Updates Angelscript addons, adds angelscript dictionary addon.
continuous-integration/drone/push Build is failing Details

This commit is contained in:
Deukhoofd 2021-03-27 22:39:25 +01:00
parent e5b2ff5c59
commit e748f6e96f
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
10 changed files with 1921 additions and 376 deletions

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@ -4,6 +4,7 @@
#include <assert.h>
#include <stdio.h> // sprintf
#include <string>
#include <algorithm> // std::sort
#include "scriptarray.h"
@ -998,7 +999,7 @@ void CScriptArray::Destruct(SArrayBuffer *buf, asUINT start, asUINT end)
// internal
bool CScriptArray::Less(const void *a, const void *b, bool asc, asIScriptContext *ctx, SArrayCache *cache)
bool CScriptArray::Less(const void *a, const void *b, bool asc)
{
if( !asc )
{
@ -1027,42 +1028,6 @@ bool CScriptArray::Less(const void *a, const void *b, bool asc, asIScriptContext
#undef COMPARE
}
}
else
{
int r = 0;
if( subTypeId & asTYPEID_OBJHANDLE )
{
// Allow sort to work even if the array contains null handles
if( *(void**)a == 0 ) return true;
if( *(void**)b == 0 ) return false;
}
// Execute object opCmp
if( cache && cache->cmpFunc )
{
// TODO: Add proper error handling
r = ctx->Prepare(cache->cmpFunc); assert(r >= 0);
if( subTypeId & asTYPEID_OBJHANDLE )
{
r = ctx->SetObject(*((void**)a)); assert(r >= 0);
r = ctx->SetArgObject(0, *((void**)b)); assert(r >= 0);
}
else
{
r = ctx->SetObject((void*)a); assert(r >= 0);
r = ctx->SetArgObject(0, (void*)b); assert(r >= 0);
}
r = ctx->Execute();
if( r == asEXECUTION_FINISHED )
{
return (int)ctx->GetReturnDWord() < 0;
}
}
}
return false;
}
@ -1475,12 +1440,11 @@ void CScriptArray::Sort(asUINT startAt, asUINT count, bool asc)
return;
}
asBYTE tmp[16];
asIScriptContext *cmpContext = 0;
bool isNested = false;
if( subTypeId & ~asTYPEID_MASK_SEQNBR )
{
asIScriptContext *cmpContext = 0;
bool isNested = false;
// Try to reuse the active context
cmpContext = asGetActiveContext();
if( cmpContext )
@ -1491,38 +1455,83 @@ void CScriptArray::Sort(asUINT startAt, asUINT count, bool asc)
cmpContext = 0;
}
if( cmpContext == 0 )
{
cmpContext = objType->GetEngine()->RequestContext();
// Do the sorting
struct {
bool asc;
asIScriptContext *cmpContext;
asIScriptFunction *cmpFunc;
bool operator()(void *a, void *b) const
{
if( !asc )
{
// Swap items
void *TEMP = a;
a = b;
b = TEMP;
}
int r = 0;
// Allow sort to work even if the array contains null handles
if( a == 0 ) return true;
if( b == 0 ) return false;
// Execute object opCmp
if( cmpFunc )
{
// TODO: Add proper error handling
r = cmpContext->Prepare(cmpFunc); assert(r >= 0);
r = cmpContext->SetObject(a); assert(r >= 0);
r = cmpContext->SetArgObject(0, b); assert(r >= 0);
r = cmpContext->Execute();
if( r == asEXECUTION_FINISHED )
{
return (int)cmpContext->GetReturnDWord() < 0;
}
}
return false;
}
} customLess = {asc, cmpContext, cache ? cache->cmpFunc : 0};
std::sort((void**)GetArrayItemPointer(start), (void**)GetArrayItemPointer(end), customLess);
// Clean up
if( cmpContext )
{
if( isNested )
{
asEContextState state = cmpContext->GetState();
cmpContext->PopState();
if( state == asEXECUTION_ABORTED )
cmpContext->Abort();
}
else
objType->GetEngine()->ReturnContext(cmpContext);
}
}
// Insertion sort
for( int i = start + 1; i < end; i++ )
else
{
Copy(tmp, GetArrayItemPointer(i));
int j = i - 1;
while( j >= start && Less(GetDataPointer(tmp), At(j), asc, cmpContext, cache) )
// TODO: Use std::sort for primitive types too
// Insertion sort
asBYTE tmp[16];
for( int i = start + 1; i < end; i++ )
{
Copy(GetArrayItemPointer(j + 1), GetArrayItemPointer(j));
j--;
}
Copy(tmp, GetArrayItemPointer(i));
Copy(GetArrayItemPointer(j + 1), tmp);
}
int j = i - 1;
if( cmpContext )
{
if( isNested )
{
asEContextState state = cmpContext->GetState();
cmpContext->PopState();
if( state == asEXECUTION_ABORTED )
cmpContext->Abort();
while( j >= start && Less(GetDataPointer(tmp), At(j), asc) )
{
Copy(GetArrayItemPointer(j + 1), GetArrayItemPointer(j));
j--;
}
Copy(GetArrayItemPointer(j + 1), tmp);
}
else
objType->GetEngine()->ReturnContext(cmpContext);
}
}
@ -1550,7 +1559,6 @@ void CScriptArray::Sort(asIScriptFunction *func, asUINT startAt, asUINT count)
return;
}
asBYTE tmp[16];
asIScriptContext *cmpContext = 0;
bool isNested = false;
@ -1567,6 +1575,7 @@ void CScriptArray::Sort(asIScriptFunction *func, asUINT startAt, asUINT count)
cmpContext = objType->GetEngine()->RequestContext();
// Insertion sort
asBYTE tmp[16];
for (asUINT i = start + 1; i < end; i++)
{
Copy(tmp, GetArrayItemPointer(i));

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@ -120,7 +120,7 @@ protected:
CScriptArray(const CScriptArray &other);
virtual ~CScriptArray();
bool Less(const void *a, const void *b, bool asc, asIScriptContext *ctx, SArrayCache *cache);
bool Less(const void *a, const void *b, bool asc);
void *GetArrayItemPointer(int index);
void *GetDataPointer(void *buffer);
void Copy(void *dst, void *src);

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@ -14,6 +14,8 @@
// TODO: Implement flags for turning on/off include directives and conditional programming
//---------------------------
// Declaration
//
@ -23,9 +25,10 @@
