More work on switching battle data to interior mutability, instead of exterior mutability.
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2022-06-19 12:07:54 +02:00
parent 2e19005a30
commit 715f16e2b8
14 changed files with 256 additions and 280 deletions

View File

@@ -35,7 +35,7 @@ pub struct Battle<'own, 'library> {
event_hook: EventHook,
history_holder: Box<HistoryHolder>,
current_turn: AtomicU32,
volatile_scripts: Arc<RwLock<ScriptSet>>,
volatile_scripts: Arc<ScriptSet>,
last_turn_time: Atomic<chrono::Duration>,
script_source_data: RwLock<ScriptSourceData>,
@@ -134,16 +134,13 @@ impl<'own, 'library> Battle<'own, 'library> {
&self.current_turn_queue
}
pub fn get_pokemon(&self, side: u8, index: u8) -> &Option<Arc<Pokemon<'own, 'library>>> {
pub fn get_pokemon(&self, side: u8, index: u8) -> Option<Arc<Pokemon<'own, 'library>>> {
let side = self.sides.get(side as usize);
if side.is_none() {
return &None;
}
let pokemon = side.unwrap().pokemon().get(index as usize);
if pokemon.is_none() {
return &None;
}
pokemon.unwrap()
side?;
let pokemon_read_lock = side.unwrap().pokemon();
let pokemon = pokemon_read_lock.get(index as usize);
pokemon?;
pokemon.unwrap().clone()
}
pub fn can_slot_be_filled(&self, side: u8, index: u8) -> bool {
@@ -288,7 +285,7 @@ impl<'own, 'library> Battle<'own, 'library> {
}
impl<'own, 'library> VolatileScripts<'own> for Battle<'own, 'library> {
fn volatile_scripts(&self) -> &Arc<RwLock<ScriptSet>> {
fn volatile_scripts(&self) -> &Arc<ScriptSet> {
&self.volatile_scripts
}

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@@ -8,22 +8,23 @@ use crate::dynamic_data::script_handling::script_set::ScriptSet;
use crate::dynamic_data::script_handling::volatile_scripts::VolatileScripts;
use crate::dynamic_data::script_handling::{ScriptSource, ScriptSourceData, ScriptWrapper};
use crate::{script_hook, PkmnResult, StringKey};
use parking_lot::RwLock;
use parking_lot::lock_api::RwLockReadGuard;
use parking_lot::{RawRwLock, RwLock};
use std::ops::Deref;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::atomic::{AtomicBool, AtomicU8, Ordering};
use std::sync::Arc;
#[derive(Debug)]
pub struct BattleSide<'own, 'library> {
index: u8,
pokemon_per_side: u8,
pokemon: Vec<Option<Arc<Pokemon<'own, 'library>>>>,
pokemon: RwLock<Vec<Option<Arc<Pokemon<'own, 'library>>>>>,
choices: RwLock<Vec<Option<TurnChoice<'own, 'library>>>>,
fillable_slots: Vec<AtomicBool>,
choices_set: u8,
choices_set: AtomicU8,
battle: *mut Battle<'own, 'library>,
has_fled_battle: bool,
volatile_scripts: Arc<RwLock<ScriptSet>>,
volatile_scripts: Arc<ScriptSet>,
script_source_data: RwLock<ScriptSourceData>,
}
@@ -40,6 +41,7 @@ impl<'own, 'library> BattleSide<'own, 'library> {
fillable_slots.push(AtomicBool::new(false));
}
let choices = RwLock::new(choices);
let pokemon = RwLock::new(pokemon);
Self {
index,
@@ -47,7 +49,7 @@ impl<'own, 'library> BattleSide<'own, 'library> {
pokemon,
choices,
fillable_slots,
choices_set: 0,
choices_set: AtomicU8::new(0),
battle: std::ptr::null_mut::<Battle>(),
has_fled_battle: false,
volatile_scripts: Default::default(),
@@ -65,8 +67,8 @@ impl<'own, 'library> BattleSide<'own, 'library> {
pub fn pokemon_per_side(&self) -> u8 {
self.pokemon_per_side
}
pub fn pokemon(&self) -> &Vec<Option<Arc<Pokemon<'own, 'library>>>> {
&self.pokemon
