Updates Angelscript addons, adds angelscript dictionary addon.
Some checks failed
continuous-integration/drone/push Build is failing
Some checks failed
continuous-integration/drone/push Build is failing
This commit is contained in:
1299
extern/angelscript_addons/scriptdictionary/scriptdictionary.cpp
vendored
Normal file
1299
extern/angelscript_addons/scriptdictionary/scriptdictionary.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
240
extern/angelscript_addons/scriptdictionary/scriptdictionary.h
vendored
Normal file
240
extern/angelscript_addons/scriptdictionary/scriptdictionary.h
vendored
Normal file
@@ -0,0 +1,240 @@
|
||||
#ifndef SCRIPTDICTIONARY_H
|
||||
#define SCRIPTDICTIONARY_H
|
||||
|
||||
// The dictionary class relies on the script string object, thus the script
|
||||
// string type must be registered with the engine before registering the
|
||||
// dictionary type
|
||||
|
||||
#ifndef ANGELSCRIPT_H
|
||||
// Avoid having to inform include path if header is already include before
|
||||
#include <angelscript.h>
|
||||
#endif
|
||||
|
||||
// By default the CScriptDictionary use the std::string for the keys.
|
||||
// If the application uses a custom string type, then this typedef
|
||||
// can be changed accordingly.
|
||||
#include <string>
|
||||
typedef std::string dictKey_t;
|
||||
|
||||
// Forward declare CScriptDictValue so we can typedef the internal map type
|
||||
BEGIN_AS_NAMESPACE
|
||||
class CScriptDictValue;
|
||||
END_AS_NAMESPACE
|
||||
|
||||
// C++11 introduced the std::unordered_map which is a hash map which is
|
||||
// is generally more performatic for lookups than the std::map which is a
|
||||
// binary tree.
|
||||
// TODO: memory: The map allocator should use the asAllocMem and asFreeMem
|
||||
#if AS_CAN_USE_CPP11
|
||||
#include <unordered_map>
|
||||
typedef std::unordered_map<dictKey_t, AS_NAMESPACE_QUALIFIER CScriptDictValue> dictMap_t;
|
||||
#else
|
||||
#include <map>
|
||||
typedef std::map<dictKey_t, AS_NAMESPACE_QUALIFIER CScriptDictValue> dictMap_t;
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef _MSC_VER
|
||||
// Turn off annoying warnings about truncated symbol names
|
||||
#pragma warning (disable:4786)
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
// Sometimes it may be desired to use the same method names as used by C++ STL.
|
||||
// This may for example reduce time when converting code from script to C++ or
|
||||
// back.
|
||||
//
|
||||
// 0 = off
|
||||
// 1 = on
|
||||
|
||||
#ifndef AS_USE_STLNAMES
|
||||
#define AS_USE_STLNAMES 0
|
||||
#endif
|
||||
|
||||
|
||||
BEGIN_AS_NAMESPACE
|
||||
|
||||
class CScriptArray;
|
||||
class CScriptDictionary;
|
||||
|
||||
class CScriptDictValue
|
||||
{
|
||||
public:
|
||||
// This class must not be declared as local variable in C++, because it needs
|
||||
// to receive the script engine pointer in all operations. The engine pointer
|
||||
// is not kept as member in order to keep the size down
|
||||
CScriptDictValue();
|
||||
CScriptDictValue(asIScriptEngine *engine, void *value, int typeId);
|
||||
|
||||
// Destructor must not be called without first calling FreeValue, otherwise a memory leak will occur
|
||||
~CScriptDictValue();
|
||||
|
||||
// Replace the stored value
|
||||
void Set(asIScriptEngine *engine, void *value, int typeId);
|
||||
void Set(asIScriptEngine *engine, const asINT64 &value);
|
||||
void Set(asIScriptEngine *engine, const double &value);
|
||||
void Set(asIScriptEngine *engine, CScriptDictValue &value);
|
||||
|
||||
// Gets the stored value. Returns false if the value isn't compatible with the informed typeId
|
||||
bool Get(asIScriptEngine *engine, void *value, int typeId) const;
|
||||
bool Get(asIScriptEngine *engine, asINT64 &value) const;
|
||||
bool Get(asIScriptEngine *engine, double &value) const;
|
||||
|
||||
// Returns the address of the stored value for inspection
|
||||
const void *GetAddressOfValue() const;
|
||||
|
||||
// Returns the type id of the stored value
|
||||
int GetTypeId() const;
|
||||
|
||||
// Free the stored value
|
||||
void FreeValue(asIScriptEngine *engine);
|
||||
|
||||
// GC callback
|
||||
void EnumReferences(asIScriptEngine *engine);
|
||||
|
||||
protected:
|
||||
friend class CScriptDictionary;
|
||||
|
||||
union
|
||||
{
|
||||
asINT64 m_valueInt;
|
||||
double m_valueFlt;
|
||||
void *m_valueObj;
|
||||
};
|
||||
int m_typeId;
|
||||
};
|
||||
|
||||
class CScriptDictionary
|
||||
{
|
||||
public:
|
||||
// Factory functions
|
||||
static CScriptDictionary *Create(asIScriptEngine *engine);
|
||||
|
||||
// Called from the script to instantiate a dictionary from an initialization list
