Fixes calling convention for HasVolatile in angelscript.
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@ -148,7 +148,7 @@ void RegisterPokemonClass::RegisterPokemonType(asIScriptEngine* engine) {
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asMETHOD(PkmnLib::Battling::Pokemon, GetStatBoost), asCALL_THISCALL);
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asMETHOD(PkmnLib::Battling::Pokemon, GetStatBoost), asCALL_THISCALL);
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Ensure(r >= 0);
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Ensure(r >= 0);
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r = engine->RegisterObjectMethod("Pokemon", "bool HasVolatile(const constString &in name)",
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r = engine->RegisterObjectMethod("Pokemon", "bool HasVolatile(const constString &in name)",
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asMETHOD(PkmnLib::Battling::Pokemon, HasVolatileScript), asCALL_CDECL_OBJFIRST);
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asMETHOD(PkmnLib::Battling::Pokemon, HasVolatileScript), asCALL_THISCALL);
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Ensure(r >= 0);
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Ensure(r >= 0);
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r = engine->RegisterObjectMethod("Pokemon", "ref@ AddVolatile(const constString &in name)",
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r = engine->RegisterObjectMethod("Pokemon", "ref@ AddVolatile(const constString &in name)",
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asFUNCTION(AddVolatileWrapper), asCALL_CDECL_OBJFIRST);
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asFUNCTION(AddVolatileWrapper), asCALL_CDECL_OBJFIRST);
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