Fixes for comments
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Deukhoofd 2023-07-15 14:22:48 +02:00
parent f6df95a824
commit f23fc43405
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
9 changed files with 31 additions and 23 deletions

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@ -1,6 +1,6 @@
/// The type we store a level in. As our implementation is aimed at normal Pokemon behaviour, a u8
/// is probably enough, as we'd go up to 100. For other users this might however not be enough. This
/// allows them to easily change it.
/// is probably enough, as we'd go up to 100. If you for some reason want to go higher, you can just
/// change this type to hold a higher number.
pub type LevelInt = u8;
/// The amount of moves a Pokemon can have at once. This is set to 4, as that is the default in most

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@ -63,7 +63,7 @@ unsafe impl Send for DynamicLibraryImpl {}
unsafe impl Sync for DynamicLibraryImpl {}
impl DynamicLibraryImpl {
/// Instantiates a new DynamicLibrary with given parameters.
/// Instantiates a new DynamicLibrary with given libraries.
pub fn new(
static_data: Arc<dyn StaticData>,
stat_calculator: Arc<dyn BattleStatCalculator>,

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@ -415,11 +415,13 @@ impl Pokemon {
Ok(changed)
}
/// The [individual values](https://bulbapedia.bulbagarden.net/wiki/Individual_values) of the Pokemon.
/// Gets an individual value of the Pokemon.
/// [See also](https://bulbapedia.bulbagarden.net/wiki/Individual_values)
pub fn individual_values(&self) -> &Arc<ClampedStatisticSet<u8, 0, 31>> {
&self.data.individual_values
}
/// The [effort values](https://bulbapedia.bulbagarden.net/wiki/Effort_values) of the Pokemon.
/// Gets an effort value of the Pokemon.
/// [See also](https://bulbapedia.bulbagarden.net/wiki/Effort_values)
pub fn effort_values(&self) -> &Arc<ClampedStatisticSet<u8, 0, 252>> {
&self.data.effort_values
}
@ -485,7 +487,8 @@ impl Pokemon {
self.data.allowed_experience
}
/// The [nature](https://bulbapedia.bulbagarden.net/wiki/Nature) of the Pokemon.
/// The nature of the Pokemon.
/// [See also](https://bulbapedia.bulbagarden.net/wiki/Nature)
pub fn nature(&self) -> &Arc<dyn Nature> {
&self.data.nature
}
@ -961,7 +964,7 @@ impl VolatileScriptsOwner for Pokemon {
}
}
/// A source of damage. This should be as unique as possible.
/// A source of damage.
#[derive(Debug, Clone, Copy)]
#[repr(u8)]
pub enum DamageSource {

