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2022-07-01 17:07:22 +02:00
parent 03f5e3bb5a
commit 8f6ecdd4ad
35 changed files with 721 additions and 262 deletions

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@@ -1,58 +1,93 @@
use crate::static_data::SecondaryEffect;
use crate::StringKey;
use hashbrown::HashSet;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
use crate::static_data::{SecondaryEffect, TypeIdentifier};
use crate::StringKey;
/// The move category defines what global kind of move this move is.
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "serde", serde(rename_all = "snake_case"))]
pub enum MoveCategory {
/// A physical move uses the physical attack stats and physical defense stats to calculate damage.
Physical = 0,
/// A special move uses the special attack stats and special defense stats to calculate damage.
Special = 1,
/// A status move does not do damage, and only runs a secondary effect.
Status = 2,
}
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
/// The move target defines what kind of targets the move can touch.
#[derive(Copy, Clone, PartialEq, Eq, Debug, Default)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum MoveTarget {
/// Adjacent allows a move to target any Pokemon that is either directly to the left or right of
/// the user, opposed to the user, or left or right of the slot that is opposing the user.
#[default]
Adjacent = 0,
/// AdjacentAlly allows a move to target any Pokemon that is directly to the left or right of
/// the user.
AdjacentAlly,
/// AdjacentAllySelf allows a move to target any Pokemon that is either directly to the left or
/// right of the user, or the user itself.
AdjacentAllySelf,
/// AdjacentOpponent allows a move to target any Pokemon that is either the opponent, or directly
/// to the left or right of it.
AdjacentOpponent,
/// All makes the move target everything on the field.
All,
/// AllAdjacent makes the move target everything adjacent on the field.
AllAdjacent,
/// AllAdjacentOpponent makes the move target everything adjacent to the opponent, and the opponent.
AllAdjacentOpponent,
/// AllAlly targets all Pokemon on the same side as the user.
AllAlly,
/// AllOpponent targets all Pokemon on an opposing side from the user.
AllOpponent,
/// Any allows a move to target a single Pokemon, in any position.
Any,
/// RandomOpponent allows a move to target a single Pokemon, in a random position.
RandomOpponent,
/// SelfUse makes the move target the user itself.
#[cfg_attr(feature = "serde", serde(rename = "Self"))]
SelfUse,
}
/// A move is the skill Pokémon primarily use in battle. This is the data related to that.
#[derive(PartialEq, Debug)]
pub struct MoveData {
/// The name of the move.
name: StringKey,
move_type: u8,
/// The attacking type of the move.
move_type: TypeIdentifier,
/// The category of the move.
category: MoveCategory,
/// The base power, not considering any modifiers, the move has.
base_power: u8,
/// The accuracy of the move in percentage. Should be 255 for moves that always hit.
accuracy: u8,
/// The number of times the move can be used. This can be modified on actually learned moves using
/// PP-Ups
base_usages: u8,
/// How the move handles targets.
target: MoveTarget,
/// The priority of the move. A higher priority means the move should go before other moves.
priority: i8,
/// The optional secondary effect the move has.
secondary_effect: Option<SecondaryEffect>,
/// Arbitrary flags that can be applied to the move.
flags: HashSet<StringKey>,
}
impl MoveData {
/// Instantiates a new move.
pub fn new(
name: &StringKey,
move_type: u8,
move_type: TypeIdentifier,
category: MoveCategory,
base_power: u8,
accuracy: u8,
@@ -75,37 +110,47 @@ impl MoveData {
flags,
}
}
/// The name of the move.
pub fn name(&self) -> &StringKey {
&self.name
}
pub fn move_type(&self) -> u8 {
/// The attacking type of the move.
pub fn move_type(&self) -> TypeIdentifier {
self.move_type
}
/// The category of the move.
pub fn category(&self) -> MoveCategory {
self.category
}
/// The base power, not considering any modifiers, the move has.
pub fn base_power(&self) -> u8 {
self.base_power
}
/// The accuracy of the move in percentage. Should be 255 for moves that always hit.
pub fn accuracy(&self) -> u8 {
self.accuracy
}
/// The number of times the move can be used. This can be modified on actually learned moves using
/// PP-Ups
pub fn base_usages(&self) -> u8 {
self.base_usages
}
/// How the move handles targets.
pub fn target(&self) -> MoveTarget {
self.target
}
/// The priority of the move. A higher priority means the move should go before other moves.
pub fn priority(&self) -> i8 {
self.priority
}
/// The optional secondary effect the move has.
pub fn secondary_effect(&self) -> &Option<SecondaryEffect> {
&self.secondary_effect
}
/// Arbitrary flags that can be applied to the move.
pub fn has_flag(&self, key: &StringKey) -> bool {
self.flags.contains(key)
}

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@@ -1,21 +1,32 @@
use crate::StringKey;
/// A parameter for an effect. This is basically a simple way to dynamically store multiple different
/// primitives on data.
#[derive(PartialEq, Debug)]
pub enum EffectParameter {
/// A boolean value.
Bool(bool),
/// An integer value. Stored as a 64 bit int to deal with potentially large numbers.
Int(i64),
/// A float value. Stored as a 32 bit float.
Float(f32),
/// A string value.
String(String),
}
/// A secondary effect is an effect on a move that happens after it hits.
#[derive(PartialEq, Debug)]
pub struct SecondaryEffect {
/// The chance in percentages that the effect triggers. -1 to make it always trigger.
chance: f32,
/// The name of the effect.
effect_name: StringKey,
/// A list of parameters for the effect.
parameters: Vec<EffectParameter>,
}
impl SecondaryEffect {
/// Instantiates a new Secondary Effect.
pub fn new(chance: f32, effect_name: StringKey, parameters: Vec<EffectParameter>) -> SecondaryEffect {
SecondaryEffect {
chance,
@@ -24,12 +35,15 @@ impl SecondaryEffect {
}
}
/// The chance in percentages that the effect triggers. -1 to make it always trigger.
pub fn chance(&self) -> f32 {
self.chance
}
/// The name of the effect.
pub fn effect_name(&self) -> &StringKey {
&self.effect_name
}
/// A list of parameters for the effect.
pub fn parameters(&self) -> &Vec<EffectParameter> {
&self.parameters
}
@@ -37,9 +51,10 @@ impl SecondaryEffect {
#[cfg(test)]
mod tests {
use crate::static_data::moves::secondary_effect::SecondaryEffect;
use assert_approx_eq::assert_approx_eq;
use crate::static_data::moves::secondary_effect::SecondaryEffect;
#[test]
fn create_secondary_effect() {
let empty = SecondaryEffect::new(0.0, "".into(), vec![]);