PkmnLib_rs/src/dynamic_data/models/battle_random.rs

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use std::fmt::{Debug, Formatter};
use std::sync::{Arc, Mutex};
use crate::dynamic_data::models::executing_move::ExecutingMove;
use crate::dynamic_data::models::pokemon::Pokemon;
use crate::dynamic_data::script_handling::ScriptSource;
use crate::utils::Random;
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use crate::{script_hook, ValueIdentifiable, ValueIdentifier};
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/// The RNG for a battle.
#[derive(Default)]
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pub struct BattleRandom {
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/// A unique identifier so we know what value this is.
identifier: ValueIdentifier,
/// The actual underlying RNG. This is in a mutex, so it is thread safe, and can be ran
/// predictably, with guaranteed the same outputs.
random: Mutex<Random>,
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}
impl BattleRandom {
/// Initializes a new RNG with a given seed.
pub fn new_with_seed(seed: u128) -> Self {
BattleRandom {
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identifier: Default::default(),
random: Mutex::new(Random::new(seed)),
}
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}
/// Returns the underlying random number generator.
pub fn get_rng(&self) -> &Mutex<Random> {
&self.random
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}
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/// Get a random 32 bit integer. Can be any value between min int and max int.
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pub fn get(&self) -> i32 {
return self.get_rng().lock().unwrap().get();
}
/// Get a random 32 bit integer between 0 and max.
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pub fn get_max(&self, max: i32) -> i32 {
return self.get_rng().lock().unwrap().get_max(max);
}
/// Get a random 32 bit integer between min and max.
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pub fn get_between(&self, min: i32, max: i32) -> i32 {
return self.get_rng().lock().unwrap().get_between(min, max);
}
/// Gets whether or not a move triggers its secondary effect. This takes its chance, and
/// rolls whether it triggers. As a side effect this run scripts to allow modifying this random
/// chance.
pub fn effect_chance(
&self,
mut chance: f32,
executing_move: &ExecutingMove,
target: &Arc<Pokemon>,
hit_number: u8,
) -> bool {
script_hook!(
change_effect_chance,
executing_move,
executing_move,
target,
hit_number,
&mut chance
);
script_hook!(
change_incoming_effect_chance,
target,
executing_move,
target,
hit_number,
&mut chance
);
if chance < 100.0 {
if chance > 0.0 {
self.get_rng().lock().unwrap().get_float() < (chance / 100.0)
} else {
false
}
} else {
true
}
}
}
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impl Debug for BattleRandom {
fn fmt(&self, f: &mut Formatter<'_>) -> core::fmt::Result {
f.debug_struct("BattleRandom").finish()
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}
}
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impl Clone for BattleRandom {
fn clone(&self) -> Self {
Self {
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identifier: Default::default(),
random: Mutex::new(self.random.lock().unwrap().clone()),
}
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}
}
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impl ValueIdentifiable for BattleRandom {
fn value_identifier(&self) -> ValueIdentifier {
self.identifier
}
}