Initial work on adding documentation, reorganises modules
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/// The type we store a level in. As our implementation is aimed at normal Pokemon behaviour, a u8
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/// is probably enough, as we'd go up to 100. For other users this might however not be enough. This
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/// allows them to easily change it.
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pub type LevelInt = u8;
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/// The amount of moves a Pokemon can have at once. This is set to 4, as that is the default in most
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/// current Pokemon generations. A developer should be able to modify this however.
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pub const MAX_MOVES: usize = 4;
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