pub fn pokemon(&self) -> RwLockReadGuard<'_, RawRwLock, Vec<Option<Arc<Pokemon<'own, 'library>>>>> {
self.pokemon.read()
}
pub fn choices(&self) -> &RwLock<Vec<Option<TurnChoice<'own, 'library>>>> {
&self.choices
@@ -76,7 +78,7 @@ impl<'own, 'library> BattleSide<'own, 'library> {
&self.fillable_slots
}
pub fn choices_set(&self) -> u8 {
self.choices_set
self.choices_set.load(Ordering::SeqCst)
}
pub fn battle(&self) -> &Battle<'own, 'library> {
unsafe { self.battle.as_ref().unwrap() }
@@ -84,19 +86,19 @@ impl<'own, 'library> BattleSide<'own, 'library> {
pub fn has_fled_battle(&self) -> bool {
self.has_fled_battle
}
pub fn volatile_scripts(&self) -> &Arc<RwLock<ScriptSet>> {
pub fn volatile_scripts(&self) -> &Arc<ScriptSet> {
&self.volatile_scripts
}
pub fn all_choices_set(&self) -> bool {
self.choices_set == self.pokemon_per_side
self.choices_set() == self.pokemon_per_side
}
/// Returns true if there are slots that need to be filled with a new pokemon, that have parties
/// responsible for them. Returns false if all slots are filled with usable pokemon, or slots are
/// empty, but can't be filled by any party anymore.
pub fn all_slots_filled(&self) -> bool {
for (i, pokemon) in self.pokemon.iter().enumerate() {
for (i, pokemon) in self.pokemon.read().iter().enumerate() {
if (!pokemon.is_none() || !pokemon.as_ref().unwrap().is_usable())
&& self.battle().can_slot_be_filled(self.index, i as u8)
{
@@ -106,12 +108,12 @@ impl<'own, 'library> BattleSide<'own, 'library> {
true
}
pub fn set_choice(&mut self, choice: TurnChoice<'own, 'library>) {
for (index, pokemon_slot) in self.pokemon.iter().enumerate() {
pub fn set_choice(&self, choice: TurnChoice<'own, 'library>) {
for (index, pokemon_slot) in self.pokemon.read().iter().enumerate() {
if let Some(pokemon) = pokemon_slot {
if std::ptr::eq(pokemon.deref(), choice.user().deref()) {
self.choices.write()[index] = Some(choice);
self.choices_set += 1;
self.choices_set.fetch_add(1, Ordering::SeqCst);
return;
}
}
@@ -126,17 +128,19 @@ impl<'own, 'library> BattleSide<'own, 'library> {
}
pub fn force_clear_pokemon(&mut self, index: u8) {
self.pokemon[index as usize] = None;
self.pokemon.write()[index as usize] = None;
}
pub fn set_pokemon(&mut self, index: u8, pokemon: Option<Arc<Pokemon<'own, 'library>>>) {
let old = &mut self.pokemon[index as usize];
if let Some(old_pokemon) = old {
script_hook!(on_remove, old_pokemon,);
old_pokemon.set_on_battlefield(false);
pub fn set_pokemon(&self, index: u8, pokemon: Option<Arc<Pokemon<'own, 'library>>>) {
{
let old = &self.pokemon.read()[index as usize];
if let Some(old_pokemon) = old {
script_hook!(on_remove, old_pokemon,);
old_pokemon.set_on_battlefield(false);
}
}
self.pokemon[index as usize] = pokemon;
let pokemon = &self.pokemon[index as usize];
self.pokemon.write()[index as usize] = pokemon;
let pokemon = &self.pokemon.read()[index as usize];
if let Some(pokemon) = pokemon {
pokemon.set_battle_data(self.battle, self.index);
pokemon.set_on_battlefield(true);
@@ -168,7 +172,7 @@ impl<'own, 'library> BattleSide<'own, 'library> {
}
pub fn is_pokemon_on_side(&self, pokemon: Arc<Pokemon<'own, 'library>>) -> bool {
for p in self.pokemon.iter().flatten() {
for p in self.pokemon.read().iter().flatten() {
if std::ptr::eq(p.deref().deref(), pokemon.deref()) {
return true;
}
@@ -181,7 +185,7 @@ impl<'own, 'library> BattleSide<'own, 'library> {
