Removes derive-getters, as it was incredibly annoying in IDEs, and couldn't figure out borrow lifetimes.

This commit is contained in:
Deukhoofd 2022-06-06 14:43:41 +02:00
parent ce33ec0649
commit c27ea0ae1e
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
16 changed files with 395 additions and 57 deletions

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@ -36,8 +36,6 @@ rpath = false
[dependencies] [dependencies]
# Used for PrimInt, so we can check if a generic is an integer # Used for PrimInt, so we can check if a generic is an integer
num-traits = "0.2" num-traits = "0.2"
# Used for automatically generating getters
derive-getters = "0.2.0"
# Allow us to assert whether floats are approximately a value # Allow us to assert whether floats are approximately a value
assert_approx_eq = "1.1.0" assert_approx_eq = "1.1.0"
# Used for time based code (i.e. randomness) # Used for time based code (i.e. randomness)

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@ -43,9 +43,9 @@ impl BattleStatCalculator {
fn calculate_health_stat(&self, pokemon: &Pokemon) -> u32 { fn calculate_health_stat(&self, pokemon: &Pokemon) -> u32 {
let base = pokemon.form().get_base_stat(Statistic::HP) as u32; let base = pokemon.form().get_base_stat(Statistic::HP) as u32;
let iv = *pokemon.individual_values().hp() as u32; let iv = pokemon.individual_values().hp() as u32;
let ev = *pokemon.effort_values().hp() as u32; let ev = pokemon.effort_values().hp() as u32;
let level = *pokemon.level() as u32; let level = pokemon.level() as u32;
(((2 * base + iv + (ev / 4)) * level) / 100) + level + 10 (((2 * base + iv + (ev / 4)) * level) / 100) + level + 10
} }
@ -53,7 +53,7 @@ impl BattleStatCalculator {
let base = pokemon.form().get_base_stat(stat) as u32; let base = pokemon.form().get_base_stat(stat) as u32;
let iv = pokemon.individual_values().get_stat(stat) as u32; let iv = pokemon.individual_values().get_stat(stat) as u32;
let ev = pokemon.effort_values().get_stat(stat) as u32; let ev = pokemon.effort_values().get_stat(stat) as u32;
let level = *pokemon.level() as u32; let level = pokemon.level() as u32;
let unmodified = (((2 * base + iv + (ev / 4)) * level) / 100) + 5; let unmodified = (((2 * base + iv + (ev / 4)) * level) / 100) + 5;
return (unmodified as f32 * pokemon.nature().get_stat_modifier(stat)) as u32; return (unmodified as f32 * pokemon.nature().get_stat_modifier(stat)) as u32;
} }

