FFI for Pokemon class

This commit is contained in:
Deukhoofd 2022-10-14 13:59:04 +02:00
parent a840605bf7
commit 9efe1b4e22
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
10 changed files with 439 additions and 59 deletions

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@ -194,7 +194,7 @@ impl Battle {
.library()
.static_data()
.types()
.get_effectiveness(hit_type, target.types());
.get_effectiveness(hit_type, &target.types());
script_hook!(
change_effectiveness,
executing_move,

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@ -18,12 +18,14 @@ use crate::dynamic_data::VolatileScriptsOwner;
use crate::dynamic_data::{is_valid_target, ScriptWrapper};
use crate::dynamic_data::{ChoiceQueue, ScriptContainer};
use crate::dynamic_data::{ScriptCategory, ScriptSource, ScriptSourceData};
use crate::{script_hook, PkmnResult, StringKey};
use crate::{script_hook, PkmnResult, StringKey, ValueIdentifiable, ValueIdentifier};
/// A pokemon battle, with any amount of sides and pokemon per side.
#[derive(Debug)]
#[cfg_attr(feature = "wasm", derive(unique_type_id_derive::UniqueTypeId))]
pub struct Battle {
/// A unique identifier so we know what value this is.
identifier: ValueIdentifier,
/// The library the battle uses for handling.
library: Arc<DynamicLibrary>,
/// A list of all different parties in the battle.
@ -81,6 +83,7 @@ impl Battle {
}
let mut battle = Self {
identifier: Default::default(),
library,
parties,
can_flee,
@ -389,6 +392,12 @@ impl ScriptSource for Battle {
}
}
impl ValueIdentifiable for Battle {
fn value_identifier(&self) -> ValueIdentifier {
self.identifier
}
}
/// The result of a battle.
#[derive(Debug, Copy, Clone)]
pub enum BattleResult {

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@ -1,13 +1,17 @@
use std::sync::atomic::{AtomicU8, Ordering};
use std::sync::Arc;
use crate::dynamic_data::Pokemon;
use crate::static_data::MoveData;
use crate::{ValueIdentifiable, ValueIdentifier};
/// A learned move is the data attached to a Pokemon for a move it has learned. It has information
/// such as the remaining amount of users, how it has been learned, etc.
#[derive(Debug)]
#[cfg_attr(feature = "wasm", derive(unique_type_id_derive::UniqueTypeId))]
pub struct LearnedMove {
/// A unique identifier so we know what value this is.
identifier: ValueIdentifier,
/// The immutable move information of the move.
move_data: Arc<MoveData>,
/// The maximal power points for this move.
@ -33,6 +37,7 @@ impl LearnedMove {
/// Instantiate a new learned move.
pub fn new(move_data: &Arc<MoveData>, learn_method: MoveLearnMethod) -> Self {
Self {
identifier: Default::default(),
move_data: move_data.clone(),
max_pp: move_data.base_usages(),
remaining_pp: AtomicU8::new(move_data.base_usages()),
@ -87,3 +92,9 @@ impl LearnedMove {
.unwrap();
}
}
impl ValueIdentifiable for LearnedMove {
fn value_identifier(&self) -> ValueIdentifier {
self.identifier
}
}