#include <angelscript.h>
#endif
#if defined(_MSC_VER) && _MSC_VER <= 1200
// disable the annoying warnings on MSVC 6
#pragma warning(disable : 4786)
#pragma warning (disable:4786)
#endif
#include <string>
@ -197,7 +200,7 @@ protected:
{
bool operator()(const std::string &a, const std::string &b) const
{
return _strcmpi(a.c_str(), b.c_str()) < 0;
return _stricmp(a.c_str(), b.c_str()) < 0;
}
};
std::set<std::string, ci_less> includedScripts;

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,240 @@
#ifndef SCRIPTDICTIONARY_H
#define SCRIPTDICTIONARY_H
// The dictionary class relies on the script string object, thus the script
// string type must be registered with the engine before registering the
// dictionary type
#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
// By default the CScriptDictionary use the std::string for the keys.
// If the application uses a custom string type, then this typedef
// can be changed accordingly.
#include <string>
typedef std::string dictKey_t;
// Forward declare CScriptDictValue so we can typedef the internal map type
BEGIN_AS_NAMESPACE
class CScriptDictValue;
END_AS_NAMESPACE
// C++11 introduced the std::unordered_map which is a hash map which is
// is generally more performatic for lookups than the std::map which is a
// binary tree.
// TODO: memory: The map allocator should use the asAllocMem and asFreeMem
#if AS_CAN_USE_CPP11
#include <unordered_map>
typedef std::unordered_map<dictKey_t, AS_NAMESPACE_QUALIFIER CScriptDictValue> dictMap_t;
#else
#include <map>
typedef std::map<dictKey_t, AS_NAMESPACE_QUALIFIER CScriptDictValue> dictMap_t;
#endif
#ifdef _MSC_VER
// Turn off annoying warnings about truncated symbol names
#pragma warning (disable:4786)
#endif
// Sometimes it may be desired to use the same method names as used by C++ STL.
// This may for example reduce time when converting code from script to C++ or
// back.
//
// 0 = off
// 1 = on
#ifndef AS_USE_STLNAMES
#define AS_USE_STLNAMES 0
#endif
BEGIN_AS_NAMESPACE
class CScriptArray;
class CScriptDictionary;
class CScriptDictValue
{
public:
// This class must not be declared as local variable in C++, because it needs
// to receive the script engine pointer in all operations. The engine pointer
// is not kept as member in order to keep the size down
CScriptDictValue();
CScriptDictValue(asIScriptEngine *engine, void *value, int typeId);
// Destructor must not be called without first calling FreeValue, otherwise a memory leak will occur
~CScriptDictValue();
// Replace the stored value
void Set(asIScriptEngine *engine, void *value, int typeId);
void Set(asIScriptEngine *engine, const asINT64 &value);
void Set(asIScriptEngine *engine, const double &value);
void Set(asIScriptEngine *engine, CScriptDictValue &value);
// Gets the stored value. Returns false if the value isn't compatible with the informed typeId
bool Get(asIScriptEngine *engine, void *value, int typeId) const;
bool Get(asIScriptEngine *engine, asINT64 &value) const;
bool Get(asIScriptEngine *engine, double &value) const;
// Returns the address of the stored value for inspection
const void *GetAddressOfValue() const;
// Returns the type id of the stored value
int GetTypeId() const;
// Free the stored value
void FreeValue(asIScriptEngine *engine);
// GC callback
void EnumReferences(asIScriptEngine *engine);
protected:
friend class CScriptDictionary;
union
{
asINT64 m_valueInt;
double m_valueFlt;
void *m_valueObj;
};
int m_typeId;
};
class CScriptDictionary
{
public:
// Factory functions
static CScriptDictionary *Create(asIScriptEngine *engine);
// Called from the script to instantiate a dictionary from an initialization list
static CScriptDictionary *Create(asBYTE *buffer);
// Reference counting
void AddRef() const;
void Release() const;
// Reassign the dictionary
CScriptDictionary &operator =(const CScriptDictionary &other);
// Sets a key/value pair
void Set(const dictKey_t &key, void *value, int typeId);
void Set(const dictKey_t &key, const asINT64 &value);
void Set(const dictKey_t &key, const double &value);
// Gets the stored value. Returns false if the value isn't compatible with the informed typeId
bool Get(const dictKey_t &key, void *value, int typeId) const;
bool Get(const dictKey_t &key, asINT64 &value) const;
bool Get(const dictKey_t &key, double &value) const;
// Index accessors. If the dictionary is not const it inserts the value if it doesn't already exist
// If the dictionary is const then a script exception is set if it doesn't exist and a null pointer is returned
CScriptDictValue *operator[](const dictKey_t &key);
const CScriptDictValue *operator[](const dictKey_t &key) const;
// Returns the type id of the stored value, or negative if it doesn't exist
int GetTypeId(const dictKey_t &key) const;
// Returns true if the key is set
bool Exists(const dictKey_t &key) const;
// Returns true if there are no key/value pairs in the dictionary
bool IsEmpty() const;
// Returns the number of key/value pairs in the dictionary
asUINT GetSize() const;
// Deletes the key
bool Delete(const dictKey_t &key);
// Deletes all keys
void DeleteAll();
// Get an array of all keys
CScriptArray *GetKeys() const;
// STL style iterator
class CIterator
{