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@ -6,20 +6,20 @@ use crate::dynamic_data::models::battle_party::BattleParty;
use crate::dynamic_data::models::battle_random::BattleRandom; use crate::dynamic_data::models::battle_random::BattleRandom;
use crate::dynamic_data::models::battle_result::BattleResult; use crate::dynamic_data::models::battle_result::BattleResult;
use crate::dynamic_data::models::battle_side::BattleSide; use crate::dynamic_data::models::battle_side::BattleSide;
use crate::dynamic_data::script_handling::script::Script;
use crate::dynamic_data::script_handling::script_set::ScriptSet; use crate::dynamic_data::script_handling::script_set::ScriptSet;
use derive_getters::Getters; use crate::dynamic_data::script_handling::volatile_scripts::VolatileScripts;
use crate::{PkmnResult, ScriptCategory};
use std::sync::{Arc, RwLock}; use std::sync::{Arc, RwLock};
#[derive(Getters, Debug)] #[derive(Debug)]
pub struct Battle<'a> { pub struct Battle<'a> {
#[getter(skip)]
library: &'a DynamicLibrary<'a>, library: &'a DynamicLibrary<'a>,
parties: Vec<BattleParty<'a>>, parties: Vec<BattleParty<'a>>,
can_flee: bool, can_flee: bool,
number_of_sides: u8, number_of_sides: u8,
pokemon_per_side: u8, pokemon_per_side: u8,
sides: Vec<BattleSide<'a>>, sides: Vec<BattleSide<'a>>,
#[getter(skip)]
random: BattleRandom, random: BattleRandom,
choice_queue: ChoiceQueue, choice_queue: ChoiceQueue,
has_ended: bool, has_ended: bool,
@ -27,7 +27,7 @@ pub struct Battle<'a> {
event_hook: EventHook, event_hook: EventHook,
history_holder: Box<HistoryHolder>, history_holder: Box<HistoryHolder>,
current_turn: u32, current_turn: u32,
volatile: ScriptSet, volatile: Arc<RwLock<ScriptSet>>,
last_turn_time: i64, last_turn_time: i64,
} }
@ -60,7 +60,7 @@ impl<'a> Battle<'a> {
event_hook: Default::default(), event_hook: Default::default(),
history_holder: Box::new(HistoryHolder {}), history_holder: Box::new(HistoryHolder {}),
current_turn: 0, current_turn: 0,
volatile: ScriptSet::default(), volatile: Default::default(),
last_turn_time: 0, last_turn_time: 0,
})); }));
@ -71,15 +71,60 @@ impl<'a> Battle<'a> {
battle battle
} }
pub fn library(&self) -> &'a DynamicLibrary<'a> {
self.library
}
pub fn parties(&self) -> &Vec<BattleParty<'a>> {
&self.parties
}
pub fn can_flee(&self) -> bool {
self.can_flee
}
pub fn number_of_sides(&self) -> u8 {
self.number_of_sides
}
pub fn pokemon_per_side(&self) -> u8 {
self.pokemon_per_side
}
pub fn sides(&self) -> &Vec<BattleSide<'a>> {
&self.sides
}
pub fn random(&self) -> &BattleRandom { pub fn random(&self) -> &BattleRandom {
&self.random &self.random
} }
pub fn has_ended(&self) -> bool {
self.has_ended
}
pub fn result(&self) -> BattleResult {
self.result
}
pub fn event_hook(&self) -> &EventHook {
&self.event_hook
}
pub fn history_holder(&self) -> &Box<HistoryHolder> {
&self.history_holder
}
pub fn current_turn(&self) -> u32 {
self.current_turn
}
pub fn last_turn_time(&self) -> i64 {
self.last_turn_time
}
pub fn choice_queue(&self) -> &ChoiceQueue {
&self.choice_queue
}
pub fn can_slot_be_filled(&self) -> bool { pub fn can_slot_be_filled(&self) -> bool {
todo!() todo!()
} }
}
pub fn library(&self) -> &'a DynamicLibrary<'a> { impl<'a> VolatileScripts<'a> for Battle<'a> {
self.library fn volatile_scripts(&self) -> &Arc<RwLock<ScriptSet>> {
&self.volatile
}
fn load_volatile_script(&self, key: &str) -> PkmnResult<Box<dyn Script>> {
self.library.load_script(ScriptCategory::Battle, key)
} }
} }

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@ -1,4 +1,4 @@
#[derive(Debug)] #[derive(Debug, Copy, Clone)]
pub enum BattleResult { pub enum BattleResult {
Inconclusive, Inconclusive,
Conclusive(u8), Conclusive(u8),