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@ -3,7 +3,8 @@ use std::sync::atomic::{AtomicBool, AtomicU32, AtomicU8, Ordering};
use std::sync::{Arc, Weak};
use atomig::Atomic;
use parking_lot::RwLock;
use parking_lot::lock_api::RwLockReadGuard;
use parking_lot::{RawRwLock, RwLock};
use crate::defines::{LevelInt, MAX_MOVES};
use crate::dynamic_data::event_hooks::Event;
@ -21,18 +22,20 @@ use crate::static_data::{Ability, Statistic};
use crate::static_data::{AbilityIndex, DataLibrary};
use crate::static_data::{ClampedStatisticSet, StatisticSet};
use crate::utils::Random;
use crate::{script_hook, PkmnResult, StringKey};
use crate::{script_hook, PkmnResult, StringKey, ValueIdentifiable, ValueIdentifier};
/// An individual Pokemon as we know and love them.
#[derive(Debug)]
#[cfg_attr(feature = "wasm", derive(unique_type_id_derive::UniqueTypeId))]
pub struct Pokemon {
/// A unique identifier so we know what value this is.
identifier: ValueIdentifier,
/// The library data of the Pokemon.
library: Arc<DynamicLibrary>,
/// The species of the Pokemon.
species: Arc<Species>,
species: RwLock<Arc<Species>>,
/// The form of the Pokemon.
form: Arc<Form>,
form: RwLock<Arc<Form>>,
/// An optional display species of the Pokemon. If this is set, the client should display this
/// species. An example of usage for this is the Illusion ability.
@ -49,7 +52,7 @@ pub struct Pokemon {
unique_identifier: u32,
/// The gender of the Pokemon.
gender: Gender,
gender: RwLock<Gender>,
/// The coloring of the Pokemon. Value 0 is the default, value 1 means shiny. Other values are
/// currently not used, and can be used for other implementations.
coloring: u8,
@ -96,7 +99,7 @@ pub struct Pokemon {
allowed_experience: bool,
/// The current types of the Pokemon.
types: Vec<TypeIdentifier>,
types: RwLock<Vec<TypeIdentifier>>,
/// Whether or not this Pokemon is an egg.
is_egg: bool,
/// Whether or not this Pokemon was caught this battle.
@ -142,15 +145,16 @@ impl Pokemon {
.unwrap_or_else(|| panic!("Unknown nature name was given: {}.", &nature))
.clone();
let mut pokemon = Self {
identifier: Default::default(),
library,
species,
form: form.clone(),
species: RwLock::new(species),
form: RwLock::new(form.clone()),
display_species: None,
display_form: None,
level,
experience: AtomicU32::new(experience),
unique_identifier,
gender,
gender: RwLock::new(gender),
coloring,
held_item: RwLock::new(None),
current_health: AtomicU32::new(1),
@ -168,7 +172,7 @@ impl Pokemon {
battle_data: RwLock::new(None),
moves: RwLock::new([None, None, None, None]),
allowed_experience: false,
types: form.types().to_vec(),
types: RwLock::new(form.types().to_vec()),
is_egg: false,
is_caught: false,
held_item_trigger_script: ScriptContainer::default(),
@ -189,27 +193,27 @@ impl Pokemon {
&self.library
}
/// The species of the Pokemon.
pub fn species(&self) -> &Arc<Species> {
&self.species
pub fn species(&self) -> Arc<Species> {
self.species.read().clone()
}
/// The form of the Pokemon.
pub fn form(&self) -> &Arc<Form> {
&self.form
pub fn form(&self) -> Arc<Form> {
self.form.read().clone()
}
/// The species that should be displayed to the user. This handles stuff like the Illusion ability.
pub fn display_species(&self) -> &Arc<Species> {
pub fn display_species(&self) -> Arc<Species> {
if let Some(v) = &self.display_species {
v
v.clone()
} else {
&self.species
self.species()
}
}
/// The form that should be displayed to the user. This handles stuff like the Illusion ability.
pub fn display_form(&self) -> &Arc<Form> {
pub fn display_form(&self) -> Arc<Form> {
if let Some(v) = &self.display_form {
v
v.clone()
} else {
&self.form
self.form()
}
}
/// The current level of the Pokemon.
@ -226,7 +230,7 @@ impl Pokemon {
}
/// The gender of the Pokemon.
pub fn gender(&self) -> Gender {
self.gender
*self.gender.read()
}
/// The coloring of the Pokemon. Value 0 is the default, value 1 means shiny. Other values are
/// currently not used, and can be used for other implementations.
@ -245,11 +249,11 @@ impl Pokemon {
}
false
}
/// Changes the held item of the Pokemon/
/// Changes the held item of the Pokemon. Returns the previously held item.
pub fn set_held_item(&self, item: &Arc<Item>) -> Option<Arc<Item>> {
self.held_item.write().replace(item.clone())
}
/// Removes the held item from the Pokemon.
/// Removes the held item from the Pokemon. Returns the previously held item.
pub fn remove_held_item(&self) -> Option<Arc<Item>> {
self.held_item.write().take()
}
@ -300,8 +304,8 @@ impl Pokemon {
