Fixes calling convention for HasVolatile in angelscript.
continuous-integration/drone/push Build is passing

This commit is contained in:
Deukhoofd committed 2021-10-24 15:48:48 +02:00
1 parent d588ba5dd2
commit f5032bebb1
1 file changed
+1 -1
@@ -148,7 +148,7 @@ void RegisterPokemonClass::RegisterPokemonType(asIScriptEngine* engine) {
asMETHOD(PkmnLib::Battling::Pokemon, GetStatBoost), asCALL_THISCALL);
Ensure(r >= 0);
r = engine->RegisterObjectMethod("Pokemon", "bool HasVolatile(const constString &in name)",
asMETHOD(PkmnLib::Battling::Pokemon, HasVolatileScript), asCALL_CDECL_OBJFIRST);
asMETHOD(PkmnLib::Battling::Pokemon, HasVolatileScript), asCALL_THISCALL);
Ensure(r >= 0);
r = engine->RegisterObjectMethod("Pokemon", "ref@ AddVolatile(const constString &in name)",
asFUNCTION(AddVolatileWrapper), asCALL_CDECL_OBJFIRST);