Fixes calling convention for HasVolatile in angelscript.
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Deukhoofd 2021-10-24 15:48:48 +02:00
parent d588ba5dd2
commit f5032bebb1
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
1 changed files with 1 additions and 1 deletions

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@ -148,7 +148,7 @@ void RegisterPokemonClass::RegisterPokemonType(asIScriptEngine* engine) {
asMETHOD(PkmnLib::Battling::Pokemon, GetStatBoost), asCALL_THISCALL); asMETHOD(PkmnLib::Battling::Pokemon, GetStatBoost), asCALL_THISCALL);
Ensure(r >= 0); Ensure(r >= 0);
r = engine->RegisterObjectMethod("Pokemon", "bool HasVolatile(const constString &in name)", r = engine->RegisterObjectMethod("Pokemon", "bool HasVolatile(const constString &in name)",
asMETHOD(PkmnLib::Battling::Pokemon, HasVolatileScript), asCALL_CDECL_OBJFIRST); asMETHOD(PkmnLib::Battling::Pokemon, HasVolatileScript), asCALL_THISCALL);
Ensure(r >= 0); Ensure(r >= 0);
r = engine->RegisterObjectMethod("Pokemon", "ref@ AddVolatile(const constString &in name)", r = engine->RegisterObjectMethod("Pokemon", "ref@ AddVolatile(const constString &in name)",
asFUNCTION(AddVolatileWrapper), asCALL_CDECL_OBJFIRST); asFUNCTION(AddVolatileWrapper), asCALL_CDECL_OBJFIRST);