&self.ability_index
}
/// The current types of the Pokemon.
pub fn types(&self) -> &Vec<TypeIdentifier> {
&self.types
pub fn types(&self) -> RwLockReadGuard<'_, RawRwLock, Vec<TypeIdentifier>> {
self.types.read()
}
/// The moves the Pokemon has learned. This is of a set length of [`MAX_MOVES`]. Empty move slots
/// are defined by None.
@ -314,7 +318,7 @@ impl Pokemon {
&self.flat_stats
}
/// The stats of the Pokemon including the stat boosts
/// The amount of boosts on a specific stat.
pub fn stat_boosts(&self) -> &ClampedStatisticSet<i8, -6, 6> {
&self.stat_boost
}
@ -420,7 +424,7 @@ impl Pokemon {
self.library
.static_data()
.abilities()
.get(self.form.get_ability(self.ability_index))
.get(self.form().get_ability(self.ability_index))
.unwrap()
}
@ -444,14 +448,16 @@ impl Pokemon {
&self.nature
}
/// Calculates the flat stats on the Pokemon.
/// Calculates the flat stats on the Pokemon. This should be called when for example the base
/// stats, level, nature, IV, or EV changes. This has a side effect of recalculating the boosted
/// stats, as those depend on the flat stats.
pub fn recalculate_flat_stats(&self) {
self.library
.stat_calculator()
.calculate_flat_stats(self, &self.flat_stats);
self.recalculate_boosted_stats();
}
/// Calculates the boosted stats on the Pokemon.
/// Calculates the boosted stats on the Pokemon. This should be called when a stat boost changes.
pub fn recalculate_boosted_stats(&self) {
self.library
.stat_calculator()
@ -459,25 +465,25 @@ impl Pokemon {
}
/// Change the species of the Pokemon.
pub fn change_species(&mut self, species: Arc<Species>, form: Arc<Form>) {
self.species = species.clone();
self.form = form.clone();
pub fn change_species(&self, species: Arc<Species>, form: Arc<Form>) {
*self.species.write() = species.clone();
*self.form.write() = form.clone();
// If the pokemon is genderless, but it's new species is not, we want to set its gender
if self.gender != Gender::Genderless && species.gender_rate() < 0.0 {
if self.gender() != Gender::Genderless && species.gender_rate() < 0.0 {
// If we're in battle, use the battle random for predictability
let r = self.battle_data.read();
if let Some(data) = r.deref() {
let mut random = data.battle().unwrap().random().get_rng().lock().unwrap();
self.gender = species.get_random_gender(random.deref_mut());
*self.gender.write() = species.get_random_gender(random.deref_mut());
} else {
// If we're not in battle, just use a new random.
self.gender = species.get_random_gender(&mut Random::default());
*self.gender.write() = species.get_random_gender(&mut Random::default());
}
}
// Else if the new species is genderless, but the pokemon has a gender, make the creature genderless.
else if species.gender_rate() < 0.0 && self.gender != Gender::Genderless {
self.gender = Gender::Genderless;
else if species.gender_rate() < 0.0 && self.gender() != Gender::Genderless {
*self.gender.write() = Gender::Genderless;
}
let r = self.battle_data.read();
if let Some(battle_data) = &r.deref() {
@ -492,15 +498,18 @@ impl Pokemon {
}
/// Change the form of the Pokemon.
pub fn change_form(&mut self, form: &Arc<Form>) {
if Arc::ptr_eq(&self.form, form) {
pub fn change_form(&self, form: &Arc<Form>) {
if self.form().value_identifier() == form.value_identifier() {
return;
}
self.form = form.clone();
*self.form.write() = form.clone();
self.types.clear();
{
let mut type_lock = self.types.write();
type_lock.clear();
for t in form.types() {
self.types.push(*t);
type_lock.push(*t);
}
}
self.weight.store(form.weight(), Ordering::SeqCst);
self.height.store(form.height(), Ordering::SeqCst);
@ -572,8 +581,8 @@ impl Pokemon {
data.on_battle_field.store(value, Ordering::SeqCst);
if !value {
self.volatile.clear();
self.weight.store(self.form.weight(), Ordering::SeqCst);
self.height.store(self.form.height(), Ordering::SeqCst);
self.weight.store(self.form().weight(), Ordering::SeqCst);
self.height.store(self.form().height(), Ordering::SeqCst);
}
}
}
@ -782,6 +791,12 @@ impl VolatileScriptsOwner for Pokemon {
}
}
impl ValueIdentifiable for Pokemon {
fn value_identifier(&self) -> ValueIdentifier {
self.identifier
}
}
/// A source of damage. This should be as unique as possible.
#[derive(Debug, Clone, Copy)]
#[repr(u8)]
@ -821,7 +836,7 @@ pub mod test {
0,
&"test_nature".into(),
);
assert_eq!(pokemon.species.name(), &"foo".into());
assert_eq!(pokemon.form.name(), &"default".into());
assert_eq!(pokemon.species().name(), &"foo".into());
assert_eq!(pokemon.form().name(), &"default".into());
}
}

