315 lines
8.4 KiB
Rust
315 lines
8.4 KiB
Rust
use crate::dynamic_data::choices::TurnChoice;
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use crate::dynamic_data::models::battle::Battle;
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use crate::dynamic_data::models::damage_source::DamageSource;
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use crate::dynamic_data::models::executing_move::ExecutingMove;
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use crate::dynamic_data::models::pokemon::Pokemon;
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use crate::static_data::moves::secondary_effect::EffectParameter;
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use crate::static_data::{Item, Statistic};
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use crate::StringKey;
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use parking_lot::{MappedRwLockReadGuard, RwLock, RwLockReadGuard, RwLockWriteGuard};
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use std::any::Any;
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use std::fmt::{Debug, Formatter};
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use std::sync::Arc;
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pub trait Script {
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fn name(&self) -> &StringKey;
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fn is_suppressed(&self) -> bool {
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self.get_suppressed_count() > 0
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}
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fn get_suppressed_count(&self) -> usize;
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fn add_suppression(&mut self);
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fn remove_suppression(&mut self);
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fn stack(&mut self) {}
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fn on_remove(&mut self) {}
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fn on_initialize(&mut self, _pars: &[EffectParameter]) {}
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fn on_before_turn(&mut self, _choice: &TurnChoice) {}
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fn change_speed(&mut self, _choice: &TurnChoice, _speed: &mut u32) {}
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fn change_priority(&mut self, _choice: &TurnChoice, _priority: &mut i8) {}
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fn change_move(&mut self, _choice: &TurnChoice, _move_name: &mut StringKey) {}
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fn change_number_of_hits(&mut self, _choice: &TurnChoice, _number_of_hits: &mut u8) {}
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fn prevent_move(&mut self, _move: &ExecutingMove, _prevent: &mut bool) {}
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fn fail_move(&mut self, _move: &ExecutingMove, _fail: &mut bool) {}
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fn stop_before_move(&mut self, _move: &ExecutingMove, _stop: &mut bool) {}
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fn on_before_move(&mut self, _move: &ExecutingMove) {}
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fn fail_incoming_move(&mut self, _move: &ExecutingMove, _target: &Pokemon, _fail: &mut bool) {}
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fn is_invulnerable(
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&mut self,
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_move: &ExecutingMove,
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_target: &Pokemon,
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_invulnerable: &mut bool,
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) {
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}
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fn on_move_miss(&mut self, _move: &ExecutingMove, _target: &Pokemon) {}
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fn change_move_type(&mut self, _move: &ExecutingMove, _target: &Pokemon, _move_type: &mut u8) {}
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fn change_effectiveness(
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&mut self,
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_move: &ExecutingMove,
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_target: &Pokemon,
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_hit: u8,
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_effectiveness: &mut f32,
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) {
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}
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fn block_critical(
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&mut self,
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_move: &ExecutingMove,
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_target: &Pokemon,
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_hit: u8,
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_block_critical: &mut bool,
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) {
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}
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fn block_incoming_critical(
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&mut self,
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_move: &ExecutingMove,
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_target: &Pokemon,
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_hit: u8,
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_block_critical: &mut bool,
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) {
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}
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fn change_critical_stage(
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&mut self,
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_move: &ExecutingMove,
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_target: &Pokemon,
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_hit: u8,
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_stage: &mut u8,
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) {
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}
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fn change_critical_modifier(
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&mut self,
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_move: &ExecutingMove,
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_target: &Pokemon,
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_hit: u8,
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_modifier: &mut f32,
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) {
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}
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fn change_stab_modifier(
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&mut self,
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_move: &ExecutingMove,
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_target: &Pokemon,
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_hit: u8,
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_modifier: &mut f32,
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) {
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}
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fn change_base_power(
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&mut self,
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_move: &ExecutingMove,
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_target: &Pokemon,
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_hit: u8,
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_base_power: &mut u8,
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) {
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}
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fn change_damage_stats_user(
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&mut self,
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_move: &ExecutingMove,
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_target: &Pokemon,
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_hit: u8,
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_stats_user: &mut Pokemon,
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) {
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}
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fn bypass_defensive_stat(
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&mut self,
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_move: &ExecutingMove,
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_target: &Pokemon,
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_hit: u8,
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_bypass: &mut bool,
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) {
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}
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fn bypass_offensive_stat(
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&mut self,
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_move: &ExecutingMove,
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_target: &Pokemon,
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_hit: u8,
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_bypass: &mut bool,
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) {
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}
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fn change_offensive_stat(
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&mut self,
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_move: &ExecutingMove,
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_target: &Pokemon,
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_hit: u8,
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_amount: &mut f32,
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) {
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}
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fn change_defensive_stat(
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&mut self,
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_move: &ExecutingMove,
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_target: &Pokemon,
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_hit: u8,
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_amount: &mut f32,
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) {
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}
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fn change_stat_modifier(
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&mut self,
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_move: &ExecutingMove,
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_target: &Pokemon,
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_hit: u8,
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_modifier: &mut f32,
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) {
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}
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fn change_damage_modifier(
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&mut self,
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_move: &ExecutingMove,
