2022-06-19 19:34:08 +00:00
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/// The type we store a level in. As our implementation is aimed at normal Pokemon behaviour, a u8
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2023-07-15 12:22:48 +00:00
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/// is probably enough, as we'd go up to 100. If you for some reason want to go higher, you can just
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/// change this type to hold a higher number.
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2021-01-30 21:29:59 +00:00
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pub type LevelInt = u8;
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2022-06-19 19:34:08 +00:00
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/// The amount of moves a Pokemon can have at once. This is set to 4, as that is the default in most
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/// current Pokemon generations. A developer should be able to modify this however.
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2021-01-31 16:31:22 +00:00
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pub const MAX_MOVES: usize = 4;
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