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@ -1,6 +1,7 @@
use crate::dynamic_data::{BattleStatCalculator, DamageLibrary, DynamicLibrary, MiscLibrary, ScriptResolver};
use crate::ffi::{IdentifiablePointer, OwnedPtr};
use crate::static_data::StaticData;
use std::sync::Arc;
#[no_mangle]
extern "C" fn dynamic_library_new(
@ -9,9 +10,9 @@ extern "C" fn dynamic_library_new(
damage_library: OwnedPtr<Box<dyn DamageLibrary>>,
misc_library: OwnedPtr<Box<dyn MiscLibrary>>,
script_resolver: OwnedPtr<Box<dyn ScriptResolver>>,
) -> IdentifiablePointer<DynamicLibrary> {
) -> IdentifiablePointer<Arc<DynamicLibrary>> {
unsafe {
Box::new(DynamicLibrary::new(
Arc::new(DynamicLibrary::new(
*Box::from_raw(static_data),
*Box::from_raw(stat_calculator),
*Box::from_raw(damage_library),

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@ -1 +1,2 @@
mod libraries;
mod models;

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@ -0,0 +1 @@
mod pokemon;

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@ -0,0 +1,342 @@
use crate::defines::LevelInt;
use crate::dynamic_data::{Battle, DamageSource, DynamicLibrary, LearnedMove, MoveLearnMethod, Pokemon};
use crate::ffi::{ffi_arc_getter, ffi_vec_value_getters, ExternPointer, IdentifiablePointer, OwnedPtr};
use crate::static_data::{
Ability, AbilityIndex, Form, Gender, Item, Nature, Species, Statistic, StatisticSet, TypeIdentifier,
};
use std::ffi::{c_char, CStr, CString};
use std::ptr::drop_in_place;
use std::sync::Arc;
#[no_mangle]
extern "C" fn pokemon_new(
library: ExternPointer<Arc<DynamicLibrary>>,
species: ExternPointer<Arc<Species>>,
form: ExternPointer<Arc<Form>>,
hidden_ability: bool,
ability_index: u8,
level: LevelInt,
unique_identifier: u32,
gender: Gender,
coloring: u8,
nature: *const c_char,
) -> IdentifiablePointer<Arc<Pokemon>> {
let nature = unsafe { CStr::from_ptr(nature) }.into();
Arc::new(Pokemon::new(
library.as_ref().clone(),
species.as_ref().clone(),
form.as_ref(),
AbilityIndex {
hidden: hidden_ability,
index: ability_index,
},
level,
unique_identifier,
gender,
coloring,
&nature,
))
.into()
}
#[no_mangle]
unsafe extern "C" fn pokemon_drop(ptr: OwnedPtr<Arc<Pokemon>>) {
drop_in_place(ptr);
}
#[no_mangle]
extern "C" fn pokemon_library(ptr: ExternPointer<Arc<Pokemon>>) -> IdentifiablePointer<Arc<DynamicLibrary>> {
ptr.as_ref().library().clone().into()
}
#[no_mangle]
extern "C" fn pokemon_species(ptr: ExternPointer<Arc<Pokemon>>) -> IdentifiablePointer<Arc<Species>> {
ptr.as_ref().species().clone().into()
}
#[no_mangle]
extern "C" fn pokemon_form(ptr: ExternPointer<Arc<Pokemon>>) -> IdentifiablePointer<Arc<Form>> {
ptr.as_ref().form().clone().into()