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_target: &Pokemon,
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_hit: u8,
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_modifier: &mut f32,
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) {
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}
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fn change_damage(
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&mut self,
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_move: &ExecutingMove,
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_target: &Pokemon,
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_hit: u8,
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_damage: &mut u32,
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) {
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}
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fn change_incoming_damage(
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&mut self,
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_move: &ExecutingMove,
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_target: &Pokemon,
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_hit: u8,
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_damage: &mut u32,
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) {
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}
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fn on_incoming_hit(&mut self, _move: &ExecutingMove, _target: &Pokemon, _hit: u8) {}
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fn on_opponent_faints(&mut self, _move: &ExecutingMove, _target: &Pokemon, _hit: u8) {}
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fn prevent_stat_boost_change(
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&mut self,
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_target: &Pokemon,
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_stat: Statistic,
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_amount: i8,
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_self_inflicted: bool,
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_prevent: &mut bool,
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) {
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}
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fn change_stat_boost_change(
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&mut self,
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_target: &Pokemon,
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_stat: Statistic,
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_self_inflicted: bool,
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_amount: *mut i8,
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) {
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}
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fn prevent_secondary_effect(
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&mut self,
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_move: &ExecutingMove,
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_target: &Pokemon,
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_hit: u8,
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_prevent: &mut bool,
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) {
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}
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fn change_effect_chance(
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&mut self,
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_move: &ExecutingMove,
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_target: &Pokemon,
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_hit: u8,
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_chance: &mut f32,
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) {
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}
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fn change_incoming_effect_change(
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&mut self,
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_move: &ExecutingMove,
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_target: &Pokemon,
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_hit: u8,
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_chance: &mut f32,
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) {
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}
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fn on_secondary_effect(&mut self, _move: &ExecutingMove, _target: &Pokemon, _hit: u8) {}
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fn on_after_hits(&mut self, _move: &ExecutingMove, _target: &Pokemon) {}
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fn prevent_self_switch(&mut self, _choice: &TurnChoice, _prevent: &mut bool) {}
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fn prevent_opponent_switch(&mut self, _choice: &TurnChoice, _prevent: &mut bool) {}
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fn on_fail(&mut self, _target: &Pokemon) {}
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fn on_opponent_fail(&mut self, _target: &Pokemon) {}
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fn prevent_self_run_away(&mut self, _choice: &TurnChoice, _prevent: &mut bool) {}
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fn prevent_opponent_run_away(&mut self, _choice: &TurnChoice, _prevent: &mut bool) {}
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fn on_end_turn(&mut self) {}
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fn on_damage(
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&mut self,
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_pokemon: &Pokemon,
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_source: DamageSource,
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_old_health: u32,
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_new_health: u32,
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) {
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}
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fn on_faint(&mut self, _pokemon: &Pokemon, _source: DamageSource) {}
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fn on_switch_in(&mut self, _pokemon: &Pokemon) {}
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fn on_after_held_item_consume(&mut self, _pokemon: &Pokemon, _item: &Item) {}
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fn change_experience_gained(
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&mut self,
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_fainted_mon: &Pokemon,
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_winning_mon: &Pokemon,
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_amount: &mut u32,
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) {
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}
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fn share_experience(
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&mut self,
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_fainted_mon: &Pokemon,
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_winning_mon: &Pokemon,
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_shares: &mut bool,
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) {
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}
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fn block_weather(&mut self, _battle: &Battle, _blocked: &mut bool) {}
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fn change_capture_rate_bonus(
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&mut self,
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_target: &Pokemon,
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_pokeball: &Item,
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_modifier: &mut u8,
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) {
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}
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fn as_any(&self) -> &dyn Any;
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}
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impl Debug for dyn Script {
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fn fmt(&self, _f: &mut Formatter<'_>) -> std::fmt::Result {
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Ok(())
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}
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}
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type ScriptHolder = Arc<RwLock<Option<Box<dyn Script>>>>;
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#[derive(Default, Debug, Clone)]
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pub struct ScriptContainer {
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script: ScriptHolder,
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}
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impl ScriptContainer {
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pub fn new(script: Box<dyn Script>) -> ScriptContainer {
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Self {
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script: Arc::new(RwLock::new(Some(script))),
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}
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}
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pub fn get(&self) -> RwLockWriteGuard<'_, Option<Box<dyn Script>>> {
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self.script.write()
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}
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pub fn set(&self, script: Box<dyn Script>) {
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self.script.write().replace(script);
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}
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pub fn clear(&self) {
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self.script.write().take();
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}
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pub fn arc(&self) -> &ScriptHolder {
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&self.script
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}
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pub fn get_as<T: 'static>(&self) -> MappedRwLockReadGuard<T> {
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RwLockReadGuard::map(self.script.read(), |a| unsafe {
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let ptr = a.as_ref().as_ref().unwrap().as_ref() as *const dyn Script;
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let any = ptr.as_ref().unwrap().as_any();
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any.downcast_ref::<T>().unwrap()
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})
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}
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}
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impl From<ScriptHolder> for ScriptContainer {
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fn from(a: ScriptHolder) -> Self {
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Self { script: a }
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}
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}
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