Initial work on adding documentation, reorganises modules
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2022-06-19 21:34:08 +02:00
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commit 314e9dbe1a
49 changed files with 806 additions and 473 deletions

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/// The type we store a level in. As our implementation is aimed at normal Pokemon behaviour, a u8
/// is probably enough, as we'd go up to 100. For other users this might however not be enough. This
/// allows them to easily change it.
pub type LevelInt = u8;
/// The amount of moves a Pokemon can have at once. This is set to 4, as that is the default in most
/// current Pokemon generations. A developer should be able to modify this however.
pub const MAX_MOVES: usize = 4;