}
#[no_mangle]
extern "C" fn pokemon_display_species(ptr: ExternPointer<Arc<Pokemon>>) -> IdentifiablePointer<Arc<Species>> {
ptr.as_ref().display_species().clone().into()
}
#[no_mangle]
extern "C" fn pokemon_display_form(ptr: ExternPointer<Arc<Pokemon>>) -> IdentifiablePointer<Arc<Form>> {
ptr.as_ref().display_form().clone().into()
}
ffi_arc_getter!(Pokemon, level, LevelInt);
ffi_arc_getter!(Pokemon, experience, u32);
ffi_arc_getter!(Pokemon, unique_identifier, u32);
ffi_arc_getter!(Pokemon, gender, Gender);
ffi_arc_getter!(Pokemon, coloring, u8);
#[no_mangle]
extern "C" fn pokemon_held_item(ptr: ExternPointer<Arc<Pokemon>>) -> IdentifiablePointer<Arc<Item>> {
if let Some(v) = ptr.as_ref().held_item().read().as_ref() {
v.clone().into()
} else {
IdentifiablePointer::none()
}
}
#[no_mangle]
extern "C" fn pokemon_has_held_item(ptr: ExternPointer<Arc<Pokemon>>, name: *const c_char) -> u8 {
let name = unsafe { CStr::from_ptr(name) }.into();
if ptr.as_ref().has_held_item(&name) {
1
} else {
0
}
}
#[no_mangle]
extern "C" fn pokemon_set_held_item(
ptr: ExternPointer<Arc<Pokemon>>,
item: ExternPointer<Arc<Item>>,
) -> IdentifiablePointer<Arc<Item>> {
if let Some(v) = ptr.as_ref().set_held_item(item.as_ref()) {
v.clone().into()
} else {
IdentifiablePointer::none()
}
}
#[no_mangle]
extern "C" fn pokemon_remove_held_item(ptr: ExternPointer<Arc<Pokemon>>) -> IdentifiablePointer<Arc<Item>> {
if let Some(v) = ptr.as_ref().remove_held_item() {
v.clone().into()
} else {
IdentifiablePointer::none()
}
}
#[no_mangle]
extern "C" fn pokemon_consume_held_item(ptr: ExternPointer<Arc<Pokemon>>) -> u8 {
if ptr.as_ref().consume_held_item() {
1
} else {
0
}
}
ffi_arc_getter!(Pokemon, current_health, u32);
ffi_arc_getter!(Pokemon, max_health, u32);
ffi_arc_getter!(Pokemon, weight, f32);
ffi_arc_getter!(Pokemon, height, f32);
#[no_mangle]
extern "C" fn pokemon_nickname(ptr: ExternPointer<Arc<Pokemon>>) -> *mut c_char {
let name = ptr.as_ref().nickname();
if let Some(v) = name {
CString::new(v.as_str()).unwrap().into_raw()
} else {
std::ptr::null_mut()
}
}
#[no_mangle]
extern "C" fn pokemon_real_ability_is_hidden(ptr: ExternPointer<Arc<Pokemon>>) -> u8 {
if ptr.as_ref().real_ability().hidden {
1
} else {
0
}
}
#[no_mangle]
extern "C" fn pokemon_real_ability_index(ptr: ExternPointer<Arc<Pokemon>>) -> u8 {
ptr.as_ref().real_ability().index
}
ffi_vec_value_getters!(Pokemon, types, TypeIdentifier);
#[no_mangle]
extern "C" fn pokemon_learned_move_get(
ptr: ExternPointer<Arc<Pokemon>>,
index: usize,
) -> IdentifiablePointer<Arc<LearnedMove>> {
if let Some(Some(v)) = ptr.as_ref().learned_moves().read().get(index) {
v.clone().into()