public:
void operator++(); // Pre-increment
void operator++(int); // Post-increment
// This is needed to support C++11 range-for
CIterator &operator*();
bool operator==(const CIterator &other) const;
bool operator!=(const CIterator &other) const;
// Accessors
const dictKey_t &GetKey() const;
int GetTypeId() const;
bool GetValue(asINT64 &value) const;
bool GetValue(double &value) const;
bool GetValue(void *value, int typeId) const;
const void * GetAddressOfValue() const;
protected:
friend class CScriptDictionary;
CIterator();
CIterator(const CScriptDictionary &dict,
dictMap_t::const_iterator it);
CIterator &operator=(const CIterator &) {return *this;} // Not used
dictMap_t::const_iterator m_it;
const CScriptDictionary &m_dict;
};
CIterator begin() const;
CIterator end() const;
CIterator find(const dictKey_t &key) const;
// Garbage collections behaviours
int GetRefCount();
void SetGCFlag();
bool GetGCFlag();
void EnumReferences(asIScriptEngine *engine);
void ReleaseAllReferences(asIScriptEngine *engine);
protected:
// Since the dictionary uses the asAllocMem and asFreeMem functions to allocate memory
// the constructors are made protected so that the application cannot allocate it
// manually in a different way
CScriptDictionary(asIScriptEngine *engine);
CScriptDictionary(asBYTE *buffer);
// We don't want anyone to call the destructor directly, it should be called through the Release method
virtual ~CScriptDictionary();
// Cache the object types needed
void Init(asIScriptEngine *engine);
// Our properties
asIScriptEngine *engine;
mutable int refCount;
mutable bool gcFlag;
dictMap_t dict;
};
// This function will determine the configuration of the engine
// and use one of the two functions below to register the dictionary object
void RegisterScriptDictionary(asIScriptEngine *engine);
// Call this function to register the math functions
// using native calling conventions
void RegisterScriptDictionary_Native(asIScriptEngine *engine);
// Use this one instead if native calling conventions
// are not supported on the target platform
void RegisterScriptDictionary_Generic(asIScriptEngine *engine);
END_AS_NAMESPACE
#endif

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@ -1,367 +1,360 @@
#include "scripthandle.h"
#include <assert.h>
#include <new>
#include <assert.h>
#include <string.h>
BEGIN_AS_NAMESPACE
static void Construct(CScriptHandle* self) { new (self) CScriptHandle(); }
static void Construct(CScriptHandle* self, const CScriptHandle& o) { new (self) CScriptHandle(o); }
static void Construct(CScriptHandle *self) { new(self) CScriptHandle(); }
static void Construct(CScriptHandle *self, const CScriptHandle &o) { new(self) CScriptHandle(o); }
// This one is not static because it needs to be friend with the CScriptHandle class
void Construct(CScriptHandle* self, void* ref, int typeId) { new (self) CScriptHandle(ref, typeId); }
static void Destruct(CScriptHandle* self) { self->~CScriptHandle(); }
void Construct(CScriptHandle *self, void *ref, int typeId) { new(self) CScriptHandle(ref, typeId); }
static void Destruct(CScriptHandle *self) { self->~CScriptHandle(); }
CScriptHandle::CScriptHandle() {
m_ref = 0;
m_type = 0;
CScriptHandle::CScriptHandle()
{
m_ref = 0;
m_type = 0;
}
CScriptHandle::CScriptHandle(const CScriptHandle& other) {
m_ref = other.m_ref;
m_type = other.m_type;
CScriptHandle::CScriptHandle(const CScriptHandle &other)
{
m_ref = other.m_ref;
m_type = other.m_type;
AddRefHandle();
AddRefHandle();
}
CScriptHandle::CScriptHandle(void* ref, asITypeInfo* type) {
m_ref = ref;
m_type = type;
CScriptHandle::CScriptHandle(void *ref, asITypeInfo *type)
{
m_ref = ref;
m_type = type;
AddRefHandle();
AddRefHandle();
}
// This constructor shouldn't be called from the application
// This constructor shouldn't be called from the application
// directly as it requires an active script context
CScriptHandle::CScriptHandle(void* ref, int typeId) {
m_ref = 0;
m_type = 0;
CScriptHandle::CScriptHandle(void *ref, int typeId)
{
m_ref = 0;
m_type = 0;
Assign(ref, typeId);
Assign(ref, typeId);
}
CScriptHandle::~CScriptHandle() { ReleaseHandle(); }
void CScriptHandle::ReleaseHandle() {
if (m_ref && m_type) {
asIScriptEngine* engine = m_type->GetEngine();
engine->ReleaseScriptObject(m_ref, m_type);
engine->Release();
m_ref = 0;
m_type = 0;
}
CScriptHandle::~CScriptHandle()
{
ReleaseHandle();
}
void CScriptHandle::AddRefHandle() {
if (m_ref && m_type) {
asIScriptEngine* engine = m_type->GetEngine();
engine->AddRefScriptObject(m_ref, m_type);
void CScriptHandle::ReleaseHandle()
{
if( m_ref && m_type )
{
asIScriptEngine *engine = m_type->GetEngine();
engine->ReleaseScriptObject(m_ref, m_type);
// Hold on to the engine so it isn't destroyed while
// a reference to a script object is still held
engine->AddRef();
}
engine->Release();
m_ref = 0;
m_type = 0;
}
}
CScriptHandle& CScriptHandle::operator=(const CScriptHandle& other) {
Set(other.m_ref, other.m_type);
void CScriptHandle::AddRefHandle()
{
if( m_ref && m_type )
{
asIScriptEngine *engine = m_type->GetEngine();
engine->AddRefScriptObject(m_ref, m_type);
return *this;
// Hold on to the engine so it isn't destroyed while
// a reference to a script object is still held
