Adds a bunch of script functions, adds parameters to the existing ones.
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Deukhoofd 2022-06-13 21:25:30 +02:00
parent ca75177354
commit 8746f03500
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
1 changed files with 218 additions and 38 deletions

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@ -1,8 +1,10 @@
use crate::dynamic_data::choices::TurnChoice; use crate::dynamic_data::choices::TurnChoice;
use crate::dynamic_data::models::battle::Battle;
use crate::dynamic_data::models::damage_source::DamageSource; use crate::dynamic_data::models::damage_source::DamageSource;
use crate::dynamic_data::models::executing_move::ExecutingMove; use crate::dynamic_data::models::executing_move::ExecutingMove;
use crate::dynamic_data::models::pokemon::Pokemon; use crate::dynamic_data::models::pokemon::Pokemon;
use crate::static_data::moves::secondary_effect::EffectParameter; use crate::static_data::moves::secondary_effect::EffectParameter;
use crate::static_data::{Item, Statistic};
use crate::StringKey; use crate::StringKey;
use parking_lot::{MappedRwLockReadGuard, RwLock, RwLockReadGuard, RwLockWriteGuard}; use parking_lot::{MappedRwLockReadGuard, RwLock, RwLockReadGuard, RwLockWriteGuard};
use std::any::Any; use std::any::Any;
@ -19,21 +21,19 @@ pub trait Script {
fn add_suppression(&mut self); fn add_suppression(&mut self);
fn remove_suppression(&mut self); fn remove_suppression(&mut self);
// FIXME: add missing parameters, and make all these mut
fn stack(&mut self) {} fn stack(&mut self) {}
fn on_remove(&mut self) {} fn on_remove(&mut self) {}
fn on_initialize(&mut self, _pars: &[EffectParameter]) {} fn on_initialize(&mut self, _pars: &[EffectParameter]) {}
fn on_before_turn(&mut self, _choice: &TurnChoice) {} fn on_before_turn(&mut self, _choice: &TurnChoice) {}
fn change_speed(&mut self, _choice: &TurnChoice, _speed: &mut u32) {} fn change_speed(&mut self, _choice: &TurnChoice, _speed: &mut u32) {}
fn change_priority(&mut self, _choice: &TurnChoice, _priority: &mut i8) {} fn change_priority(&mut self, _choice: &TurnChoice, _priority: &mut i8) {}
fn change_attack(&mut self, _choice: &TurnChoice, _move_name: &mut StringKey) {} fn change_move(&mut self, _choice: &TurnChoice, _move_name: &mut StringKey) {}
fn change_number_of_hits(&mut self, _choice: &TurnChoice, _number_of_hits: &mut u8) {} fn change_number_of_hits(&mut self, _choice: &TurnChoice, _number_of_hits: &mut u8) {}
fn prevent_attack(&mut self, _move: &ExecutingMove, _prevent: &mut bool) {} fn prevent_move(&mut self, _move: &ExecutingMove, _prevent: &mut bool) {}
fn fail_attack(&mut self, _move: &ExecutingMove, _fail: &mut bool) {} fn fail_move(&mut self, _move: &ExecutingMove, _fail: &mut bool) {}
fn stop_before_attack(&mut self, _move: &ExecutingMove, _stop: &mut bool) {} fn stop_before_move(&mut self, _move: &ExecutingMove, _stop: &mut bool) {}
fn on_before_attack(&mut self, _move: &ExecutingMove) {} fn on_before_move(&mut self, _move: &ExecutingMove) {}
fn fail_incoming_attack(&mut self, _move: &ExecutingMove, _target: &Pokemon, _fail: &mut bool) { fn fail_incoming_move(&mut self, _move: &ExecutingMove, _target: &Pokemon, _fail: &mut bool) {}
}
fn is_invulnerable( fn is_invulnerable(
&mut self, &mut self,
_move: &ExecutingMove, _move: &ExecutingMove,
@ -41,43 +41,223 @@ pub trait Script {
_invulnerable: &mut bool, _invulnerable: &mut bool,
) { ) {
} }
fn on_attack_miss(&self) {} fn on_move_miss(&mut self, _move: &ExecutingMove, _target: &Pokemon) {}
fn change_attack_type(&self) {} fn change_move_type(&mut self, _move: &ExecutingMove, _target: &Pokemon, _move_type: &mut u8) {}
fn block_critical(&self) {} fn change_effectiveness(
fn override_base_power(&self) {} &mut self,
fn change_damage_stats_user(&self) {} _move: &ExecutingMove,
fn bypass_defensive_stat(&self) {} _target: &Pokemon,
fn bypass_offensive_stat(&self) {} _hit: u8,
fn change_stat_modifier(&self) {} _effectiveness: &mut f32,
fn change_damage_modifier(&self) {} ) {
fn change_damage(&self) {} }
fn change_incoming_damage(&self) {} fn block_critical(
fn on_incoming_hit(&self) {} &mut self,
fn on_opponent_faints(&self) {} _move: &ExecutingMove,
fn prevent_stat_boost_change(&self) {} _target: &Pokemon,
fn change_stat_boost_change(&self) {} _hit: u8,
fn on_secondary_effect(&self) {} _block_critical: &mut bool,