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@ -8,10 +8,9 @@ use crate::dynamic_data::script_handling::script_set::ScriptSet;
use crate::dynamic_data::script_handling::volatile_scripts::VolatileScripts; use crate::dynamic_data::script_handling::volatile_scripts::VolatileScripts;
use crate::dynamic_data::script_handling::ScriptSource; use crate::dynamic_data::script_handling::ScriptSource;
use crate::{script_hook, PkmnResult}; use crate::{script_hook, PkmnResult};
use derive_getters::Getters;
use std::sync::{Arc, RwLock, Weak}; use std::sync::{Arc, RwLock, Weak};
#[derive(Getters, Debug)] #[derive(Debug)]
pub struct BattleSide<'a> { pub struct BattleSide<'a> {
index: u8, index: u8,
pokemon_per_side: u8, pokemon_per_side: u8,
@ -48,6 +47,33 @@ impl<'a> BattleSide<'a> {
volatile_scripts: Default::default(), volatile_scripts: Default::default(),
} }
} }
pub fn index(&self) -> u8 {
self.index
}
pub fn pokemon_per_side(&self) -> u8 {
self.pokemon_per_side
}
pub fn pokemon(&self) -> &Vec<Option<Arc<RwLock<Pokemon<'a>>>>> {
&self.pokemon
}
pub fn choices(&self) -> &Vec<Option<Arc<TurnChoice<'a>>>> {
&self.choices
}
pub fn fillable_slots(&self) -> &Vec<bool> {
&self.fillable_slots
}
pub fn choices_set(&self) -> u8 {
self.choices_set
}
pub fn battle(&self) -> &Weak<RwLock<Battle<'a>>> {
&self.battle
}
pub fn has_fled_battle(&self) -> bool {
self.has_fled_battle
}
pub fn volatile_scripts(&self) -> &Arc<RwLock<ScriptSet>> {
&self.volatile_scripts
}
pub fn all_choices_set(&self) -> bool { pub fn all_choices_set(&self) -> bool {
self.choices_set == self.pokemon_per_side self.choices_set == self.pokemon_per_side
@ -108,13 +134,13 @@ impl<'a> BattleSide<'a> {
let battle = self.battle.upgrade().unwrap(); let battle = self.battle.upgrade().unwrap();
let battle = battle.read().unwrap(); let battle = battle.read().unwrap();
for side in battle.sides() { for side in battle.sides() {
if *side.index() == self.index { if side.index() == self.index {
continue; continue;
} }
for opponent in side.pokemon().iter().flatten() { for opponent in side.pokemon().iter().flatten() {
let mut opponent = opponent.write().unwrap(); let mut opponent = opponent.write().unwrap();
opponent.mark_opponent_as_seen(*pokemon.unique_identifier()); opponent.mark_opponent_as_seen(pokemon.unique_identifier());
pokemon.mark_opponent_as_seen(*opponent.unique_identifier()); pokemon.mark_opponent_as_seen(opponent.unique_identifier());
} }
} }
battle.event_hook().trigger(Event::Switch { battle.event_hook().trigger(Event::Switch {

