Fixes calling convention for HasVolatile in angelscript.
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
This commit is contained in:
parent
d588ba5dd2
commit
f5032bebb1
|
@ -148,7 +148,7 @@ void RegisterPokemonClass::RegisterPokemonType(asIScriptEngine* engine) {
|
|||
asMETHOD(PkmnLib::Battling::Pokemon, GetStatBoost), asCALL_THISCALL);
|
||||
Ensure(r >= 0);
|
||||
r = engine->RegisterObjectMethod("Pokemon", "bool HasVolatile(const constString &in name)",
|
||||
asMETHOD(PkmnLib::Battling::Pokemon, HasVolatileScript), asCALL_CDECL_OBJFIRST);
|
||||
asMETHOD(PkmnLib::Battling::Pokemon, HasVolatileScript), asCALL_THISCALL);
|
||||
Ensure(r >= 0);
|
||||
r = engine->RegisterObjectMethod("Pokemon", "ref@ AddVolatile(const constString &in name)",
|
||||
asFUNCTION(AddVolatileWrapper), asCALL_CDECL_OBJFIRST);
|
||||
|
|
Loading…
Reference in New Issue