engine->AddRef();
}
}
void CScriptHandle::Set(void* ref, asITypeInfo* type) {
if (m_ref == ref)
return;
CScriptHandle &CScriptHandle::operator =(const CScriptHandle &other)
{
Set(other.m_ref, other.m_type);
ReleaseHandle();
m_ref = ref;
m_type = type;
AddRefHandle();
return *this;
}
void* CScriptHandle::GetRef() { return m_ref; }
void CScriptHandle::Set(void *ref, asITypeInfo *type)
{
if( m_ref == ref ) return;
asITypeInfo* CScriptHandle::GetType() const { return m_type; }
ReleaseHandle();
int CScriptHandle::GetTypeId() const {
if (m_type == 0)
return 0;
m_ref = ref;
m_type = type;
return m_type->GetTypeId() | asTYPEID_OBJHANDLE;
AddRefHandle();
}
// This method shouldn't be called from the application
void *CScriptHandle::GetRef()
{
return m_ref;
}
asITypeInfo *CScriptHandle::GetType() const
{
return m_type;
}
int CScriptHandle::GetTypeId() const
{
if( m_type == 0 ) return 0;
return m_type->GetTypeId() | asTYPEID_OBJHANDLE;
}
// This method shouldn't be called from the application
// directly as it requires an active script context
CScriptHandle& CScriptHandle::Assign(void* ref, int typeId) {
// When receiving a null handle we just clear our memory
if (typeId == 0) {
Set(0, 0);
return *this;
}
CScriptHandle &CScriptHandle::Assign(void *ref, int typeId)
{
// When receiving a null handle we just clear our memory
if( typeId == 0 )
{
Set(0, 0);
return *this;
}
// Dereference received handles to get the object
if (typeId & asTYPEID_OBJHANDLE) {
// Store the actual reference
ref = *(void**)ref;
typeId &= ~asTYPEID_OBJHANDLE;
}
// Dereference received handles to get the object
if( typeId & asTYPEID_OBJHANDLE )
{
// Store the actual reference
ref = *(void**)ref;
typeId &= ~asTYPEID_OBJHANDLE;
}
// Get the object type
asIScriptContext* ctx = asGetActiveContext();
asIScriptEngine* engine = ctx->GetEngine();
asITypeInfo* type = engine->GetTypeInfoById(typeId);
// Get the object type
asIScriptContext *ctx = asGetActiveContext();
asIScriptEngine *engine = ctx->GetEngine();
asITypeInfo *type = engine->GetTypeInfoById(typeId);
// If the argument is another CScriptHandle, we should copy the content instead
if (type && strcmp(type->GetName(), "ref") == 0) {
CScriptHandle* r = (CScriptHandle*)ref;
ref = r->m_ref;
type = r->m_type;
}
// If the argument is another CScriptHandle, we should copy the content instead
if( type && strcmp(type->GetName(), "ref") == 0 )
{
CScriptHandle *r = (CScriptHandle*)ref;
ref = r->m_ref;
type = r->m_type;
}
Set(ref, type);
Set(ref, type);
return *this;
return *this;
}
bool CScriptHandle::operator==(const CScriptHandle& o) const {
if (m_ref == o.m_ref && m_type == o.m_type)
return true;
bool CScriptHandle::operator==(const CScriptHandle &o) const
{
if( m_ref == o.m_ref &&
m_type == o.m_type )
return true;
// TODO: If type is not the same, we should attempt to do a dynamic cast,
// which may change the pointer for application registered classes
// TODO: If type is not the same, we should attempt to do a dynamic cast,
// which may change the pointer for application registered classes
return false;
return false;
}
bool CScriptHandle::operator!=(const CScriptHandle& o) const { return !(*this == o); }
bool CScriptHandle::operator!=(const CScriptHandle &o) const
{
return !(*this == o);
}
bool CScriptHandle::Equals(void* ref, int typeId) const {
// Null handles are received as reference to a null handle
if (typeId == 0)
ref = 0;
bool CScriptHandle::Equals(void *ref, int typeId) const
{
// Null handles are received as reference to a null handle
if( typeId == 0 )
ref = 0;
// Dereference handles to get the object
if (typeId & asTYPEID_OBJHANDLE) {
// Compare the actual reference
ref = *(void**)ref;
typeId &= ~asTYPEID_OBJHANDLE;
}
// Dereference handles to get the object
if( typeId & asTYPEID_OBJHANDLE )
{
// Compare the actual reference
ref = *(void**)ref;
typeId &= ~asTYPEID_OBJHANDLE;
}
// TODO: If typeId is not the same, we should attempt to do a dynamic cast,
// which may change the pointer for application registered classes
// TODO: If typeId is not the same, we should attempt to do a dynamic cast,
// which may change the pointer for application registered classes
if (ref == m_ref)
return true;
if( ref == m_ref ) return true;
return false;
return false;
}
// AngelScript: used as '@obj = cast<obj>(ref);'
void CScriptHandle::Cast(void** outRef, int typeId) {
// If we hold a null handle, then just return null
if (m_type == 0) {
*outRef = 0;
return;
}
void CScriptHandle::Cast(void **outRef, int typeId)
{
// If we hold a null handle, then just return null
if( m_type == 0 )
{
*outRef = 0;
return;
}
// It is expected that the outRef is always a handle
assert( typeId & asTYPEID_OBJHANDLE );
// It is expected that the outRef is always a handle
assert(typeId & asTYPEID_OBJHANDLE);
// Compare the type id of the actual object
typeId &= ~asTYPEID_OBJHANDLE;
asIScriptEngine *engine = m_type->GetEngine();
asITypeInfo *type = engine->GetTypeInfoById(typeId);
// Compare the type id of the actual object
typeId &= ~asTYPEID_OBJHANDLE;
asIScriptEngine* engine = m_type->GetEngine();
asITypeInfo* type = engine->GetTypeInfoById(typeId);
*outRef = 0;
*outRef = 0;