fn on_after_hits(&self) {} ) {
fn prevent_self_switch(&self) {} }
fn prevent_opponent_switch(&self) {} fn block_incoming_critical(
fn modify_effect_chance(&self) {} &mut self,
fn modify_incoming_effect_change(&self) {} _move: &ExecutingMove,
fn on_fail(&self) {} _target: &Pokemon,
fn on_opponent_fail(&self) {} _hit: u8,
fn prevent_self_run_away(&self) {} _block_critical: &mut bool,
fn prevent_opponent_run_away(&self) {} ) {
fn on_end_turn(&self) {} }
fn change_critical_stage(
&mut self,
_move: &ExecutingMove,
_target: &Pokemon,
_hit: u8,
_stage: &mut u8,
) {
}
fn change_critical_modifier(
&mut self,
_move: &ExecutingMove,
_target: &Pokemon,
_hit: u8,
_modifier: &mut f32,
) {
}
fn change_stab_modifier(
&mut self,
_move: &ExecutingMove,
_target: &Pokemon,
_hit: u8,
_modifier: &mut f32,
) {
}
fn change_base_power(
&mut self,
_move: &ExecutingMove,
_target: &Pokemon,
_hit: u8,
_base_power: &mut u8,
) {
}
fn change_damage_stats_user(
&mut self,
_move: &ExecutingMove,
_target: &Pokemon,
_hit: u8,
_stats_user: &mut Pokemon,
) {
}
fn bypass_defensive_stat(
&mut self,
_move: &ExecutingMove,
_target: &Pokemon,
_hit: u8,
_bypass: &mut bool,
) {
}
fn bypass_offensive_stat(
&mut self,
_move: &ExecutingMove,
_target: &Pokemon,
_hit: u8,
_bypass: &mut bool,
) {
}
fn change_offensive_stat(
&mut self,
_move: &ExecutingMove,
_target: &Pokemon,
_hit: u8,
_amount: &mut f32,
) {
}
fn change_defensive_stat(
&mut self,
_move: &ExecutingMove,
_target: &Pokemon,
_hit: u8,
_amount: &mut f32,
) {
}
fn change_stat_modifier(
&mut self,
_move: &ExecutingMove,
_target: &Pokemon,
_hit: u8,
_modifier: &mut f32,
) {
}
fn change_damage_modifier(
&mut self,
_move: &ExecutingMove,
_target: &Pokemon,
_hit: u8,
_modifier: &mut f32,
) {
}
fn change_damage(
&mut self,
_move: &ExecutingMove,
_target: &Pokemon,
_hit: u8,
_damage: &mut u32,
) {
}
fn change_incoming_damage(
&mut self,
_move: &ExecutingMove,
_target: &Pokemon,
_hit: u8,
_damage: &mut u32,
) {
}
fn on_incoming_hit(&mut self, _move: &ExecutingMove, _target: &Pokemon, _hit: u8) {}
fn on_opponent_faints(&mut self, _move: &ExecutingMove, _target: &Pokemon, _hit: u8) {}
fn prevent_stat_boost_change(
&mut self,
_target: &Pokemon,
_stat: Statistic,
_amount: i8,
_self_inflicted: bool,
_prevent: &mut bool,
) {
}
fn change_stat_boost_change(
&mut self,
_target: &Pokemon,
_stat: Statistic,
_self_inflicted: bool,
_amount: *mut i8,
) {
}
fn prevent_secondary_effect(
&mut self,
_move: &ExecutingMove,
_target: &Pokemon,
_hit: u8,
_prevent: &mut bool,
) {
}
fn change_effect_chance(
&mut self,
_move: &ExecutingMove,
_target: &Pokemon,
_hit: u8,
_chance: &mut f32,
) {
}
fn change_incoming_effect_change(
&mut self,
_move: &ExecutingMove,
_target: &Pokemon,
_hit: u8,
_chance: &mut f32,
) {
}
fn on_secondary_effect(&mut self, _move: &ExecutingMove, _target: &Pokemon, _hit: u8) {}
fn on_after_hits(&mut self, _move: &ExecutingMove, _target: &Pokemon) {}
fn prevent_self_switch(&mut self, _choice: &TurnChoice, _prevent: &mut bool) {}
fn prevent_opponent_switch(&mut self, _choice: &TurnChoice, _prevent: &mut bool) {}
fn on_fail(&mut self, _target: &Pokemon) {}
fn on_opponent_fail(&mut self, _target: &Pokemon) {}
fn prevent_self_run_away(&mut self, _choice: &TurnChoice, _prevent: &mut bool) {}
fn prevent_opponent_run_away(&mut self, _choice: &TurnChoice, _prevent: &mut bool) {}
fn on_end_turn(&mut self) {}
fn on_damage( fn on_damage(
&self, &mut self,
_pokemon: &Pokemon, _pokemon: &Pokemon,
_source: DamageSource, _source: DamageSource,
_old_health: u32, _old_health: u32,
_new_health: u32, _new_health: u32,
) { ) {
} }
fn on_faint(&self, _pokemon: &Pokemon, _source: DamageSource) {} fn on_faint(&mut self, _pokemon: &Pokemon, _source: DamageSource) {}
fn on_switch_in(&self, _pokemon: &Pokemon) {} fn on_switch_in(&mut self, _pokemon: &Pokemon) {}
fn on_after_held_item_consume(&self) {} fn on_after_held_item_consume(&mut self, _pokemon: &Pokemon, _item: &Item) {}
fn change_experience_gained(
&mut self,
_fainted_mon: &Pokemon,
_winning_mon: &Pokemon,
_amount: &mut u32,
) {
}
fn share_experience(
&mut self,
_fainted_mon: &Pokemon,
_winning_mon: &Pokemon,
_shares: &mut bool,
) {
}
fn block_weather(&mut self, _battle: &Battle, _blocked: &mut bool) {}
fn change_capture_rate_bonus(
&mut self,
_target: &Pokemon,
_pokeball: &Item,
_modifier: &mut u8,
) {
}
fn as_any(&self) -> &dyn Any; fn as_any(&self) -> &dyn Any;
} }