More work on switching battle data to interior mutability, instead of exterior mutability.
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@@ -52,7 +52,7 @@ impl<'library> Gen7MiscLibrary<'library> {
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255,
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MoveTarget::Any,
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0,
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SecondaryEffect::new(-1.0, StringKey::new("struggle"), vec![]),
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Some(SecondaryEffect::new(-1.0, StringKey::new("struggle"), vec![])),
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HashSet::new(),
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));
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let struggle_ptr = Box::into_raw(struggle_data);
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