|
||||
static CScriptDictionary *Create(asBYTE *buffer);
|
||||
|
||||
// Reference counting
|
||||
void AddRef() const;
|
||||
void Release() const;
|
||||
|
||||
// Reassign the dictionary
|
||||
CScriptDictionary &operator =(const CScriptDictionary &other);
|
||||
|
||||
// Sets a key/value pair
|
||||
void Set(const dictKey_t &key, void *value, int typeId);
|
||||
void Set(const dictKey_t &key, const asINT64 &value);
|
||||
void Set(const dictKey_t &key, const double &value);
|
||||
|
||||
// Gets the stored value. Returns false if the value isn't compatible with the informed typeId
|
||||
bool Get(const dictKey_t &key, void *value, int typeId) const;
|
||||
bool Get(const dictKey_t &key, asINT64 &value) const;
|
||||
bool Get(const dictKey_t &key, double &value) const;
|
||||
|
||||
// Index accessors. If the dictionary is not const it inserts the value if it doesn't already exist
|
||||
// If the dictionary is const then a script exception is set if it doesn't exist and a null pointer is returned
|
||||
CScriptDictValue *operator[](const dictKey_t &key);
|
||||
const CScriptDictValue *operator[](const dictKey_t &key) const;
|
||||
|
||||
// Returns the type id of the stored value, or negative if it doesn't exist
|
||||
int GetTypeId(const dictKey_t &key) const;
|
||||
|
||||
// Returns true if the key is set
|
||||
bool Exists(const dictKey_t &key) const;
|
||||
|
||||
// Returns true if there are no key/value pairs in the dictionary
|
||||
bool IsEmpty() const;
|
||||
|
||||
// Returns the number of key/value pairs in the dictionary
|
||||
asUINT GetSize() const;
|
||||
|
||||
// Deletes the key
|
||||
bool Delete(const dictKey_t &key);
|
||||
|
||||
// Deletes all keys
|
||||
void DeleteAll();
|
||||
|
||||
// Get an array of all keys
|
||||
CScriptArray *GetKeys() const;
|
||||
|
||||
// STL style iterator
|
||||
class CIterator
|
||||
{
|
||||
public:
|
||||
void operator++(); // Pre-increment
|
||||
void operator++(int); // Post-increment
|
||||
|
||||
// This is needed to support C++11 range-for
|
||||
CIterator &operator*();
|
||||
|
||||
bool operator==(const CIterator &other) const;
|
||||
bool operator!=(const CIterator &other) const;
|
||||
|
||||
// Accessors
|
||||
const dictKey_t &GetKey() const;
|
||||
int GetTypeId() const;
|
||||
bool GetValue(asINT64 &value) const;
|
||||
bool GetValue(double &value) const;
|
||||
bool GetValue(void *value, int typeId) const;
|
||||
const void * GetAddressOfValue() const;
|
||||
|
||||
protected:
|
||||
friend class CScriptDictionary;
|
||||
|
||||
CIterator();
|
||||
CIterator(const CScriptDictionary &dict,
|
||||
dictMap_t::const_iterator it);
|
||||
|
||||
CIterator &operator=(const CIterator &) {return *this;} // Not used
|
||||
|
||||
dictMap_t::const_iterator m_it;
|
||||
const CScriptDictionary &m_dict;
|
||||
};
|
||||
|
||||
CIterator begin() const;
|
||||
CIterator end() const;
|
||||
CIterator find(const dictKey_t &key) const;
|
||||
|
||||
// Garbage collections behaviours
|
||||
int GetRefCount();
|
||||
void SetGCFlag();
|
||||
bool GetGCFlag();
|
||||
void EnumReferences(asIScriptEngine *engine);
|
||||
void ReleaseAllReferences(asIScriptEngine *engine);
|
||||
|
||||
protected:
|
||||
// Since the dictionary uses the asAllocMem and asFreeMem functions to allocate memory
|
||||
// the constructors are made protected so that the application cannot allocate it
|
||||
// manually in a different way
|
||||
CScriptDictionary(asIScriptEngine *engine);
|
||||
CScriptDictionary(asBYTE *buffer);
|
||||
|
||||
// We don't want anyone to call the destructor directly, it should be called through the Release method
|
||||
virtual ~CScriptDictionary();
|
||||
|
||||
// Cache the object types needed
|
||||
void Init(asIScriptEngine *engine);
|
||||
|
||||
// Our properties
|
||||
asIScriptEngine *engine;
|
||||
mutable int refCount;
|
||||
mutable bool gcFlag;
|
||||
dictMap_t dict;
|
||||
};
|
||||
|
||||
// This function will determine the configuration of the engine
|
||||
// and use one of the two functions below to register the dictionary object
|
||||
void RegisterScriptDictionary(asIScriptEngine *engine);
|
||||
|
||||
// Call this function to register the math functions
|
||||
// using native calling conventions
|
||||
void RegisterScriptDictionary_Native(asIScriptEngine *engine);
|
||||
|
||||
// Use this one instead if native calling conventions
|
||||
// are not supported on the target platform
|
||||
void RegisterScriptDictionary_Generic(asIScriptEngine *engine);
|
||||
|
||||
END_AS_NAMESPACE
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user