Fixes for comments
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2023-07-15 14:22:48 +02:00
parent f6df95a824
commit f23fc43405
9 changed files with 31 additions and 23 deletions

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@@ -1,6 +1,6 @@
/// The type we store a level in. As our implementation is aimed at normal Pokemon behaviour, a u8
/// is probably enough, as we'd go up to 100. For other users this might however not be enough. This
/// allows them to easily change it.
/// is probably enough, as we'd go up to 100. If you for some reason want to go higher, you can just
/// change this type to hold a higher number.
pub type LevelInt = u8;
/// The amount of moves a Pokemon can have at once. This is set to 4, as that is the default in most