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@ -16,7 +16,6 @@ use crate::static_data::statistic_set::{ClampedStatisticSet, StatisticSet};
use crate::static_data::statistics::Statistic; use crate::static_data::statistics::Statistic;
use crate::utils::random::Random; use crate::utils::random::Random;
use crate::{PkmnResult, ScriptCategory}; use crate::{PkmnResult, ScriptCategory};
use derive_getters::Getters;
use std::collections::HashSet; use std::collections::HashSet;
use std::sync::{Arc, RwLock, Weak}; use std::sync::{Arc, RwLock, Weak};
@ -44,11 +43,10 @@ impl<'a> PokemonBattleData<'a> {
} }
} }
#[derive(Getters, Debug)] #[derive(Debug)]
pub struct Pokemon<'a> { pub struct Pokemon<'a> {
library: &'a DynamicLibrary<'a>, library: &'a DynamicLibrary<'a>,
species: &'a Species<'a>, species: &'a Species<'a>,
#[getter(skip)]
form: &'a Form<'a>, form: &'a Form<'a>,
display_species: Option<&'a Species<'a>>, display_species: Option<&'a Species<'a>>,
@ -70,14 +68,12 @@ pub struct Pokemon<'a> {
boosted_stats: StatisticSet<u32>, boosted_stats: StatisticSet<u32>,
individual_values: ClampedStatisticSet<u8, 0, 31>, individual_values: ClampedStatisticSet<u8, 0, 31>,
effort_values: ClampedStatisticSet<u8, 0, 252>, effort_values: ClampedStatisticSet<u8, 0, 252>,
#[getter(skip)]
nature: &'a Nature, nature: &'a Nature,
nickname: Option<String>, nickname: Option<String>,
ability_index: AbilityIndex, ability_index: AbilityIndex,
is_ability_overridden: bool, is_ability_overridden: bool,
overridden_ability_name: String,
battle_data: Option<PokemonBattleData<'a>>, battle_data: Option<PokemonBattleData<'a>>,
@ -109,8 +105,8 @@ impl<'a> Pokemon<'a> {
.growth_rates() .growth_rates()
.calculate_experience(species.growth_rate(), level); .calculate_experience(species.growth_rate(), level);
let health = form.get_base_stat(Statistic::HP) as u32; let health = form.get_base_stat(Statistic::HP) as u32;
let weight = *form.weight(); let weight = form.weight();
let height = *form.height(); let height = form.height();
let nature = library let nature = library
.static_data() .static_data()
.natures() .natures()
@ -140,7 +136,6 @@ impl<'a> Pokemon<'a> {
nickname: None, nickname: None,
ability_index: ability, ability_index: ability,
is_ability_overridden: false, is_ability_overridden: false,
overridden_ability_name: "".to_string(),
battle_data: None, battle_data: None,
moves: [None, None, None, None], moves: [None, None, None, None],
allowed_experience: false, allowed_experience: false,
@ -154,9 +149,121 @@ impl<'a> Pokemon<'a> {
pokemon pokemon
} }
pub fn library(&self) -> &'a DynamicLibrary<'a> {
self.library
}
pub fn species(&self) -> &'a Species<'a> {
self.species
}
pub fn form(&self) -> &'a Form<'a> { pub fn form(&self) -> &'a Form<'a> {
self.form self.form
} }
pub fn display_species(&self) -> &'a Species<'a> {
if let Some(v) = self.display_species {
v
} else {
self.species
}
}
pub fn display_form(&self) -> &'a Form<'a> {
if let Some(v) = self.display_form {
v
} else {
self.form
}
}
pub fn level(&self) -> LevelInt {
self.level
}
pub fn experience(&self) -> u32 {
self.experience
}
pub fn unique_identifier(&self) -> u32 {
self.unique_identifier
}
pub fn gender(&self) -> Gender {
self.gender
}
pub fn coloring(&self) -> u8 {
self.coloring
}
pub fn held_item(&self) -> Option<&'a Item> {
self.held_item
}
pub fn current_health(&self) -> u32 {
self.current_health
}
pub fn max_health(&self) -> u32 {
self.boosted_stats.hp()
}
pub fn weight(&self) -> f32 {
self.weight
}
pub fn height(&self) -> f32 {
self.height
}
pub fn nickname(&self) -> &Option<String> {
&self.nickname
}
pub fn real_ability(&self) -> &AbilityIndex {
&self.ability_index
}
pub fn types(&self) -> &Vec<u8> {
&self.types
}
pub fn learned_moves(&self) -> &[Option<LearnedMove>; MAX_MOVES] {
&self.moves
}
pub fn status(&self) -> &Option<Box<dyn Script>> {
&self.status_script
}
pub fn flat_stats(&self) -> &StatisticSet<u32> {
&self.flat_stats
}
pub fn boosted_stats(&self) -> &StatisticSet<u32> {
&self.boosted_stats
}
pub fn stat_boost(&self) -> &ClampedStatisticSet<i8, -6, 6> {
&self.stat_boost
}
pub fn individual_values(&self) -> &ClampedStatisticSet<u8, 0, 31> {
&self.individual_values
}
pub fn effort_values(&self) -> &ClampedStatisticSet<u8, 0, 252> {
&self.effort_values
}
pub fn get_battle(&self) -> Option<&Weak<RwLock<Battle<'a>>>> {
if let Some(data) = &self.battle_data {
Some(&data.battle)
} else {
None
}
}
pub fn get_battle_side_index(&self) -> Option<u8> {
self.battle_data.as_ref().map(|data| data.battle_side_index)
}
pub fn get_battle_index(&self) -> Option<u8> {
self.battle_data.as_ref().map(|data| data.index)
}
pub fn is_ability_overriden(&self) -> bool {
self.is_ability_overridden
}
pub fn active_ability(&self) -> &Option<Box<dyn Script>> {
&self.ability_script
}
pub fn seen_opponents(&self) -> Option<&HashSet<u32>> {
if let Some(data) = &self.battle_data {
Some(&data.seen_opponents)
} else {
None
}
}
pub fn allowed_experience_gain(&self) -> bool {
self.allowed_experience
}
pub fn nature(&self) -> &'a Nature { pub fn nature(&self) -> &'a Nature {
self.nature self.nature
} }
@ -174,7 +281,7 @@ impl<'a> Pokemon<'a> {
self.form = form; self.form = form;
// If the pokemon is genderless, but it's new species is not, we want to set its gender // If the pokemon is genderless, but it's new species is not, we want to set its gender
if self.gender != Gender::Genderless && *species.gender_rate() < 0.0 { if self.gender != Gender::Genderless && species.gender_rate() < 0.0 {
if self.battle_data.is_some() { if self.battle_data.is_some() {
let battle_data = self.battle_data.as_mut().unwrap(); let battle_data = self.battle_data.as_mut().unwrap();
self.gender = species.get_random_gender( self.gender = species.get_random_gender(
@ -194,7 +301,7 @@ impl<'a> Pokemon<'a> {
} }
} }
// Else if the new species is genderless, but the pokemon has a gender, make the creature genderless. // Else if the new species is genderless, but the pokemon has a gender, make the creature genderless.
else if *species.gender_rate() < 0.0 && self.gender != Gender::Genderless { else if species.gender_rate() < 0.0 && self.gender != Gender::Genderless {
self.gender = Gender::Genderless; self.gender = Gender::Genderless;
} }
// TODO: Battle Event trigger // TODO: Battle Event trigger
@ -224,8 +331,8 @@ impl<'a> Pokemon<'a> {
data.on_battle_field = value; data.on_battle_field = value;
if !value { if !value {
self.volatile.write().unwrap().clear(); self.volatile.write().unwrap().clear();
self.weight = *self.form.weight(); self.weight = self.form.weight();
self.height = *self.form.height(); self.height = self.form.height();
} }
} }
} }

