164 lines
6.8 KiB
Rust
Executable File
164 lines
6.8 KiB
Rust
Executable File
use anyhow::Result;
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use std::fmt::Debug;
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use std::sync::Arc;
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use crate::dynamic_data::libraries::battle_stat_calculator::BattleStatCalculator;
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use crate::dynamic_data::libraries::damage_library::DamageLibrary;
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use crate::dynamic_data::libraries::misc_library::MiscLibrary;
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use crate::dynamic_data::libraries::script_resolver::ScriptCategory;
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use crate::dynamic_data::{ItemScript, ScriptResolver};
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use crate::dynamic_data::{Script, ScriptOwnerData};
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use crate::static_data::Item;
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use crate::static_data::StaticData;
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use crate::StringKey;
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/// The dynamic library stores a static data library, as well as holding different libraries and
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/// calculators that might be customized between different generations and implementations.
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pub trait DynamicLibrary: Debug + Send + Sync {
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/// The static data is the immutable storage data for this library.
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fn static_data(&self) -> &Arc<dyn StaticData>;
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/// The stat calculator deals with the calculation of flat and boosted stats, based on the
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/// Pokemons attributes.
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fn stat_calculator(&self) -> &Arc<dyn BattleStatCalculator>;
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/// The damage calculator deals with the calculation of things relating to damage.
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fn damage_calculator(&self) -> &Arc<dyn DamageLibrary>;
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/// The Misc Library holds minor functions that do not fall in any of the other libraries and
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/// calculators.
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fn misc_library(&self) -> &Arc<dyn MiscLibrary>;
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/// Loads a standard script with a given unique combination of category and key. If no script
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/// can be created with this combination, returns None.
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fn load_script(
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&self,
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owner: ScriptOwnerData,
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_category: ScriptCategory,
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_key: &StringKey,
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) -> Result<Option<Arc<dyn Script>>>;
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/// Loads an item script with the given unique key. If no script can be created with this
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/// combinations, returns None. Note that ItemScripts are immutable, as their script should be
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/// shared between all different usages.
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fn load_item_script(&self, _key: &Arc<dyn Item>) -> Result<Option<Arc<dyn ItemScript>>>;
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}
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/// The dynamic library stores a static data library, as well as holding different libraries and
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/// calculators that might be customized between different generations and implementations.
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#[derive(Debug)]
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pub struct DynamicLibraryImpl {
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/// The static data is the immutable storage data for this library.
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static_data: Arc<dyn StaticData>,
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/// The stat calculator deals with the calculation of flat and boosted stats, based on the
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/// Pokemons attributes.
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stat_calculator: Arc<dyn BattleStatCalculator>,
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/// The damage calculator deals with the calculation of things relating to damage.
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damage_calculator: Arc<dyn DamageLibrary>,
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/// The Misc Library holds minor functions that do not fall in any of the other libraries and
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/// calculators.
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misc_library: Arc<dyn MiscLibrary>,
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/// The script resolver deals with how to resolve the scripts from specific unique key combinations.
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script_resolver: Arc<dyn ScriptResolver>,
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}
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unsafe impl Send for DynamicLibraryImpl {}
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unsafe impl Sync for DynamicLibraryImpl {}
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impl DynamicLibraryImpl {
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/// Instantiates a new DynamicLibrary with given libraries.
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pub fn new(
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static_data: Arc<dyn StaticData>,
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stat_calculator: Arc<dyn BattleStatCalculator>,
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damage_calculator: Arc<dyn DamageLibrary>,
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misc_library: Arc<dyn MiscLibrary>,
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script_resolver: Arc<dyn ScriptResolver>,
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) -> Self {
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Self {
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static_data,
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stat_calculator,
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damage_calculator,
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misc_library,
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script_resolver,
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}
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}
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}
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impl DynamicLibrary for DynamicLibraryImpl {
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/// The static data is the immutable storage data for this library.
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fn static_data(&self) -> &Arc<dyn StaticData> {
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&self.static_data
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}
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/// The stat calculator deals with the calculation of flat and boosted stats, based on the
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/// Pokemons attributes.
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fn stat_calculator(&self) -> &Arc<dyn BattleStatCalculator> {
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&self.stat_calculator
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}
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/// The damage calculator deals with the calculation of things relating to damage.
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fn damage_calculator(&self) -> &Arc<dyn DamageLibrary> {
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&self.damage_calculator
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}
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/// The Misc Library holds minor functions that do not fall in any of the other libraries and
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/// calculators.
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fn misc_library(&self) -> &Arc<dyn MiscLibrary> {
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&self.misc_library
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}
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/// Loads a standard script with a given unique combination of category and key. If no script
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/// can be created with this combination, returns None.
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fn load_script(
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&self,
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owner: ScriptOwnerData,
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_category: ScriptCategory,
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_key: &StringKey,
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) -> Result<Option<Arc<dyn Script>>> {
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self.script_resolver.load_script(owner, _category, _key)
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}
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/// Loads an item script with the given unique key. If no script can be created with this
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/// combinations, returns None. Note that ItemScripts are immutable, as their script should be
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/// shared between all different usages.
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fn load_item_script(&self, _key: &Arc<dyn Item>) -> Result<Option<Arc<dyn ItemScript>>> {
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// TODO
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Err(anyhow::anyhow!("Not implemented yet"))
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}
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}
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#[cfg(test)]
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#[allow(clippy::indexing_slicing)]
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pub mod test {
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use super::*;
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use crate::dynamic_data::libraries::battle_stat_calculator::Gen7BattleStatCalculator;
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use crate::dynamic_data::libraries::damage_library::Gen7DamageLibrary;
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use crate::dynamic_data::libraries::misc_library::Gen7MiscLibrary;
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use crate::dynamic_data::EmptyScriptResolver;
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mockall::mock! {
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#[derive(Debug)]
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pub DynamicLibrary{}
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unsafe impl Send for DynamicLibrary{}
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unsafe impl Sync for DynamicLibrary{}
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impl DynamicLibrary for DynamicLibrary {
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fn static_data(&self) -> &Arc<dyn StaticData>;
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fn stat_calculator(&self) -> &Arc<dyn BattleStatCalculator>;
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fn damage_calculator(&self) -> &Arc<dyn DamageLibrary>;
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fn misc_library(&self) -> &Arc<dyn MiscLibrary>;
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fn load_script(
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&self,
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owner: ScriptOwnerData,
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_category: ScriptCategory,
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_key: &StringKey,
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) -> Result<Option<Arc<dyn Script>>>;
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fn load_item_script(&self, _key: &Arc<dyn Item>) -> Result<Option<Arc<dyn ItemScript>>>;
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}
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}
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pub fn build() -> DynamicLibraryImpl {
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DynamicLibraryImpl {
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static_data: Arc::new(crate::static_data::libraries::static_data::test::build()),
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stat_calculator: Arc::new(Gen7BattleStatCalculator::new()),
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damage_calculator: Arc::new(Gen7DamageLibrary::new(false)),
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misc_library: Arc::new(Gen7MiscLibrary::new()),
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script_resolver: Arc::new(EmptyScriptResolver {}),
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}
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}
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}
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