Deukhoofd
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efd1acdfa5
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Loads of cleanup
continuous-integration/drone/push Build was killed
Details
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2022-11-27 17:29:29 +01:00 |
Deukhoofd
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ddfb00d36b
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FFI for Battle
continuous-integration/drone/push Build is passing
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2022-10-15 17:21:24 +02:00 |
Deukhoofd
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b1890681a1
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A lot more work on WASM script execution
continuous-integration/drone/push Build is passing
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2022-09-07 18:01:26 +02:00 |
Deukhoofd
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4c06dc17e2
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Implements ChoiceQueue::move_pokemon_choice_next, micro optimization for BattleRandom::EffectChance.
continuous-integration/drone/push Build is passing
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2022-08-28 15:34:40 +02:00 |
Deukhoofd
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03f5e3bb5a
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A lot more documentation, some initial work on the script resolver.
continuous-integration/drone/push Build is passing
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2022-06-30 17:34:57 +02:00 |
Deukhoofd
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314e9dbe1a
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Initial work on adding documentation, reorganises modules
continuous-integration/drone/push Build is passing
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2022-06-19 21:34:08 +02:00 |
Deukhoofd
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5576bc8b80
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More work on using interior mutability instead of exterior mutability for dynamic types (Battle, Pokemon, etc).
continuous-integration/drone/push Build is passing
Details
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2022-06-18 15:52:39 +02:00 |
Deukhoofd
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ff541b0696
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Loads more work on battling, initial stretch to run a turn done.
continuous-integration/drone/push Build is passing
Details
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2022-06-16 17:59:33 +02:00 |
Deukhoofd
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ce33ec0649
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Further massive amounts of work
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2022-06-06 13:54:59 +02:00 |
Deukhoofd
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df662ce6b5
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Change to RwLock over Mutex, so we can read without locking, changes to BattleRandom to allow for cloning, and prevent race conditions.
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2022-06-04 12:40:32 +02:00 |
Deukhoofd
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310bf857d2
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Major amounts of progress
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2022-06-03 16:35:18 +02:00 |