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@ -1,8 +1,7 @@
use super::item_category::{BattleItemCategory, ItemCategory}; use super::item_category::{BattleItemCategory, ItemCategory};
use derive_getters::Getters;
use std::collections::HashSet; use std::collections::HashSet;
#[derive(Getters, Debug)] #[derive(Debug)]
pub struct Item { pub struct Item {
name: String, name: String,
category: ItemCategory, category: ItemCategory,
@ -28,6 +27,22 @@ impl Item {
} }
} }
pub fn name(&self) -> &str {
&self.name
}
pub fn category(&self) -> ItemCategory {
self.category
}
pub fn battle_category(&self) -> BattleItemCategory {
self.battle_category
}
pub fn price(&self) -> i32 {
self.price
}
pub fn flags(&self) -> &HashSet<String> {
&self.flags
}
pub fn has_flag(&self, key: &str) -> bool { pub fn has_flag(&self, key: &str) -> bool {
self.flags.contains(key) self.flags.contains(key)
} }

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@ -1,4 +1,4 @@
#[derive(Debug)] #[derive(Debug, Copy, Clone)]
#[repr(u8)] #[repr(u8)]
pub enum ItemCategory { pub enum ItemCategory {
MiscItem, MiscItem,
@ -11,7 +11,7 @@ pub enum ItemCategory {
Mail, Mail,
} }
#[derive(Debug)] #[derive(Debug, Copy, Clone)]
#[repr(u8)] #[repr(u8)]
pub enum BattleItemCategory { pub enum BattleItemCategory {
Healing, Healing,

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@ -1,7 +1,16 @@
use crate::defines::LevelInt; use crate::defines::LevelInt;
use derive_getters::Getters;
#[derive(Getters, Debug)] #[derive(Debug)]
pub struct LibrarySettings { pub struct LibrarySettings {
pub(crate) maximum_level: LevelInt, maximum_level: LevelInt,
}
impl LibrarySettings {
pub fn new(maximum_level: LevelInt) -> Self {
Self { maximum_level }
}
pub fn maximum_level(&self) -> LevelInt {
self.maximum_level
}
} }

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@ -83,7 +83,7 @@ pub mod tests {
let r = &lib; let r = &lib;
let mon = r.get("foo"); let mon = r.get("foo");
assert!(mon.is_some()); assert!(mon.is_some());
assert_eq!(*mon.unwrap().id(), 0_u16); assert_eq!(mon.unwrap().id(), 0_u16);
assert_eq!(mon.unwrap().as_ref().name(), "foo"); assert_eq!(mon.unwrap().as_ref().name(), "foo");
assert_eq!(r.len(), 1); assert_eq!(r.len(), 1);
} }