}
pub fn is_slot_unfillable(&self, pokemon: Arc<Pokemon<'own, 'library>>) -> bool {
for (i, slot) in self.pokemon.iter().enumerate() {
for (i, slot) in self.pokemon.read().iter().enumerate() {
if let Some(p) = slot {
if std::ptr::eq(p.deref().deref(), pokemon.deref()) {
return self.fillable_slots[i].load(Ordering::Relaxed);
@@ -243,7 +247,7 @@ impl<'own, 'library> BattleSide<'own, 'library> {
return false;
}
self.pokemon.swap(a as usize, b as usize);
self.pokemon.write().swap(a as usize, b as usize);
self.battle().event_hook().trigger(Event::Swap {
side_index: self.index,
index_a: a,
@@ -254,7 +258,7 @@ impl<'own, 'library> BattleSide<'own, 'library> {
}
impl<'own, 'library> VolatileScripts<'own> for BattleSide<'own, 'library> {
fn volatile_scripts(&self) -> &Arc<RwLock<ScriptSet>> {
fn volatile_scripts(&self) -> &Arc<ScriptSet> {
&self.volatile_scripts
}

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@@ -5,57 +5,59 @@ use crate::dynamic_data::script_handling::script::ScriptContainer;
use crate::dynamic_data::script_handling::{ScriptSource, ScriptSourceData, ScriptWrapper};
use crate::static_data::MoveData;
use crate::{PkmnResult, PokemonError};
use atomic::Atomic;
use parking_lot::RwLock;
use std::ops::Deref;
use std::sync::atomic::{AtomicBool, AtomicU32, AtomicU8, Ordering};
use std::sync::Arc;
#[derive(Default, Debug)]
pub struct HitData {
critical: bool,
base_power: u8,
effectiveness: f32,
damage: u32,
move_type: u8,
has_failed: bool,
critical: AtomicBool,
base_power: AtomicU8,
effectiveness: Atomic<f32>,
damage: AtomicU32,
move_type: AtomicU8,
has_failed: AtomicBool,
}
impl HitData {
pub fn is_critical(&self) -> bool {
self.critical
self.critical.load(Ordering::Relaxed)
}
pub fn base_power(&self) -> u8 {
self.base_power
self.base_power.load(Ordering::Relaxed)
}
pub fn effectiveness(&self) -> f32 {
self.effectiveness
self.effectiveness.load(Ordering::Relaxed)
}
pub fn damage(&self) -> u32 {
self.damage
self.damage.load(Ordering::Relaxed)
}
pub fn move_type(&self) -> u8 {
self.move_type
self.move_type.load(Ordering::Relaxed)
}
pub fn has_failed(&self) -> bool {
self.has_failed
self.has_failed.load(Ordering::Relaxed)
}
pub fn set_critical(&mut self, value: bool) {
self.critical = value;
pub fn set_critical(&self, value: bool) {
self.critical.store(value, Ordering::SeqCst);
}
pub fn set_base_power(&mut self, value: u8) {
self.base_power = value;
pub fn set_base_power(&self, value: u8) {
self.base_power.store(value, Ordering::SeqCst);
}
pub fn set_effectiveness(&mut self, value: f32) {
self.effectiveness = value;
pub fn set_effectiveness(&self, value: f32) {
self.effectiveness.store(value, Ordering::SeqCst);
}
pub fn set_damage(&mut self, value: u32) {
self.damage = value;
pub fn set_damage(&self, value: u32) {
self.damage.store(value, Ordering::SeqCst);
}
pub fn set_move_type(&mut self, value: u8) {
self.move_type = value;
pub fn set_move_type(&self, value: u8) {
self.move_type.store(value, Ordering::SeqCst);
}
pub fn fail(&mut self) {
self.has_failed = true;
pub fn fail(&self) {
self.has_failed.store(true, Ordering::SeqCst);
}
}
@@ -156,9 +158,6 @@ impl<'own, 'battle, 'library> ExecutingMove<'own, 'battle, 'library> {
pub(crate) fn get_hit_from_raw_index(&self, index: usize) -> &HitData {
&self.hits[index]
}