// RefCastObject will increment the refCount of the returned object if successful
engine->RefCastObject(m_ref, m_type, type, outRef);
// RefCastObject will increment the refCount of the returned object if successful
engine->RefCastObject(m_ref, m_type, type, outRef);
}
void CScriptHandle::EnumReferences(asIScriptEngine* inEngine) {
// If we're holding a reference, we'll notify the garbage collector of it
if (m_ref)
inEngine->GCEnumCallback(m_ref);
void CScriptHandle::EnumReferences(asIScriptEngine *inEngine)
{
// If we're holding a reference, we'll notify the garbage collector of it
if (m_ref)
inEngine->GCEnumCallback(m_ref);
// The object type itself is also garbage collected
if (m_type)
inEngine->GCEnumCallback(m_type);
// The object type itself is also garbage collected
if( m_type)
inEngine->GCEnumCallback(m_type);
}
void CScriptHandle::ReleaseReferences(asIScriptEngine*) {
// Simply clear the content to release the references
Set(0, 0);
void CScriptHandle::ReleaseReferences(asIScriptEngine *inEngine)
{
// Simply clear the content to release the references
Set(0, 0);
}
void RegisterScriptHandle_Native(asIScriptEngine* engine) {
[[maybe_unused]] int r;
void RegisterScriptHandle_Native(asIScriptEngine *engine)
{
int r;
#if AS_CAN_USE_CPP11
// With C++11 it is possible to use asGetTypeTraits to automatically determine the flags that represent the C++
// class
r = engine->RegisterObjectType("ref", sizeof(CScriptHandle),
asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asGetTypeTraits<CScriptHandle>());
assert(r >= 0);
// With C++11 it is possible to use asGetTypeTraits to automatically determine the flags that represent the C++ class
r = engine->RegisterObjectType("ref", sizeof(CScriptHandle), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asGetTypeTraits<CScriptHandle>()); assert( r >= 0 );
#else
r = engine->RegisterObjectType("ref", sizeof(CScriptHandle),
asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asOBJ_APP_CLASS_CDAK);
assert(r >= 0);
r = engine->RegisterObjectType("ref", sizeof(CScriptHandle), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asOBJ_APP_CLASS_CDAK); assert( r >= 0 );
#endif
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f()",
asFUNCTIONPR(Construct, (CScriptHandle*), void), asCALL_CDECL_OBJFIRST);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ref &in)",
asFUNCTIONPR(Construct, (CScriptHandle*, const CScriptHandle&), void),
asCALL_CDECL_OBJFIRST);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ?&in)",
asFUNCTIONPR(Construct, (CScriptHandle*, void*, int), void),
asCALL_CDECL_OBJFIRST);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_DESTRUCT, "void f()",
asFUNCTIONPR(Destruct, (CScriptHandle*), void), asCALL_CDECL_OBJFIRST);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_ENUMREFS, "void f(int&in)",
asMETHOD(CScriptHandle, EnumReferences), asCALL_THISCALL);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_RELEASEREFS, "void f(int&in)",
asMETHOD(CScriptHandle, ReleaseReferences), asCALL_THISCALL);
assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "void opCast(?&out)", asMETHODPR(CScriptHandle, Cast, (void**, int), void),
asCALL_THISCALL);
assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ref &in)", asMETHOD(CScriptHandle, operator=),
asCALL_THISCALL);
assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ?&in)", asMETHOD(CScriptHandle, Assign),
asCALL_THISCALL);
assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "bool opEquals(const ref &in) const",
asMETHODPR(CScriptHandle, operator==,(const CScriptHandle&) const, bool),
asCALL_THISCALL);
assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "bool opEquals(const ?&in) const",
asMETHODPR(CScriptHandle, Equals, (void*, int)const, bool), asCALL_THISCALL);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f()", asFUNCTIONPR(Construct, (CScriptHandle *), void), asCALL_CDECL_OBJFIRST); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ref &in)", asFUNCTIONPR(Construct, (CScriptHandle *, const CScriptHandle &), void), asCALL_CDECL_OBJFIRST); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ?&in)", asFUNCTIONPR(Construct, (CScriptHandle *, void *, int), void), asCALL_CDECL_OBJFIRST); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_DESTRUCT, "void f()", asFUNCTIONPR(Destruct, (CScriptHandle *), void), asCALL_CDECL_OBJFIRST); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(CScriptHandle,EnumReferences), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(CScriptHandle, ReleaseReferences), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "void opCast(?&out)", asMETHODPR(CScriptHandle, Cast, (void **, int), void), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ref &in)", asMETHOD(CScriptHandle, operator=), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ?&in)", asMETHOD(CScriptHandle, Assign), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("ref", "bool opEquals(const ref &in) const", asMETHODPR(CScriptHandle, operator==, (const CScriptHandle &) const, bool), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("ref", "bool opEquals(const ?&in) const", asMETHODPR(CScriptHandle, Equals, (void*, int) const, bool), asCALL_THISCALL); assert( r >= 0 );
}