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@ -102,7 +102,8 @@ extern "C" fn pokemon_gender(handle: FFIHandle<Pokemon>) -> Gender {
handle.from_ffi_handle().gender()
}
/// The coloring of the Pokemon.
/// The coloring of the Pokemon. If this is 1, the Pokemon is shiny, otherwise it is not. This can
/// also be used for other custom coloring schemes.
#[no_mangle]
extern "C" fn pokemon_coloring(handle: FFIHandle<Pokemon>) -> u8 {
handle.from_ffi_handle().coloring()
@ -196,13 +197,13 @@ extern "C" fn pokemon_nickname(handle: FFIHandle<Pokemon>) -> FFIResult<OwnedPtr
}
}
/// Whether the actual ability on the form is a hidden ability.
/// Whether the actual ability the Pokemon has (so not its potentially overriden ability) is a hidden ability.
#[no_mangle]
extern "C" fn pokemon_real_ability_is_hidden(handle: FFIHandle<Pokemon>) -> u8 {
u8::from(handle.from_ffi_handle().real_ability().hidden)
}
/// The index of the actual ability on the form.
/// The index of the actual ability the Pokemon has (so not its potentially overriden ability).
#[no_mangle]
extern "C" fn pokemon_real_ability_index(handle: FFIHandle<Pokemon>) -> u8 {
handle.from_ffi_handle().real_ability().index
@ -246,7 +247,7 @@ extern "C" fn pokemon_boosted_stats(handle: FFIHandle<Pokemon>) -> FFIHandle<Arc
FFIHandle::get_handle(handle.from_ffi_handle().boosted_stats().clone().into())
}
/// Get the stat boosts for a specific stat.
/// Get the stat boosts for a specific stat. This is a value between -6 and 6.
#[no_mangle]
extern "C" fn pokemon_get_stat_boost(handle: FFIHandle<Pokemon>, statistic: Statistic) -> i8 {
handle.from_ffi_handle().stat_boost(statistic)
@ -269,26 +270,30 @@ extern "C" fn pokemon_change_stat_boost(
}
}
/// Gets a [individual value](https://bulbapedia.bulbagarden.net/wiki/Individual_values) of the Pokemon.
/// Gets an individual value of the Pokemon.
/// [See also](https://bulbapedia.bulbagarden.net/wiki/Individual_values)
#[no_mangle]
extern "C" fn pokemon_get_individual_value(handle: FFIHandle<Pokemon>, stat: Statistic) -> u8 {
handle.from_ffi_handle().individual_values().get_stat(stat)
}
/// Modifies a [individual value](https://bulbapedia.bulbagarden.net/wiki/Individual_values) of the Pokemon.
/// Modifies an individual value of the Pokemon.
/// [See also](https://bulbapedia.bulbagarden.net/wiki/Individual_values)
#[no_mangle]
extern "C" fn pokemon_set_individual_value(handle: FFIHandle<Pokemon>, stat: Statistic, value: u8) -> FFIResult<()> {
handle.from_ffi_handle().individual_values().set_stat(stat, value);
handle.from_ffi_handle().recalculate_flat_stats().into()
}
/// Gets a [effort value](https://bulbapedia.bulbagarden.net/wiki/Effort_values) of the Pokemon.
/// Gets an effort value of the Pokemon.
/// [See also](https://bulbapedia.bulbagarden.net/wiki/Effort_values)
#[no_mangle]
extern "C" fn pokemon_get_effort_value(handle: FFIHandle<Pokemon>, stat: Statistic) -> u8 {
handle.from_ffi_handle().effort_values().get_stat(stat)
}
/// Modifies a [effort value](https://bulbapedia.bulbagarden.net/wiki/Effort_values) of the Pokemon.
/// Modifies a effort value of the Pokemon.
/// [See also](https://bulbapedia.bulbagarden.net/wiki/Effort_values)
#[no_mangle]
extern "C" fn pokemon_set_effort_value(handle: FFIHandle<Pokemon>, stat: Statistic, value: u8) -> FFIResult<()> {
handle.from_ffi_handle().effort_values().set_stat(stat, value);
@ -341,7 +346,8 @@ extern "C" fn pokemon_allowed_experience_gain(handle: FFIHandle<Pokemon>) -> u8
u8::from(handle.from_ffi_handle().allowed_experience_gain())
}
/// The [nature](https://bulbapedia.bulbagarden.net/wiki/Nature) of the Pokemon.
/// The nature of the Pokemon.
/// [See also](https://bulbapedia.bulbagarden.net/wiki/Nature)
#[no_mangle]
extern "C" fn pokemon_nature(handle: FFIHandle<Pokemon>) -> FFIHandle<Arc<dyn Nature>> {
FFIHandle::get_handle(handle.from_ffi_handle().nature().clone().into())

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@ -188,12 +188,12 @@ impl MoveData for MoveDataImpl {
&self.secondary_effect
}
/// Arbitrary flags that can be applied to the move.
/// Checks if the move has a specific flag.
fn has_flag(&self, key: &StringKey) -> bool {
self.flags.contains::<StringKey>(key)
}
/// Arbitrary flags that can be applied to the move.
/// Checks if the move has a specific flag.
fn has_flag_by_hash(&self, key_hash: u32) -> bool {
self.flags.contains::<u32>(&key_hash)
}

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@ -40,7 +40,7 @@ pub struct NatureImpl {
}
impl NatureImpl {
/// Instantiates a new statistic.
/// Instantiates a new nature.
pub fn new(
increase_stat: Statistic,
decrease_stat: Statistic,

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@ -26,7 +26,7 @@ pub struct LearnableMovesImpl {
}
impl LearnableMovesImpl {
/// Instantiates a new Learnable Moves.
/// Instantiates a new object to store the moves a Pokemon can learn.
pub fn new(max_level: LevelInt) -> Self {
Self {
learned_by_level: RwLock::new(vec![Vec::new(); (max_level + 1) as usize]),

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@ -152,7 +152,7 @@ impl Species for SpeciesImpl {
.clone())
}
/// Gets a random gender.
/// Gets a random gender, returning a value based on the species gender ratio.
fn get_random_gender(&self, rand: &mut Random) -> Gender {
if self.gender_rate < 0.0 {
Gender::Genderless

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@ -128,13 +128,12 @@ where
}
/// A collection of statistics that can not be modified after creation.
///
/// As no modifications happen, this struct does not use atomics.
#[derive(Default, Eq, PartialEq, Clone, Debug)]
pub struct StaticStatisticSet<T>
where
T: PrimInt,
{
// As no modifications happen, this struct does not use atomics.
/// The health point stat value.
hp: T,
/// The physical attack stat value.