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@@ -1,6 +1,6 @@
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/// The type we store a level in. As our implementation is aimed at normal Pokemon behaviour, a u8
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/// is probably enough, as we'd go up to 100. For other users this might however not be enough. This
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/// allows them to easily change it.
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/// is probably enough, as we'd go up to 100. If you for some reason want to go higher, you can just
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/// change this type to hold a higher number.
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pub type LevelInt = u8;
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/// The amount of moves a Pokemon can have at once. This is set to 4, as that is the default in most
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