void CScriptHandle_Construct_Generic(asIScriptGeneric* gen) {
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
new (self) CScriptHandle();
void CScriptHandle_Construct_Generic(asIScriptGeneric *gen)
{
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
new(self) CScriptHandle();
}
void CScriptHandle_ConstructCopy_Generic(asIScriptGeneric* gen) {
CScriptHandle* other = reinterpret_cast<CScriptHandle*>(gen->GetArgAddress(0));
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
new (self) CScriptHandle(*other);
void CScriptHandle_ConstructCopy_Generic(asIScriptGeneric *gen)
{
CScriptHandle *other = reinterpret_cast<CScriptHandle*>(gen->GetArgAddress(0));
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
new(self) CScriptHandle(*other);
}
void CScriptHandle_ConstructVar_Generic(asIScriptGeneric* gen) {
void* ref = gen->GetArgAddress(0);
int typeId = gen->GetArgTypeId(0);
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
Construct(self, ref, typeId);
void CScriptHandle_ConstructVar_Generic(asIScriptGeneric *gen)
{
void *ref = gen->GetArgAddress(0);
int typeId = gen->GetArgTypeId(0);
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
Construct(self, ref, typeId);
}
void CScriptHandle_Destruct_Generic(asIScriptGeneric* gen) {
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
self->~CScriptHandle();
void CScriptHandle_Destruct_Generic(asIScriptGeneric *gen)
{
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
self->~CScriptHandle();
}
void CScriptHandle_Cast_Generic(asIScriptGeneric* gen) {
void** ref = reinterpret_cast<void**>(gen->GetArgAddress(0));
int typeId = gen->GetArgTypeId(0);
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
self->Cast(ref, typeId);
void CScriptHandle_Cast_Generic(asIScriptGeneric *gen)
{
void **ref = reinterpret_cast<void**>(gen->GetArgAddress(0));
int typeId = gen->GetArgTypeId(0);
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
self->Cast(ref, typeId);
}
void CScriptHandle_Assign_Generic(asIScriptGeneric* gen) {
CScriptHandle* other = reinterpret_cast<CScriptHandle*>(gen->GetArgAddress(0));
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
*self = *other;
gen->SetReturnAddress(self);
void CScriptHandle_Assign_Generic(asIScriptGeneric *gen)
{
CScriptHandle *other = reinterpret_cast<CScriptHandle*>(gen->GetArgAddress(0));
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
*self = *other;
gen->SetReturnAddress(self);
}
void CScriptHandle_AssignVar_Generic(asIScriptGeneric* gen) {
void* ref = gen->GetArgAddress(0);
int typeId = gen->GetArgTypeId(0);
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
self->Assign(ref, typeId);
gen->SetReturnAddress(self);
void CScriptHandle_AssignVar_Generic(asIScriptGeneric *gen)
{
void *ref = gen->GetArgAddress(0);
int typeId = gen->GetArgTypeId(0);
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
self->Assign(ref, typeId);
gen->SetReturnAddress(self);
}
void CScriptHandle_Equals_Generic(asIScriptGeneric* gen) {
CScriptHandle* other = reinterpret_cast<CScriptHandle*>(gen->GetArgAddress(0));
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
gen->SetReturnByte(*self == *other);
void CScriptHandle_Equals_Generic(asIScriptGeneric *gen)
{
CScriptHandle *other = reinterpret_cast<CScriptHandle*>(gen->GetArgAddress(0));
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
gen->SetReturnByte(*self == *other);
}
void CScriptHandle_EqualsVar_Generic(asIScriptGeneric* gen) {
void* ref = gen->GetArgAddress(0);
int typeId = gen->GetArgTypeId(0);
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
gen->SetReturnByte(self->Equals(ref, typeId));
void CScriptHandle_EqualsVar_Generic(asIScriptGeneric *gen)
{
void *ref = gen->GetArgAddress(0);
int typeId = gen->GetArgTypeId(0);
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
gen->SetReturnByte(self->Equals(ref, typeId));
}
void CScriptHandle_EnumReferences_Generic(asIScriptGeneric* gen) {
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
self->EnumReferences(gen->GetEngine());
void CScriptHandle_EnumReferences_Generic(asIScriptGeneric *gen)
{
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
self->EnumReferences(gen->GetEngine());
}
void CScriptHandle_ReleaseReferences_Generic(asIScriptGeneric* gen) {
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
self->ReleaseReferences(gen->GetEngine());
void CScriptHandle_ReleaseReferences_Generic(asIScriptGeneric *gen)
{
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
self->ReleaseReferences(gen->GetEngine());
}
void RegisterScriptHandle_Generic(asIScriptEngine* engine) {
[[maybe_unused]] int r;
void RegisterScriptHandle_Generic(asIScriptEngine *engine)
{
int r;
r = engine->RegisterObjectType("ref", sizeof(CScriptHandle),
asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asOBJ_APP_CLASS_CDAK);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f()",
asFUNCTION(CScriptHandle_Construct_Generic), asCALL_GENERIC);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ref &in)",
asFUNCTION(CScriptHandle_ConstructCopy_Generic), asCALL_GENERIC);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ?&in)",
asFUNCTION(CScriptHandle_ConstructVar_Generic), asCALL_GENERIC);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_DESTRUCT, "void f()",