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@ -5,9 +5,8 @@ use crate::static_data::libraries::move_library::MoveLibrary;
use crate::static_data::libraries::species_library::SpeciesLibrary; use crate::static_data::libraries::species_library::SpeciesLibrary;
use crate::static_data::libraries::type_library::TypeLibrary; use crate::static_data::libraries::type_library::TypeLibrary;
use crate::static_data::natures::NatureLibrary; use crate::static_data::natures::NatureLibrary;
use derive_getters::Getters;
#[derive(Getters, Debug)] #[derive(Debug)]
pub struct StaticData<'a> { pub struct StaticData<'a> {
settings: LibrarySettings, settings: LibrarySettings,
species: SpeciesLibrary<'a>, species: SpeciesLibrary<'a>,
@ -18,6 +17,50 @@ pub struct StaticData<'a> {
natures: NatureLibrary, natures: NatureLibrary,
} }
impl<'a> StaticData<'a> {
pub fn new(
settings: LibrarySettings,
species: SpeciesLibrary<'a>,
moves: MoveLibrary,
items: ItemLibrary,
growth_rates: GrowthRateLibrary,
types: TypeLibrary,
natures: NatureLibrary,
) -> Self {
Self {
settings,
species,
moves,
items,
growth_rates,
types,
natures,
}
}
pub fn settings(&self) -> &LibrarySettings {
&self.settings
}
pub fn species(&self) -> &SpeciesLibrary<'a> {
&self.species
}
pub fn moves(&self) -> &MoveLibrary {
&self.moves
}
pub fn items(&self) -> &ItemLibrary {
&self.items
}
pub fn growth_rates(&self) -> &GrowthRateLibrary {
&self.growth_rates
}
pub fn types(&self) -> &TypeLibrary {
&self.types
}
pub fn natures(&self) -> &NatureLibrary {
&self.natures
}
}
#[cfg(test)] #[cfg(test)]
pub mod test { pub mod test {
use crate::static_data::libraries::library_settings::LibrarySettings; use crate::static_data::libraries::library_settings::LibrarySettings;
@ -29,7 +72,7 @@ pub mod test {
pub fn build<'a>() -> StaticData<'a> { pub fn build<'a>() -> StaticData<'a> {
StaticData { StaticData {
settings: LibrarySettings { maximum_level: 100 }, settings: LibrarySettings::new(100),
species: species_library::tests::build(), species: species_library::tests::build(),
moves: move_library::tests::build(), moves: move_library::tests::build(),
items: item_library::tests::build(), items: item_library::tests::build(),

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@ -1,5 +1,3 @@
use derive_getters::Getters;
#[derive(PartialEq, Debug)] #[derive(PartialEq, Debug)]
pub enum EffectParameter { pub enum EffectParameter {
Bool(bool), Bool(bool),
@ -8,7 +6,7 @@ pub enum EffectParameter {
String(String), String(String),
} }
#[derive(PartialEq, Debug, Getters)] #[derive(PartialEq, Debug)]
pub struct SecondaryEffect { pub struct SecondaryEffect {
chance: f32, chance: f32,
effect_name: String, effect_name: String,
@ -34,6 +32,16 @@ impl SecondaryEffect {
parameters, parameters,
} }
} }
pub fn chance(&self) -> f32 {
self.chance
}
pub fn effect_name(&self) -> &str {
&self.effect_name
}
pub fn parameters(&self) -> &Vec<EffectParameter> {
&self.parameters
}
} }
#[cfg(test)] #[cfg(test)]

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@ -3,10 +3,9 @@ use crate::static_data::species_data::ability_index::AbilityIndex;
use crate::static_data::statistic_set::StatisticSet; use crate::static_data::statistic_set::StatisticSet;
use crate::static_data::statistics::Statistic; use crate::static_data::statistics::Statistic;
use crate::utils::random::Random; use crate::utils::random::Random;
use derive_getters::Getters;
use hashbrown::HashSet; use hashbrown::HashSet;
#[derive(Getters, Debug)] #[derive(Debug)]
pub struct Form<'a> { pub struct Form<'a> {
name: String, name: String,
height: f32, height: f32,
@ -47,6 +46,37 @@ impl<'a> Form<'a> {
} }
} }
pub fn name(&self) -> &str {
&self.name
}
pub fn height(&self) -> f32 {
self.height
}
pub fn weight(&self) -> f32 {
self.weight
}
pub fn base_experience(&self) -> u32 {
self.base_experience
}
pub fn types(&self) -> &Vec<u8> {
&self.types
}
pub fn base_stats(&self) -> StatisticSet<u16> {
self.base_stats
}
pub fn abilities(&self) -> &Vec<String> {
&self.abilities
}
pub fn hidden_abilities(&self) -> &Vec<String> {
&self.hidden_abilities
}
pub fn moves(&self) -> &LearnableMoves<'a> {
&self.moves
}
pub fn flags(&self) -> &HashSet<String> {
&self.flags
}
pub fn get_type(&self, index: usize) -> u8 { pub fn get_type(&self, index: usize) -> u8 {
self.types[index] self.types[index]
} }