} else {
IdentifiablePointer::none()
}
}
#[no_mangle]
extern "C" fn pokemon_flat_stats(ptr: ExternPointer<Arc<Pokemon>>) -> IdentifiablePointer<StatisticSet<u32>> {
(ptr.as_ref().flat_stats() as *const StatisticSet<u32>).into()
}
#[no_mangle]
extern "C" fn pokemon_boosted_stats(ptr: ExternPointer<Arc<Pokemon>>) -> IdentifiablePointer<StatisticSet<u32>> {
(ptr.as_ref().boosted_stats() as *const StatisticSet<u32>).into()
}
#[no_mangle]
extern "C" fn pokemon_get_stat_boost(ptr: ExternPointer<Arc<Pokemon>>, statistic: Statistic) -> i8 {
ptr.as_ref().stat_boost(statistic)
}
#[no_mangle]
extern "C" fn pokemon_change_stat_boost(
ptr: ExternPointer<Arc<Pokemon>>,
stat: Statistic,
diff_amount: i8,
self_inflicted: u8,
) -> u8 {
if ptr.as_ref().change_stat_boost(stat, diff_amount, self_inflicted == 1) {
1
} else {
0
}
}
#[no_mangle]
extern "C" fn pokemon_get_individual_value(ptr: ExternPointer<Arc<Pokemon>>, stat: Statistic) -> u8 {
ptr.as_ref().individual_values().get_stat(stat)
}
#[no_mangle]
extern "C" fn pokemon_set_individual_value(ptr: ExternPointer<Arc<Pokemon>>, stat: Statistic, value: u8) {
ptr.as_ref().individual_values().set_stat(stat, value);
ptr.as_ref().recalculate_flat_stats();
}
#[no_mangle]
extern "C" fn pokemon_get_effort_value(ptr: ExternPointer<Arc<Pokemon>>, stat: Statistic) -> u8 {
ptr.as_ref().effort_values().get_stat(stat)
}
#[no_mangle]
extern "C" fn pokemon_set_effort_value(ptr: ExternPointer<Arc<Pokemon>>, stat: Statistic, value: u8) {
ptr.as_ref().effort_values().set_stat(stat, value);
ptr.as_ref().recalculate_flat_stats();
}
#[no_mangle]
extern "C" fn pokemon_get_battle(ptr: ExternPointer<Arc<Pokemon>>) -> IdentifiablePointer<Battle> {
if let Some(v) = ptr.as_ref().get_battle() {
(v as *const Battle).into()
} else {
IdentifiablePointer::none()
}
}
#[no_mangle]
extern "C" fn pokemon_get_battle_side_index(ptr: ExternPointer<Arc<Pokemon>>) -> u8 {
ptr.as_ref().get_battle_side_index().unwrap_or_default()
}
#[no_mangle]
extern "C" fn pokemon_get_battle_index(ptr: ExternPointer<Arc<Pokemon>>) -> u8 {
ptr.as_ref().get_battle_index().unwrap_or_default()
}
#[no_mangle]
extern "C" fn pokemon_is_ability_overriden(ptr: ExternPointer<Arc<Pokemon>>) -> u8 {
if ptr.as_ref().is_ability_overriden() {
1
} else {
0
}
}
#[no_mangle]
extern "C" fn pokemon_active_ability(ptr: ExternPointer<Arc<Pokemon>>) -> IdentifiablePointer<Ability> {
(ptr.as_ref().active_ability() as *const Ability).into()
}
#[no_mangle]
extern "C" fn pokemon_allowed_experience_gain(ptr: ExternPointer<Arc<Pokemon>>) -> u8 {
if ptr.as_ref().allowed_experience_gain() {
1
} else {
0
}
}
#[no_mangle]