asFUNCTION(CScriptHandle_Destruct_Generic), asCALL_GENERIC);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_ENUMREFS, "void f(int&in)",
asFUNCTION(CScriptHandle_EnumReferences_Generic), asCALL_GENERIC);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_RELEASEREFS, "void f(int&in)",
asFUNCTION(CScriptHandle_ReleaseReferences_Generic), asCALL_GENERIC);
assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "void opCast(?&out)", asFUNCTION(CScriptHandle_Cast_Generic),
asCALL_GENERIC);
assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ref &in)",
asFUNCTION(CScriptHandle_Assign_Generic), asCALL_GENERIC);
assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ?&in)",
asFUNCTION(CScriptHandle_AssignVar_Generic), asCALL_GENERIC);
assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "bool opEquals(const ref &in) const",
asFUNCTION(CScriptHandle_Equals_Generic), asCALL_GENERIC);
assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "bool opEquals(const ?&in) const",
asFUNCTION(CScriptHandle_EqualsVar_Generic), asCALL_GENERIC);
assert(r >= 0);
r = engine->RegisterObjectType("ref", sizeof(CScriptHandle), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asOBJ_APP_CLASS_CDAK); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(CScriptHandle_Construct_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ref &in)", asFUNCTION(CScriptHandle_ConstructCopy_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ?&in)", asFUNCTION(CScriptHandle_ConstructVar_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(CScriptHandle_Destruct_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_ENUMREFS, "void f(int&in)", asFUNCTION(CScriptHandle_EnumReferences_Generic), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_RELEASEREFS, "void f(int&in)", asFUNCTION(CScriptHandle_ReleaseReferences_Generic), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "void opCast(?&out)", asFUNCTION(CScriptHandle_Cast_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ref &in)", asFUNCTION(CScriptHandle_Assign_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ?&in)", asFUNCTION(CScriptHandle_AssignVar_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("ref", "bool opEquals(const ref &in) const", asFUNCTION(CScriptHandle_Equals_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("ref", "bool opEquals(const ?&in) const", asFUNCTION(CScriptHandle_EqualsVar_Generic), asCALL_GENERIC); assert( r >= 0 );
}
void RegisterScriptHandle(asIScriptEngine* engine) {
if (strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY"))
RegisterScriptHandle_Generic(engine);
else
RegisterScriptHandle_Native(engine);
void RegisterScriptHandle(asIScriptEngine *engine)
{
if( strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") )
RegisterScriptHandle_Generic(engine);
else
RegisterScriptHandle_Native(engine);
}
END_AS_NAMESPACE

View File

@ -975,8 +975,7 @@ string ScriptGetExceptionInfo()
void RegisterExceptionRoutines(asIScriptEngine *engine)
{
[[maybe_unused]]
int r;
int r;
// The string type must be available
assert(engine->GetTypeInfoByDecl("string"));

View File

@ -28,25 +28,26 @@ typedef map<string, int> map_t;
END_AS_NAMESPACE
#endif
BEGIN_AS_NAMESPACE
class CStdStringFactory : public asIStringFactory
{
public:
CStdStringFactory() = default;
~CStdStringFactory() override
CStdStringFactory() {}
~CStdStringFactory()
{
// The script engine must release each string
// constant that it has requested
assert(stringCache.empty());
assert(stringCache.size() == 0);
}
const void *GetStringConstant(const char *data, asUINT length) override
const void *GetStringConstant(const char *data, asUINT length)
{
// The string factory might be modified from multiple
// threads, so it is necessary to use a mutex.
asAcquireExclusiveLock();
string str(data, length);
auto it = stringCache.find(str);
map_t::iterator it = stringCache.find(str);
if (it != stringCache.end())
it->second++;
else
@ -57,9 +58,9 @@ public:
return reinterpret_cast<const void*>(&it->first);
}
int ReleaseStringConstant(const void *str) override
int ReleaseStringConstant(const void *str)
{
if (str == nullptr)
if (str == 0)
return asERROR;
int ret = asSUCCESS;
@ -68,7 +69,7 @@ public:
// threads, so it is necessary to use a mutex.
asAcquireExclusiveLock();
auto it = stringCache.find(*reinterpret_cast<const string*>(str));
map_t::iterator it = stringCache.find(*reinterpret_cast<const string*>(str));
if (it == stringCache.end())
ret = asERROR;
else
@ -83,9 +84,9 @@ public:
return ret;
}
int GetRawStringData(const void *str, char *data, asUINT *length) const override
int GetRawStringData(const void *str, char *data, asUINT *length) const
{
if (str == nullptr)
if (str == 0)
return asERROR;
if (length)
@ -98,17 +99,17 @@ public:
}
// THe access to the string cache is protected with the common mutex provided by AngelScript
map_t stringCache = {};
map_t stringCache;
};
static CStdStringFactory *stringFactory = nullptr;
static CStdStringFactory *stringFactory = 0;
// TODO: Make this public so the application can also use the string
// factory and share the string constants if so desired, or to
// monitor the size of the string factory cache.
