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Instead of passing the entire script resolver as a pointer to the WebAssemblyEnv, we now have split off the data actually relevant to the environment into it's own class, which is stored inside of an Arc.
2022-07-18 13:18:11 +02:00
Deukhoofd
9472c1cec2
Fixes memory issue
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2022-07-18 10:49:58 +02:00
Deukhoofd
7682704945
Initial work on wasm scripting backend
2022-07-18 10:16:47 +02:00
Deukhoofd
8f6ecdd4ad
More documentation.
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2022-07-01 17:07:22 +02:00
Deukhoofd
03f5e3bb5a
A lot more documentation, some initial work on the script resolver.
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2022-06-30 17:34:57 +02:00
Deukhoofd
314e9dbe1a
Initial work on adding documentation, reorganises modules
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2022-06-19 21:34:08 +02:00
Deukhoofd
715f16e2b8
More work on switching battle data to interior mutability, instead of exterior mutability.
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2022-06-19 12:07:54 +02:00
Deukhoofd
c99b1bf8d9
Fixes a bunch of clippy warnings, adds clippy to CI
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2022-06-18 16:06:54 +02:00
Deukhoofd
5576bc8b80
More work on using interior mutability instead of exterior mutability for dynamic types (Battle, Pokemon, etc).
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2022-06-18 15:52:39 +02:00
Deukhoofd
c45c7538bf
More removal of RwLocks and replace it with Atomics, to prevent locks.
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2022-06-18 14:17:29 +02:00
Deukhoofd
09c2533bf5
Don't store the TurnChoices as Arc<RwLock>>, to prevent locking issues.
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2022-06-18 09:49:17 +02:00
Deukhoofd
9e1f8aa50f
Fixes for build
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2022-06-17 20:38:00 +02:00
Deukhoofd
b6ddd1ee13
First chunk of battling is now fully working, along with integration tests! 🎉
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2022-06-17 19:53:33 +02:00
Deukhoofd
59cc150643
Adds style checking to CI, remove debug code
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2022-06-16 19:05:54 +02:00
Deukhoofd
ff541b0696
Loads more work on battling, initial stretch to run a turn done.
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2022-06-16 17:59:33 +02:00