pub(crate) fn get_hit_from_raw_index_mut(&mut self, index: usize) -> &mut HitData {
&mut self.hits[index]
}
}
impl<'own, 'battle, 'library> ScriptSource<'own> for ExecutingMove<'own, 'battle, 'library> {

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@@ -73,7 +73,7 @@ where
unique_identifier: u32,
gender: Gender,
coloring: u8,
held_item: Option<&'own Item>,
held_item: RwLock<Option<&'own Item>>,
current_health: AtomicU32,
weight: Atomic<f32>,
@@ -104,7 +104,7 @@ where
held_item_trigger_script: ScriptContainer,
ability_script: ScriptContainer,
status_script: ScriptContainer,
volatile: Arc<RwLock<ScriptSet>>,
volatile: Arc<ScriptSet>,
script_source_data: RwLock<ScriptSourceData>,
}
@@ -144,7 +144,7 @@ impl<'own, 'library> Pokemon<'own, 'library> {
unique_identifier,
gender,
coloring,
held_item: None,
held_item: RwLock::new(None),
current_health: AtomicU32::new(1),
weight: Atomic::new(weight),
height: Atomic::new(height),
@@ -216,27 +216,27 @@ impl<'own, 'library> Pokemon<'own, 'library> {
pub fn coloring(&self) -> u8 {
self.coloring
}
pub fn held_item(&self) -> Option<&'own Item> {
self.held_item
pub fn held_item(&self) -> &RwLock<Option<&'own Item>> {
&self.held_item
}
pub fn has_held_item(&self, name: &StringKey) -> bool {
// Only true if we have an item, and the item name is the same as the requested item.
if let Some(v) = self.held_item {
if let Some(v) = self.held_item.read().deref() {
return v.name() == name;
}
false
}
pub fn set_held_item(&mut self, item: &'own Item) {
self.held_item = Some(item);
pub fn set_held_item(&self, item: &'own Item) -> Option<&'own Item> {
self.held_item.write().replace(item)
}
pub fn remove_held_item(&mut self) {
self.held_item = None;
pub fn remove_held_item(&self) -> Option<&'own Item> {
self.held_item.write().take()
}
pub fn consume_held_item(&mut self) -> bool {
if self.held_item.is_none() {
pub fn consume_held_item(&self) -> bool {
if self.held_item.read().is_none() {
return false;
}
let script = self.library.load_item_script(self.held_item.unwrap()).unwrap();
let script = self.library.load_item_script(self.held_item.read().unwrap()).unwrap();
if script.is_none() {
return false;
}
@@ -408,8 +408,10 @@ impl<'own, 'library> Pokemon<'own, 'library> {
let diff_health = (self.max_health() - old_health) as i32;
if self.current_health() == 0 && (self.current_health() as i32) < -diff_health {
self.current_health.store(0, Ordering::SeqCst);
} else if diff_health < 0 {
self.current_health.fetch_sub(-diff_health as u32, Ordering::SeqCst);
} else {
self.current_health.fetch_add(diff_health as u32, Ordering::Acquire);
self.current_health.fetch_add(diff_health as u32, Ordering::SeqCst);
}
// TODO: consider form specific attacks?
@@ -450,7 +452,7 @@ impl<'own, 'library> Pokemon<'own, 'library> {
if let Some(data) = &mut r.deref() {
data.on_battle_field.store(value, Ordering::SeqCst);
if !value {
self.volatile.write().clear();
self.volatile.clear();
self.weight.store(self.form.weight(), Ordering::SeqCst);
self.height.store(self.form.height(), Ordering::SeqCst);
}
@@ -572,7 +574,7 @@ impl<'own, 'library> ScriptSource<'own> for Pokemon<'own, 'library> {
}
impl<'own, 'library> VolatileScripts<'own> for Pokemon<'own, 'library> {
fn volatile_scripts(&self) -> &Arc<RwLock<ScriptSet>> {
fn volatile_scripts(&self) -> &Arc<ScriptSet> {
&self.volatile
}