CStdStringFactory *GetStdStringFactorySingleton()
{
if( stringFactory == nullptr )
if( stringFactory == 0 )
{
// The following instance will be destroyed by the global
// CStdStringFactoryCleaner instance upon application shutdown
@ -122,7 +123,7 @@ class CStdStringFactoryCleaner
public:
~CStdStringFactoryCleaner()
{
if (stringFactory != nullptr)
if (stringFactory)
{
// Only delete the string factory if the stringCache is empty
// If it is not empty, it means that someone might still attempt
@ -133,13 +134,13 @@ public:
if (stringFactory->stringCache.empty())
{
delete stringFactory;
stringFactory = nullptr;
stringFactory = 0;
}
}
}
};
static CStdStringFactoryCleaner cleaner = {};
static CStdStringFactoryCleaner cleaner;
static void ConstructString(string *thisPointer)
@ -461,12 +462,12 @@ static void StringResize(asUINT l, string &str)
// string formatInt(int64 val, const string &in options, uint width)
static string formatInt(asINT64 value, const string &options, asUINT width)
{
bool leftJustify = options.find('l') != string::npos;
bool padWithZero = options.find('0') != string::npos;
bool alwaysSign = options.find('+') != string::npos;
bool spaceOnSign = options.find(' ') != string::npos;
bool hexSmall = options.find('h') != string::npos;
bool hexLarge = options.find('H') != string::npos;
bool leftJustify = options.find("l") != string::npos;
bool padWithZero = options.find("0") != string::npos;
bool alwaysSign = options.find("+") != string::npos;
bool spaceOnSign = options.find(" ") != string::npos;
bool hexSmall = options.find("h") != string::npos;
bool hexLarge = options.find("H") != string::npos;
string fmt = "%";
if( leftJustify ) fmt += "-";
@ -505,12 +506,12 @@ static string formatInt(asINT64 value, const string &options, asUINT width)
// string formatUInt(uint64 val, const string &in options, uint width)
static string formatUInt(asQWORD value, const string &options, asUINT width)
{
bool leftJustify = options.find('l') != string::npos;
bool padWithZero = options.find('0') != string::npos;
bool alwaysSign = options.find('+') != string::npos;
bool spaceOnSign = options.find(' ') != string::npos;
bool hexSmall = options.find('h') != string::npos;
bool hexLarge = options.find('H') != string::npos;
bool leftJustify = options.find("l") != string::npos;
bool padWithZero = options.find("0") != string::npos;
bool alwaysSign = options.find("+") != string::npos;
bool spaceOnSign = options.find(" ") != string::npos;
bool hexSmall = options.find("h") != string::npos;
bool hexLarge = options.find("H") != string::npos;
string fmt = "%";
if( leftJustify ) fmt += "-";
@ -549,12 +550,12 @@ static string formatUInt(asQWORD value, const string &options, asUINT width)
// string formatFloat(double val, const string &in options, uint width, uint precision)
static string formatFloat(double value, const string &options, asUINT width, asUINT precision)
{
bool leftJustify = options.find('l') != string::npos;
bool padWithZero = options.find('0') != string::npos;
bool alwaysSign = options.find('+') != string::npos;
bool spaceOnSign = options.find(' ') != string::npos;
bool expSmall = options.find('e') != string::npos;
bool expLarge = options.find('E') != string::npos;
bool leftJustify = options.find("l") != string::npos;
bool padWithZero = options.find("0") != string::npos;
bool alwaysSign = options.find("+") != string::npos;
bool spaceOnSign = options.find(" ") != string::npos;
bool expSmall = options.find("e") != string::npos;
bool expLarge = options.find("E") != string::npos;
string fmt = "%";
if( leftJustify ) fmt += "-";
@ -734,7 +735,7 @@ static string StringSubString(asUINT start, int count, const string &str)
// makro, so this wrapper was introduced as work around.
static bool StringEquals(const std::string& lhs, const std::string& rhs)
{
return lhs == rhs;
return lhs == rhs;
}
void RegisterStdString_Native(asIScriptEngine *engine)

View File

@ -112,8 +112,7 @@ static void StringJoin_Generic(asIScriptGeneric *gen)
// The string type must have been registered first.
void RegisterStdStringUtils(asIScriptEngine *engine)
{
[[maybe_unused]]
int r;
int r;
if( strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") )
{

View File

@ -1,6 +1,7 @@
#include "AngelScriptResolver.hpp"
#include <CreatureLib/Battling/Models/Creature.hpp>
#include <regex>
#include "../../../extern/angelscript_addons/scriptdictionary/scriptdictionary.h"
#include "../../../extern/angelscript_addons/scripthandle/scripthandle.h"
#include "../../../extern/angelscript_addons/scripthelper/scripthelper.h"
#include "../../../extern/angelscript_addons/scriptstdstring/scriptstdstring.h"
@ -35,7 +36,7 @@ static void TranslateException(asIScriptContext* ctx, void* /*userParam*/) {
} catch (ArbUt::Exception& e) {
// Tell the VM the type of exception that occurred
ctx->SetException(e.what());
}catch (std::exception& e) {
} catch (std::exception& e) {
// Tell the VM the type of exception that occurred
ctx->SetException(e.what());
} catch (...) {
@ -76,6 +77,7 @@ void AngelScriptResolver::Initialize(CreatureLib::Battling::BattleLibrary* arg,
// Register Script Array type
RegisterScriptArray(_engine, true);
RegisterScriptHandle(_engine);
RegisterScriptDictionary(_engine);
r = _engine->RegisterGlobalFunction("void print(const string &in)", asFUNCTION(Print), asCALL_CDECL);
if (r < 0)
throw ArbUt::Exception("Registering print function failed.");