extern "C" fn pokemon_nature(ptr: ExternPointer<Arc<Pokemon>>) -> IdentifiablePointer<Arc<Nature>> {
ptr.as_ref().nature().clone().into()
}
#[no_mangle]
extern "C" fn pokemon_recalculate_flat_stats(ptr: ExternPointer<Arc<Pokemon>>) {
ptr.as_ref().recalculate_flat_stats()
}
#[no_mangle]
extern "C" fn pokemon_recalculate_boosted_stats(ptr: ExternPointer<Arc<Pokemon>>) {
ptr.as_ref().recalculate_boosted_stats()
}
#[no_mangle]
extern "C" fn pokemon_change_species(
ptr: ExternPointer<Arc<Pokemon>>,
species: ExternPointer<Arc<Species>>,
form: ExternPointer<Arc<Form>>,
) {
ptr.as_ref()
.change_species(species.as_ref().clone(), form.as_ref().clone())
}
#[no_mangle]
extern "C" fn pokemon_change_form(ptr: ExternPointer<Arc<Pokemon>>, form: ExternPointer<Arc<Form>>) {
ptr.as_ref().change_form(form.as_ref())
}
#[no_mangle]
extern "C" fn pokemon_is_usable(ptr: ExternPointer<Arc<Pokemon>>) -> u8 {
if ptr.as_ref().is_usable() {
1
} else {
0
}
}
#[no_mangle]
extern "C" fn pokemon_is_fainted(ptr: ExternPointer<Arc<Pokemon>>) -> u8 {
if ptr.as_ref().is_fainted() {
1
} else {
0
}
}
#[no_mangle]
extern "C" fn pokemon_is_on_battlefield(ptr: ExternPointer<Arc<Pokemon>>) -> u8 {
if ptr.as_ref().is_on_battlefield() {
1
} else {
0
}
}
#[no_mangle]
extern "C" fn pokemon_damage(ptr: ExternPointer<Arc<Pokemon>>, damage: u32, source: DamageSource) {
ptr.as_ref().damage(damage, source)
}
#[no_mangle]
extern "C" fn pokemon_heal(ptr: ExternPointer<Arc<Pokemon>>, amount: u32, allow_revive: u8) -> bool {
ptr.as_ref().heal(amount, allow_revive == 1)
}
#[no_mangle]
extern "C" fn pokemon_learn_move(
ptr: ExternPointer<Arc<Pokemon>>,
move_name: *const c_char,
learn_method: MoveLearnMethod,
) {
unsafe { ptr.as_ref().learn_move(&CStr::from_ptr(move_name).into(), learn_method) }
}
#[no_mangle]
extern "C" fn pokemon_clear_status(ptr: ExternPointer<Arc<Pokemon>>) {
ptr.as_ref().clear_status()
}

View File

@ -110,12 +110,6 @@ impl<T: ?Sized> ExternPointer<T> {
}
}
impl<T> Into<ExternPointer<T>> for *mut T {
fn into(self) -> ExternPointer<T> {
ExternPointer { ptr: self }
}
}
#[repr(C)]
pub(self) struct IdentifiablePointer<T> {
pub ptr: *const T,
@ -128,6 +122,12 @@ impl<T> IdentifiablePointer<T> {
}
}
impl<T> Into<ExternPointer<T>> for *mut T {
fn into(self) -> ExternPointer<T> {
ExternPointer { ptr: self }
}
}
impl<T: ValueIdentifiable> From<Arc<T>> for IdentifiablePointer<Arc<T>> {
fn from(v: Arc<T>) -> Self {
let id = v.value_identifier();

View File

@ -65,7 +65,7 @@ register! {
pokemon: ExternRef<Pokemon>,
) -> ExternRef<Species> {
let species = pokemon.value_func(&env).unwrap().species();
ExternRef::func_new(&env, species)
ExternRef::func_new(&env, &species)
}
fn pokemon_get_weight(