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@ -1,8 +1,8 @@
// Required for standard pokemon functions, but somewhat controversial nowadays. Consider adding a feature // Required for standard pokemon functions, but somewhat controversial nowadays. Consider adding a feature
// that allows for a more progressive gender system for those that want it? // that allows for a more progressive gender system for those that want it?
#[derive(Eq, PartialEq, Debug)] #[derive(Eq, PartialEq, Copy, Clone, Debug)]
pub enum Gender { pub enum Gender {
Male, Genderless = 0,
Female, Male = 1,
Genderless, Female = 2,
} }

View File

@ -1,10 +1,9 @@
use self::super::form::Form; use self::super::form::Form;
use crate::static_data::species_data::gender::Gender; use crate::static_data::species_data::gender::Gender;
use crate::utils::random::Random; use crate::utils::random::Random;
use derive_getters::Getters;
use hashbrown::{HashMap, HashSet}; use hashbrown::{HashMap, HashSet};
#[derive(Debug, Getters)] #[derive(Debug)]
pub struct Species<'a> { pub struct Species<'a> {
id: u16, id: u16,
name: String, name: String,
@ -37,6 +36,27 @@ impl<'a> Species<'a> {
flags, flags,
} }
} }
pub fn id(&self) -> u16 {
self.id
}
pub fn name(&self) -> &str {
&self.name
}
pub fn gender_rate(&self) -> f32 {
self.gender_rate
}
pub fn growth_rate(&self) -> &str {
&self.growth_rate
}
pub fn capture_rate(&self) -> u8 {
self.capture_rate
}
pub fn forms(&self) -> &HashMap<String, Form<'a>> {
&self.forms
}
pub fn flags(&self) -> &HashSet<String> {
&self.flags
}
pub fn add_form(&mut self, id: String, form: Form<'a>) { pub fn add_form(&mut self, id: String, form: Form<'a>) {
self.forms.insert(id, form); self.forms.insert(id, form);

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@ -1,8 +1,7 @@
use super::statistics::Statistic; use super::statistics::Statistic;
use derive_getters::Getters;
use num_traits::PrimInt; use num_traits::PrimInt;
#[derive(Default, Eq, PartialEq, Copy, Clone, Debug, Getters)] #[derive(Default, Eq, PartialEq, Copy, Clone, Debug)]
pub struct StatisticSet<T> pub struct StatisticSet<T>
where where
T: PrimInt, T: PrimInt,
@ -37,6 +36,25 @@ where
} }
} }
pub fn hp(&self) -> T {
self.hp
}
pub fn attack(&self) -> T {
self.attack
}
pub fn defense(&self) -> T {
self.defense
}
pub fn special_attack(&self) -> T {
self.special_attack
}
pub fn special_defense(&self) -> T {
self.special_defense
}
pub fn speed(&self) -> T {
self.speed
}
pub const fn get_stat(&self, stat: Statistic) -> T { pub const fn get_stat(&self, stat: Statistic) -> T {
match stat { match stat {
Statistic::HP => self.hp, Statistic::HP => self.hp,
@ -82,7 +100,7 @@ where
} }
} }
#[derive(Default, Eq, PartialEq, Copy, Clone, Debug, Getters)] #[derive(Default, Eq, PartialEq, Copy, Clone, Debug)]
pub struct ClampedStatisticSet<T, const MIN: i64, const MAX: i64> pub struct ClampedStatisticSet<T, const MIN: i64, const MAX: i64>
where where
T: PrimInt, T: PrimInt,
@ -99,6 +117,25 @@ impl<T, const MIN: i64, const MAX: i64> ClampedStatisticSet<T, MIN, MAX>
where where
T: PrimInt, T: PrimInt,
{ {
pub fn hp(&self) -> T {
self.hp
}
pub fn attack(&self) -> T {
self.attack
}
pub fn defense(&self) -> T {
self.defense
}
pub fn special_attack(&self) -> T {
self.special_attack
}
pub fn special_defense(&self) -> T {
self.special_defense
}
pub fn speed(&self) -> T {
self.speed
}
pub const fn get_stat(&self, stat: Statistic) -> T { pub const fn get_stat(&self, stat: Statistic) -> T {
match stat { match stat {
Statistic::HP => self.hp, Statistic::HP => self.hp,